10 research outputs found

    Vulnerability of 3D Face Recognition Systems to Morphing Attacks

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    In recent years face recognition systems have been brought to the mainstream due to development in hardware and software. Consistent efforts are being made to make them better and more secure. This has also brought developments in 3D face recognition systems at a rapid pace. These 3DFR systems are expected to overcome certain vulnerabilities of 2DFR systems. One such problem that the domain of 2DFR systems face is face image morphing. A substantial amount of research is being done for generation of high quality face morphs along with detection of attacks from these morphs. Comparatively the understanding of vulnerability of 3DFR systems against 3D face morphs is less. But at the same time an expectation is set from 3DFR systems to be more robust against such attacks. This paper attempts to research and gain more information on this matter. The paper describes a couple of methods that can be used to generate 3D face morphs. The face morphs that are generated using this method are then compared to the contributing faces to obtain similarity scores. The highest MMPMR is obtained around 40% with RMMR of 41.76% when 3DFRS are attacked with look-a-like morphs

    2D and 3D surface image processing algorithms and their applications

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    This doctoral dissertation work aims to develop algorithms for 2D image segmentation application of solar filament disappearance detection, 3D mesh simplification, and 3D image warping in pre-surgery simulation. Filament area detection in solar images is an image segmentation problem. A thresholding and region growing combined method is proposed and applied in this application. Based on the filament area detection results, filament disappearances are reported in real time. The solar images in 1999 are processed with this proposed system and three statistical results of filaments are presented. 3D images can be obtained by passive and active range sensing. An image registration process finds the transformation between each pair of range views. To model an object, a common reference frame in which all views can be transformed must be defined. After the registration, the range views should be integrated into a non-redundant model. Optimization is necessary to obtain a complete 3D model. One single surface representation can better fit to the data. It may be further simplified for rendering, storing and transmitting efficiently, or the representation can be converted to some other formats. This work proposes an efficient algorithm for solving the mesh simplification problem, approximating an arbitrary mesh by a simplified mesh. The algorithm uses Root Mean Square distance error metric to decide the facet curvature. Two vertices of one edge and the surrounding vertices decide the average plane. The simplification results are excellent and the computation speed is fast. The algorithm is compared with six other major simplification algorithms. Image morphing is used for all methods that gradually and continuously deform a source image into a target image, while producing the in-between models. Image warping is a continuous deformation of a: graphical object. A morphing process is usually composed of warping and interpolation. This work develops a direct-manipulation-of-free-form-deformation-based method and application for pre-surgical planning. The developed user interface provides a friendly interactive tool in the plastic surgery. Nose augmentation surgery is presented as an example. Displacement vector and lattices resulting in different resolution are used to obtain various deformation results. During the deformation, the volume change of the model is also considered based on a simplified skin-muscle model

    Research in progress in applied mathematics, numerical analysis, fluid mechanics, and computer science

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    This report summarizes research conducted at the Institute for Computer Applications in Science and Engineering in applied mathematics, fluid mechanics, and computer science during the period October 1, 1993 through March 31, 1994. The major categories of the current ICASE research program are: (1) applied and numerical mathematics, including numerical analysis and algorithm development; (2) theoretical and computational research in fluid mechanics in selected areas of interest to LaRC, including acoustics and combustion; (3) experimental research in transition and turbulence and aerodynamics involving LaRC facilities and scientists; and (4) computer science

    An interactive framework for component-based morphing

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    Ph.DDOCTOR OF PHILOSOPH

    3D face structure extraction from images at arbitrary poses and under arbitrary illumination conditions

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    With the advent of 9/11, face detection and recognition is becoming an important tool to be used for securing homeland safety against potential terrorist attacks by tracking and identifying suspects who might be trying to indulge in such activities. It is also a technology that has proven its usefulness for law enforcement agencies by helping identifying or narrowing down a possible suspect from surveillance tape on the crime scene, or quickly by finding a suspect based on description from witnesses.In this thesis we introduce several improvements to morphable model based algorithms and make use of the 3D face structures extracted from multiple images to conduct illumination analysis and face recognition experiments. We present an enhanced Active Appearance Model (AAM), which possesses several sub-models that are independently updated to introduce more model flexibility to achieve better feature localization. Most appearance based models suffer from the unpredictability of facial background, which might result in a bad boundary extraction. To overcome this problem we propose a local projection models that accurately locates face boundary landmarks. We also introduce a novel and unbiased cost function that casts the face alignment as an optimization problem, where shape constraints obtained from direct motion estimation are incorporated to achieve a much higher convergence rate and more accurate alignment. Viewing angles are roughly categorized to four different poses, and the customized view-based AAMs align face images in different specific pose categories. We also attempt at obtaining individual 3D face structures by morphing a 3D generic face model to fit the individual faces. Face contour is dynamically generated so that the morphed face looks realistic. To overcome the correspondence problem between facial feature points on the generic and the individual face, we use an approach based on distance maps. With the extracted 3D face structure we study the illumination effects on the appearance based on the spherical harmonic illumination analysis. By normalizing the illumination conditions on different facial images, we extract a global illumination-invariant texture map, which jointly with the extracted 3D face structure in the form of cubic morphing parameters completely encode an individual face, and allow for the generation of images at arbitrary pose and under arbitrary illumination.Face recognition is conducted based on the face shape matching error, texture error and illumination-normalized texture error. Experiments show that a higher face recognition rate is achieved by compensating for illumination effects. Furthermore, it is observed that the fusion of shape and texture information result in a better performance than using either shape or texture information individually.Ph.D., Electrical Engineering -- Drexel University, 200

    Interactive Shape Metamorphosis

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    We describe a technique for controlled metamorphosis between surfaces in 3-space. We apply well-understood techniques to produce shape metamorphosis between models in a 2D parametric space. The user selects morphable features interactively, and the morphing process executes in real time on a high-performance graphics multicomputer

    Interactive Shape Metamorphosis

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    We describe a technique for controlled metamorphosis between surfaces in 3-space. We apply well-understood techniques to produce shape metamorphosis between models in a 2D parametric space. The user selects morphable features interactively, and the morphing process executes in real time on a high-performance graphics multicomputer

    Interactive Shape Metamorphosis

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    this paper we describe a new technique for controlled, feature-based metamorphosis of certain types of surfaces in 3-space; it applies well-understood 2D methods to produce shape metamorphosis between 3D models in a 2D parametric space. We also describe an interactive implementation on a parallel graphics multicomputer, which allows the user to define, modify and examine the 3D morphing process in real time

    1 INTRODUCTION Interactive Shape Metamorphosis

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    Image metamorphosis (morphing) is a powerful and easy-to-use tool for generating new 2D images from existing 2D images. In recent years morphing has become popular as an artistic too
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