656 research outputs found
ABAKA : a novel attribute-based k-anonymous collaborative solution for LBSs
The increasing use of mobile devices, along with advances in telecommunication systems, increased the popularity of Location-Based Services (LBSs). In LBSs, users share their exact location with a potentially untrusted Location-Based Service Provider (LBSP). In such a scenario, user privacy becomes a major con- cern: the knowledge about user location may lead to her identification as well as a continuous tracing of her position. Researchers proposed several approaches to preserve users’ location privacy. They also showed that hiding the location of an LBS user is not enough to guarantee her privacy, i.e., user’s pro- file attributes or background knowledge of an attacker may reveal the user’s identity. In this paper we propose ABAKA, a novel collaborative approach that provides identity privacy for LBS users considering users’ profile attributes. In particular, our solution guarantees p -sensitive k -anonymity for the user that sends an LBS request to the LBSP. ABAKA computes a cloaked area by collaborative multi-hop forwarding of the LBS query, and using Ciphertext-Policy Attribute-Based Encryption (CP-ABE). We ran a thorough set of experiments to evaluate our solution: the results confirm the feasibility and efficiency of our proposal
Efficiency Resource Allocation for Device-to-Device Underlay Communication Systems: A Reverse Iterative Combinatorial Auction Based Approach
Peer-to-peer communication has been recently considered as a popular issue
for local area services. An innovative resource allocation scheme is proposed
to improve the performance of mobile peer-to-peer, i.e., device-to-device
(D2D), communications as an underlay in the downlink (DL) cellular networks. To
optimize the system sum rate over the resource sharing of both D2D and cellular
modes, we introduce a reverse iterative combinatorial auction as the allocation
mechanism. In the auction, all the spectrum resources are considered as a set
of resource units, which as bidders compete to obtain business while the
packages of the D2D pairs are auctioned off as goods in each auction round. We
first formulate the valuation of each resource unit, as a basis of the proposed
auction. And then a detailed non-monotonic descending price auction algorithm
is explained depending on the utility function that accounts for the channel
gain from D2D and the costs for the system. Further, we prove that the proposed
auction-based scheme is cheat-proof, and converges in a finite number of
iteration rounds. We explain non-monotonicity in the price update process and
show lower complexity compared to a traditional combinatorial allocation. The
simulation results demonstrate that the algorithm efficiently leads to a good
performance on the system sum rate.Comment: 26 pages, 6 fgures; IEEE Journals on Selected Areas in
Communications, 201
SOCIAL AND LOCATION BASED ROUTING IN DELAY TOLERANT NETWORKS
Delay tolerant networks (DTNs) are a special type of wireless mobile networks which may lack continuous network connectivity. Routing in DTNs is very challenging as it must handle network partitions, long delays, and dynamic topology in such networks. Recently, the consideration of social characteristics of mobile nodes provides a new angle of view in the design of DTNs routing protocols. In many DTNs, a multitude of mobile devices are used and carried by people (e.g. pocket switched networks and vehicular networks), whose behaviors are better described by social models. This opens the new possibilities of social-based routing, in which the knowledge of social characteristics is used for making better forwarding decision. However, the social relations do not necessarily reflect the true device communication opportunities in a dynamic DTN. On the other hand, the increasing availability of location technologies (GPS, GSM networks, etc.) enables mobile devices to obtain their locations easily. Consider that an individual’s location history in the real world implies his/her social interests and behaviors to some extent, in this dissertation, we study new social based DTN routing protocols, which utilize location and/or social features to achieve efficient and stable routing for delay tolerant networks. We first incorporate the location features into the social-based DTN routing methods to improve their performance by treating location similarity among nodes as possible social relationship. Then, we dis- cuss the possibility and methods to further improve routing performance by adding limited amount of throw-boxes into the networks to aid the DTN relay. Several throw-boxes based routing protocols and location selection methods for throw-boxes are proposed. All pro- posed routing methods are evaluated via extensive simulations with real life trace data (such as MIT reality, Nokia MDC, and Orange D4D)
Applications of Repeated Games in Wireless Networks: A Survey
A repeated game is an effective tool to model interactions and conflicts for
players aiming to achieve their objectives in a long-term basis. Contrary to
static noncooperative games that model an interaction among players in only one
period, in repeated games, interactions of players repeat for multiple periods;
and thus the players become aware of other players' past behaviors and their
future benefits, and will adapt their behavior accordingly. In wireless
networks, conflicts among wireless nodes can lead to selfish behaviors,
resulting in poor network performances and detrimental individual payoffs. In
this paper, we survey the applications of repeated games in different wireless
networks. The main goal is to demonstrate the use of repeated games to
encourage wireless nodes to cooperate, thereby improving network performances
and avoiding network disruption due to selfish behaviors. Furthermore, various
problems in wireless networks and variations of repeated game models together
with the corresponding solutions are discussed in this survey. Finally, we
outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference
Optimization of vehicular networks in smart cities: from agile optimization to learnheuristics and simheuristics
Vehicular ad hoc networks (VANETs) are a fundamental component of intelligent transportation systems in smart cities. With the support of open and real-time data, these networks of inter-connected vehicles constitute an ‘Internet of vehicles’ with the potential to significantly enhance citizens’ mobility and last-mile delivery in urban, peri-urban, and metropolitan areas. However, the proper coordination and logistics of VANETs raise a number of optimization challenges that need to be solved. After reviewing the state of the art on the concepts of VANET optimization and open data in smart cities, this paper discusses some of the most relevant optimization challenges in this area. Since most of the optimization problems are related to the need for real-time solutions or to the consideration of uncertainty and dynamic environments, the paper also discusses how some VANET challenges can be addressed with the use of agile optimization algorithms and the combination of metaheuristics with simulation and machine learning methods. The paper also offers a numerical analysis that measures the impact of using these optimization techniques in some related problems. Our numerical analysis, based on real data from Open Data Barcelona, demonstrates that the constructive heuristic outperforms the random scenario in the CDP combined with vehicular networks, resulting in maximizing the minimum distance between facilities while meeting capacity requirements with the fewest facilities.Peer ReviewedPostprint (published version
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