25,329 research outputs found

    From Server to PDA: An HCI Perspective on Porting Wireless Roaming Business Applications

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    Advances in processor design, display technology, and lithium polymer batteries have led to a new generation of powerful, compact, and highly mobile devices. There is a range of different physical interfaces available, from the original Palm Pilots and Psion Organisers to the new generation of pocket PCs and personal digital assistants (PDA's). We focus on the stylus/touch-screen-based Compaq iPaq PDA. Combining a PDA with wireless communication technology has the potential for extending the application of computing in business. Many businesses already use handheld data recording devices. A drawback is the need to return the device to a computer to upload the information into the system, where it can be processed and made available to other applications. Using wireless devices this delay can be removed, providing a more accurate and up-to-date data repository. In order to see how a desktop to PDA migration might be carried out, a prototype interface to a mainstream accounting and stock control system was built to run on a Compaq iPaq 3850. Some of the problem areas of migrating server/desktop functionality to handheld devices, including wireless communication, device limitations, and security were demonstrated and explored with this interface. The informal feedback from the users will be fed into a redeveloped version of the system which will then be evaluated using a formal experiment The main lesson learnt was that providing desktop/server functionality on a mobile device requires more than copying a system's existing functionality and shrinking the interface to fit on a smaller screen. User feedback from a prototype system supported the idea that applications benefit from a redesign process when being ported to a mobile environment

    A Study of Task Characteristics and User Intention to Use Handheld Devices for Mobile Commerce

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    Interface design and the selection of appropriate tasks for small-screen mobile applications are issues critical for mobile commerce. Our earlier research has identified five major task factors that may influence user intention to use handheld devices for wireless applications. These factors are: perceived ease of use, perceived usefulness, perceived playfulness, perceived task complexity, and perceived security. We followed up with a questionnairebased empirical study to validate the relative impact of these proposed task factors on user intention to use handheld devices for mobile commerce. This paper confirms significant correlations between the task factors and user intention. However, only three of the five factors -- perceived usefulness, perceived security, and perceived playfulness -- are important to user intention, explaining 30% of the variations in a multiple regression model. This study makes a unique contribution to HCI and MIS research by providing empirical evidence of user perception of task characteristics for mobile commerce

    CAMMD: Context Aware Mobile Medical Devices

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    Telemedicine applications on a medical practitioners mobile device should be context-aware. This can vastly improve the effectiveness of mobile applications and is a step towards realising the vision of a ubiquitous telemedicine environment. The nomadic nature of a medical practitioner emphasises location, activity and time as key context-aware elements. An intelligent middleware is needed to effectively interpret and exploit these contextual elements. This paper proposes an agent-based architectural solution called Context-Aware Mobile Medical Devices (CAMMD). This framework can proactively communicate patient records to a portable device based upon the active context of its medical practitioner. An expert system is utilised to cross-reference the context-aware data of location and time against a practitioners work schedule. This proactive distribution of medical data enhances the usability and portability of mobile medical devices. The proposed methodology alleviates constraints on memory storage and enhances user interaction with the handheld device. The framework also improves utilisation of network bandwidth resources. An experimental prototype is presented highlighting the potential of this approach

    Innovation in Mobile Learning: A European Perspective

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    In the evolving landscape of mobile learning, European researchers have conducted significant mobile learning projects, representing a distinct perspective on mobile learning research and development. Our paper aims to explore how these projects have arisen, showing the driving forces of European innovation in mobile learning. We propose context as a central construct in mobile learning and examine theories of learning for the mobile world, based on physical, technological, conceptual, social and temporal mobility. We also examine the impacts of mobile learning research on educational practices and the implications for policy. Throughout, we identify lessons learnt from European experiences to date

    Transparent resource sharing framework for internet services on handheld devices

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    Handheld devices have limited processing power and a short battery lifetime. As a result, computationally intensive applications cannot run appropriately or cause the device to run out of battery too early. Additionally, Internet-based service providers targeting these mobile devices lack information to estimate the remaining battery autonomy and have no view on the availability of idle resources in the neighborhood of the handheld device. These battery-related issues create an opportunity for Internet providers to broaden their role and start managing energy aspects of battery-driven mobile devices inside the home. In this paper, we propose an energy-aware resource-sharing framework that enables Internet access providers to delegate (a part of) a client application from a handheld device to idle resources in the LAN, in a transparent way for the end-user. The key component is the resource sharing service, hosted on the LAN gateway, which can be remotely queried and managed by the Internet access provider. The service includes a battery model to predict the remaining battery lifetime. We describe the concept of resource-sharing-as-a-service that allows users of handheld devices to subscribe to the resource sharing service. In a proof-of-concept, we evaluate the delay to offload a client application to an idle computer and study the impact on battery autonomy as a function of the CPU cycles that can be offloaded

    The value of handhelds in smart environments

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    The severe resource restrictions of computer-augmented everyday artifacts imply substantial problems for the design of applications in smart environments. Some of these problems can be overcome by exploiting the resources, I/O interfaces, and computing capabilities of nearby mobile devices in an ad-hoc fashion. We identify the means by which smart objects can make use of handheld devices such as PDAs and mobile phones, and derive the following major roles of handhelds in smart environments: (1) mobile infrastructure access point; (2) user interface; (3) remote sensor; (4) mobile storage medium; (5) remote resource provider; and (6) weak user identifier. We present concrete applications that illustrate these roles, and describe how handhelds can serve as mobile mediators between computer-augmented everyday artifacts, their users, and background infrastructure services. The presented applications include a remote interaction scenario, a smart medicine cabinet, and an inventory monitoring applicatio

    Lessons learned from the design of a mobile multimedia system in the Moby Dick project

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    Recent advances in wireless networking technology and the exponential development of semiconductor technology have engendered a new paradigm of computing, called personal mobile computing or ubiquitous computing. This offers a vision of the future with a much richer and more exciting set of architecture research challenges than extrapolations of the current desktop architectures. In particular, these devices will have limited battery resources, will handle diverse data types, and will operate in environments that are insecure, dynamic and which vary significantly in time and location. The research performed in the MOBY DICK project is about designing such a mobile multimedia system. This paper discusses the approach made in the MOBY DICK project to solve some of these problems, discusses its contributions, and accesses what was learned from the project

    Design and development of Taeneb City Guide - from paper maps and guidebooks to electronic guides

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    This paper reports the design, development and feedback from the initial trial of the Taeneb City Guide project developing tourist information software on Personal Digital Assistant (PDA) handheld computers. Based on the users' requirements for electronic tourists guides already published in the literature, the paper focuses on the three main technology features of the systems, which would give the advantage over the existing paper publication: query-able dynamic map interface, dynamic information content and community review systems and users' forum. The paper also reports the results of an initial trial of a City Guide for Glasgow conducted as part of the EMAC 03 conference
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