8,696 research outputs found

    Virtual Forest Management: Possibilities and Challenges

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    Scientists and managers are increasingly turning to computer modeling and visualization tools to enable them to evaluate the effects of harvest practices better, depict various characteristics and variation existing in the forest, and communicate the impact of environmental changes. This paper examines the suitability of virtual reality (VR) technology in supporting forest managers or forest owners in their decisions. VR is particularly useful for helping to deal with the following issues in forest management planning: time dependence, irreversibility of decisions, spatial-quantitative variation of features and multiple objectives. It helps managers and stakeholders understand the relationship between underlying data and landscape planning. Some of the key challenges faced in making VR work are: insufficient resolution in forest inventory data, need to re-delineate stands to allow for multiple use planning, adjusting realism of features in the images and linking data currently held by a variety of disparate agencies and owners. Existing mean-based inventories will, for the short to medium term, limit the extent to which VR technologies are used in actual forest management planning

    Herramientas de simulación para el apoyo de toma de decisiones en la gestión forestal adaptativa en Europa

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    In forest management there is a tendency towards measuring less and simulating more. In this context the development of reliable, user friendly forest simulators has become economically relevant. The objective of this perspective paper is to highlight the recent trends in forest simulation and to identify the remaining challenges to make forest simulation a reliable tool for forest policy and management. Experiences with forest simulators for various purposes in different geographical contexts illustrate how the important challenges of forest decision support can be addressed through flexible customization for different end-user categories, offering spatially explicit approaches at the landscape scale, and integrating empirical and mechanistic models in hybrid and bayesian simulation approaches. Recent development trends in forest simulation for decision support are mainly related to the ever increasing calculation speed and capacity of computers, facilitating the development of robust tools with comfortable user interface and realistic functions and options. Another trend is the combination of simulation tools with optimization and choice algorithms fading away the difference between simulators and decision support systems. The remaining challenges are basically in the high expectations of stakeholders concerning the ability of simulators to predict a range of outcomes in terms of ecosystem services and sustainability indicators, as well as the quality of their outcome in terms of output credibility to stakeholders. Need for accepted and realistic model validation and verification methods preferably using empirical data is crucial in this matter.En la planificación de la gestión forestal existe la tendencia a medir menos y similar más. En este contexto, el desarrollo de simuladores forestales es económicamente relevante para el gestor. El objetivo de este artículo es el de discutir y enfatizar tendencias en el ámbito de la simulación forestal e identificar retos importantes para que la simulación forestal sea una herramienta fiable en el proceso decisorio de la planificación forestal y en el de desarrollo de políticas. Varios ejemplos de simuladores forestales existentes y que responden a objetivos y escalas geográficas distintas, ilustran como la capacidad analítica de los gestores puede mejorar sustancialmente para responder a los grandes retos en el proceso decisorio de la gestión forestal. El artículo presenta simuladores que responden a necesidades de diferentes usuarios y hacen frente a distintas cuestiones, utilizando distintos enfoques y herramientas; desde simuladores espacialmente explícitos basados en modelos empíricos que son integrados con herramientas de optimización, hasta simuladores mecanísticos o basados en enfoques híbridos y bayesianos. El desarrollo más reciente en simulación forestal esta sobretodo relacionado con el incremento de capacidad de cálculo de los computadores, lo que ha facilitado el desarrollo de herramienta robustas y visuales, fáciles de utilizar por los usuarios finales. Otra tendencia, importante es la combinación de herramientas de simulación con técnicas de optimización númerica, lo cual posibilita el desarrollo de los mas modernos sistemas de soporte a la decisión. Uno de los retos más importantes es el de colmar las altas expectativas de los principales agentes y centros decisores forestales en relación a la capacidad de los simuladores y sistemas de apoyo a la decisión para proporcionar información relevante en relación a los servicios ecosistémicos e indicadores de sostenibilidad. En este contexto, es necesaria la validación de los diferentes modelos que configuran los simuladores haciendo uso de información empírica disponible

    Procedural digital twin generation for co-creating in VR focusing on vegetation

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    An early-stage development of a Digital Twin (DT) in Virtual Reality (VR) is presented, aiming for civic engagement in a new urban development located in an area that is a forest today. The area is presently used for recreation. For the developer, it is important both to communicate how the new development will affect the forest and allow for feedback from the citizen. High quality DT models are time-consuming to generate, especially for VR. Current model generation methods require the model developer to manually design the virtual environment. Furthermore, they are not scalable when multiple scenarios are required as a project progresses. This study aimed to create an automated, procedural workflow to generate DT models and visualize large-scale data in VR with a focus on existing green structures as a basis for participatory approaches. Two versions of the VR prototype were developed in close cooperation with the urban developer and evaluated in two user tests. A procedural workflow was developed for generating DT models and integrated into the VR application. For the green structures, efforts focused on the vegetation, such as realistic representation and placement of different types of trees and bushes. Only navigation functions were enabled in the first user test with practitioners (9 participants). Interactive functions were enabled in the second user test with pupils (age 15, 9 participants). In both tests, the researchers observed the participants and carried out short reflective interviews. The user test evaluation focussed on the perception of the vegetation, general perception of the VR environment, interaction, and navigation. The results show that the workflow is effective, and the users appreciate green structure representations in VR environments in both user tests. Based on the workflow, similar scenes can be created for any location in Sweden. Future development needs to concentrate on the refinement of buildings and information content. A challenge will be balancing the level of detail for communication with residents

    3D-Stereoscopic Immersive Analytics Projects at Monash University and University of Konstanz

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    Immersive Analytics investigates how novel interaction and display technologies may support analytical reasoning and decision making. The Immersive Analytics initiative of Monash University started early 2014. Over the last few years, a number of projects have been developed or extended in this context to meet the requirements of semi- or full-immersive stereoscopic environments. Different technologies are used for this purpose: CAVE2™ (a 330 degree large-scale visualization environment which can be used for educative and scientific group presentations, analyses and discussions), stereoscopic Powerwalls (miniCAVEs, representing a segment of the CAVE2 and used for development and communication), Fishtanks, and/or HMDs (such as Oculus, VIVE, and mobile HMD approaches). Apart from CAVE2™ all systems are or will be employed on both the Monash University and the University of Konstanz side, especially to investigate collaborative Immersive Analytics. In addition, sensiLab extends most of the previous approaches by involving all senses, 3D visualization is combined with multi-sensory feedback, 3D printing, robotics in a scientific-artistic-creative environment

    Computational virtual measurement for trees

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    National forest inventory (NFI) is a systematic sampling method to collect forest information, including tree parameters, site conditions, and auxiliary data. The sample plot measurement is the key work in NFI. However, compared to the techniques 100 years ago, measuring methods and data-processing (modeling) approaches for NFI sample plots have been improved to a minor extent. The limit was that the newly-developed methods introduced additional validation workflows and would increase the workload in NFI. That was due to that these methods were usually developed based on species-specific and site-specific strategies. In order to overcome these obstacles, the integration of the novel measuring instruments is in urgent need, e.g., light detection and ranging (LiDAR) and the corresponding data processing methods with NFI. Given these situations, this thesis proposed a novel computational virtual measurement (CVM) method for the determination of tree parameters without the need for validation. Primarily, CVM is a physical simulation method and works as a virtual measuring instrument. CVM measures raw data, e.g., LiDAR point clouds and tree models, by the simulation of the physical mechanism of measuring instruments and natural phenomena. Based on the theory of CVM, this thesis is a systematic description of how to develop virtual measuring instruments. The first work is to introduce the CVM theory. CVM is a conceptual and general methodology, which is different from a specific measurement of tree parameters. Then, the feasibility of CVM was tested using a conceptual implementation, i.e., virtual ruler. The development of virtual ruler demonstrated the two key differences between CVM and conventional modeling methods. Firstly, the research focus of CVM is to build an appropriate physical scenario instead of finding a mathematical relationship between modeling results and true values. Secondly, the CVM outputs can approach true values, whereas the modeling results could not. Consequently, in a virtual space, tree parameters are determined by a measuring process without mathematical predictions. Accordingly, the result is free of validation and can be regarded as true values, at least in virtual spaces. With the knowledge from the virtual ruler development, two exceptional implementations are further developed. They are the virtual water displacement (VWD) method and sunlight analysis method. Both of them employ the same CVM workflow, which is firstly measured in reality and secondly measured in virtual space. The VWD aims to virtually measure the point clouds using the simulation of water displacement methods in reality. There are two stages in this method. The first stage is to apply the simulation of water displacement using massive virtual water molecules (VWMs). Some empirical regressions have to be employed in this stage, due to the limitation of computer performance. In the second stage, a single (or few) VWM (or VWMs) is developed to remove those empirical processes in VWD. Finally, VWD can function as a fully automatic method to measure point clouds.The sunlight analysis method aims to virtually measure the tree models using the simulation of solar illumination during daylight. There are also two stages in this method. The first stage is to develop sunlight analysis for a single tree. The second stage is to analyze the interference from neighboring trees. The results include default tree attributes, which can be collected in the future NFI. The successful developments of CVM, along with implementations of VWD and sunlight analysis methods, prove the initial assumptions in this thesis. It is the conversion of mathematical processing of data into virtual measurements. Accordingly, this is a different philosophy, i.e., the role of data is extended to the digital representative of trees. It opens an avenue of data processing using a more natural approach and is expected to be employed in the near future as a standard measuring instrument, such as a diameter tape, in NFI.Die Nationale Waldinventur (NFI) ist eine systematische Stichprobenmethode zur Erfassung von Waldinformationen, einschließlich Baumparameter, Standortbedingungen und Hilfsdaten. Die Messung von Stichprobenparzellen ist die Schlüsselarbeit der NFI. Im Vergleich zu den Techniken vor 100 Jahren wurden die Messmethoden und Datenverarbeitungsansätze (Modellierung) für NFI-Stichprobenparzellen jedoch in geringem Umfang verbessert. Die Grenze lag darin, dass die neu entwickelten Methoden zusätzliche Validierungsabläufe einführten und den Arbeitsaufwand in der NFI erhöhen würden. Dies war darauf zurückzuführen, dass diese Methoden in der Regel auf der Grundlage art- und standortspezifischer Strategien entwickelt wurden. Um diese Hindernisse zu überwinden, ist die Integration der neuartigen Messinstrumente dringend erforderlich, z.B. Light Detection and Ranging (LiDAR) und die entsprechenden Datenverarbeitungsmethoden mit NFI. Vor diesem Hintergrund wird in dieser Arbeit ein neuartiges rechnergestütztes virtuelles Messverfahren (CVM) zur Bestimmung von Baumparametern ohne Validierungsbedarf vorgeschlagen. CVM ist in erster Linie eine physikalische Simulationsmethode und arbeitet als virtuelles Messinstrument. CVM misst Rohdaten, z.B. LiDAR-Punktwolken und Baummodelle, durch die Simulation des physikalischen Mechanismus von Messinstrumenten und Naturphänomenen. Basierend auf der Theorie des CVM ist diese Arbeit eine systematische Beschreibung, wie virtuelle Messinstrumente entwickelt werden können. Die erste Arbeit dient der Einführung in die Theorie des CVM. CVM ist eine konzeptuelle und allgemeine Methodik, die sich von einer spezifischen Messung von Baumparametern unterscheidet. Anschliessend wird die Durchführbarkeit des CVM anhand einer konzeptuellen Implementierung, d.h. eines virtuellen Lineals, getestet. Die Entwicklung des virtuellen Lineals zeigte die beiden Hauptunterschiede zwischen CVM und konventionellen Modellierungsmethoden auf. Erstens besteht der Forschungsschwerpunkt von CVM darin, ein geeignetes physisches Szenario zu erstellen, anstatt eine mathematische Beziehung zwischen Modellierungsergebnissen und wahren Werten zu finden. Zweitens können sich die Ergebnisse des CVM den wahren Werten annähern, während die Modellierungsergebnisse dies nicht konnten. Folglich werden in einem virtuellen Raum die Baumparameter durch einen Messprozess ohne mathematische Vorhersagen bestimmt. Dementsprechend ist das Ergebnis frei von Validierung und kann, zumindest in virtuellen Räumen, als wahre Werte betrachtet werden. Mit dem Wissen aus der Entwicklung des virtuellen Lineals werden zwei aussergewöhnliche Implementierungen weiterentwickelt. Es handelt sich um die Methode der virtuellen Wasserverdrängung (VWD) und die Methode der Sonnenlichtanalyse. Beide verwenden den gleichen CVM-Workflow, der erstens in der Realität und zweitens im virtuellen Raum gemessen wird. Das VWD zielt darauf ab, die Punktwolken virtuell zu messen, wobei die Simulation von Wasserverdrängungsmethoden in der Realität verwendet wird. Diese Methode besteht aus zwei Stufen. Die erste Stufe besteht in der Anwendung der Simulation der Wasserverdrängung unter Verwendung massiver virtueller Wassermoleküle (VWMs). Aufgrund der begrenzten Computerleistung müssen in dieser Phase einige empirische Regressionen angewandt werden. In der zweiten Stufe wird ein einzelnes (oder wenige) VWM (oder VWMs) entwickelt, um diese empirischen Prozesse im VWD zu entfernen. Schließlich kann VWD als vollautomatische Methode zur Messung von Punktwolken fungieren. Die Methode der Sonnenlichtanalyse zielt darauf ab, die Baummodelle virtuell zu messen, indem die Simulation der Sonneneinstrahlung bei Tageslicht verwendet wird. Auch bei dieser Methode gibt es zwei Stufen. In der ersten Stufe wird die Sonnenlichtanalyse für einen einzelnen Baum entwickelt. Die zweite Stufe ist die Analyse der Interferenz von benachbarten Bäumen. Die Ergebnisse umfassen Standard-Baumattribute, die in der zukünftigen NFI gesammelt werden können. Die erfolgreichen Entwicklungen von CVM, zusammen mit Implementierungen von VWD- und Sonnenlichtanalysemethoden, beweisen die anfänglichen Annahmen in dieser Arbeit. Es handelt sich um die Umsetzung der mathematischen Verarbeitung von Daten in virtuelle Messungen. Dementsprechend handelt es sich um eine andere Philosophie, d.h. die Rolle der Daten wird auf die digitale Darstellung von Bäumen ausgedehnt. Sie eröffnet einen Weg der Datenverarbeitung unter Verwendung eines natürlicheren Ansatzes und wird voraussichtlich in naher Zukunft als Standard-Messinstrument, wie z.B. ein Durchmesser-Band, in der NFI eingesetzt werden

    Procedural Generation and Rendering of Realistic, Navigable Forest Environments: An Open-Source Tool

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    Simulation of forest environments has applications from entertainment and art creation to commercial and scientific modelling. Due to the unique features and lighting in forests, a forest-specific simulator is desirable, however many current forest simulators are proprietary or highly tailored to a particular application. Here we review several areas of procedural generation and rendering specific to forest generation, and utilise this to create a generalised, open-source tool for generating and rendering interactive, realistic forest scenes. The system uses specialised L-systems to generate trees which are distributed using an ecosystem simulation algorithm. The resulting scene is rendered using a deferred rendering pipeline, a Blinn-Phong lighting model with real-time leaf transparency and post-processing lighting effects. The result is a system that achieves a balance between high natural realism and visual appeal, suitable for tasks including training computer vision algorithms for autonomous robots and visual media generation.Comment: 14 pages, 11 figures. Submitted to Computer Graphics Forum (CGF). The application and supporting configuration files can be found at https://github.com/callumnewlands/ForestGenerato
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