272,912 research outputs found
The effects of room design on computer-supported collaborative learning in a multi-touch classroom.
While research indicates that technology can be useful for supporting learning and collaboration, there is still relatively little uptake or widespread implementation of these technologies in classrooms. In this paper, we explore one aspect of the development of a multi-touch classroom, looking at two different designs of the classroom environment to explore how classroom layout may influence group interaction and learning. Three classes of students working in groups of four were taught in the traditional forward-facing room condition, while three classes worked in a centered room condition. Our results indicate that while the outcomes on tasks were similar across conditions, groups engaged in more talk (but not more off-task talk) in a centered room layout, than in a traditional forward-facing room. These results suggest that the use of technology in the classroom may be influenced by the location of the technology, both in terms of the learning outcomes and the interaction behaviors of students. The findings highlight the importance of considering the learning environment when designing technology to support learning, and ensuring that integration of technology into formal learning environments is done with attention to how the technology may disrupt, or contribute to, the classroom interaction practices
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Around the table: Are multiple-touch surfaces better than single-touch for children's collaborative interactions?
This paper presents a classroom study that investigated the potential of using touch tabletop technology to support children's collaborative learning interactions. Children aged 7-10 worked in groups of three on a collaborative planning task in which they designed a seating plan for their classroom. In the single-touch condition, the tabletop surface allowed only one child to interact with the digital content at a time. In the multiple-touch condition, the children could interact with the digital content simultaneously. Results showed that touch condition did not affect the frequency or equity of interactions, but did influence the nature of children's discussion. In the multiple-touch condition, children talked more about the task; in the single-touch condition, they talked more about turn taking. We also report age and gender differences
Region-Based Image Retrieval Revisited
Region-based image retrieval (RBIR) technique is revisited. In early attempts
at RBIR in the late 90s, researchers found many ways to specify region-based
queries and spatial relationships; however, the way to characterize the
regions, such as by using color histograms, were very poor at that time. Here,
we revisit RBIR by incorporating semantic specification of objects and
intuitive specification of spatial relationships. Our contributions are the
following. First, to support multiple aspects of semantic object specification
(category, instance, and attribute), we propose a multitask CNN feature that
allows us to use deep learning technique and to jointly handle multi-aspect
object specification. Second, to help users specify spatial relationships among
objects in an intuitive way, we propose recommendation techniques of spatial
relationships. In particular, by mining the search results, a system can
recommend feasible spatial relationships among the objects. The system also can
recommend likely spatial relationships by assigned object category names based
on language prior. Moreover, object-level inverted indexing supports very fast
shortlist generation, and re-ranking based on spatial constraints provides
users with instant RBIR experiences.Comment: To appear in ACM Multimedia 2017 (Oral
Loss Guided Activation for Action Recognition in Still Images
One significant problem of deep-learning based human action recognition is
that it can be easily misled by the presence of irrelevant objects or
backgrounds. Existing methods commonly address this problem by employing
bounding boxes on the target humans as part of the input, in both training and
testing stages. This requirement of bounding boxes as part of the input is
needed to enable the methods to ignore irrelevant contexts and extract only
human features. However, we consider this solution is inefficient, since the
bounding boxes might not be available. Hence, instead of using a person
bounding box as an input, we introduce a human-mask loss to automatically guide
the activations of the feature maps to the target human who is performing the
action, and hence suppress the activations of misleading contexts. We propose a
multi-task deep learning method that jointly predicts the human action class
and human location heatmap. Extensive experiments demonstrate our approach is
more robust compared to the baseline methods under the presence of irrelevant
misleading contexts. Our method achieves 94.06\% and 40.65\% (in terms of mAP)
on Stanford40 and MPII dataset respectively, which are 3.14\% and 12.6\%
relative improvements over the best results reported in the literature, and
thus set new state-of-the-art results. Additionally, unlike some existing
methods, we eliminate the requirement of using a person bounding box as an
input during testing.Comment: Accepted to appear in ACCV 201
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