117,525 research outputs found

    Interaction design for online video and television

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    This course will teach attendees how to design and evaluate interaction with online video and television. It provides attendees a pragmatic toolset, including techniques and guidelines, which can be directly applied in practice. The different tools will be contextualized based on current developments, giving participants a complete overview of the state of the art and industry

    Interaction design for online video and television

    Get PDF
    This course will teach attendees how to design and evaluate interaction with online video and television. It provides attendees a pragmatic toolset, including techniques and guidelines, which can be directly applied in practice. The different tools will be contextualized based on current developments, giving participants a complete overview of the state of the art and industry

    Interaction Design for Online Video and Television

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    Interaction Design for Online Video and Television

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    Re-written by machine and new technology: Did the Internet kill the Video Star

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    The traditional way of understanding television content consumption and viewer reactions may be simply summarised: information about the program, viewing at airing time, and interpersonal discussion after the program. In our digital media environment due to crossmedia consumption and platform shifts, the actual trend in audiovisual, and traditionally television content consumption is changing, the viewer’s journey is different across contents and platforms. Content is becoming independent from the platform and the medium is increasingly in the hands of technologically empowered viewers. Our objective is to uncover how traditional content expressly manufactured for television (series, reality shows, sports) can now be consumed via other platforms, and how and to what extent audiovisual content consumption is complemented or replaced by other forms (text, audio). In our exploratory research we identify the typical patterns of interaction and synergies of consumption across classical media content. In this study we used a multimethodology qualitative research design with three research phases including focus groups, online content analysis, and viewers’ narratives. Overall, the Video Star stays alive, but has to deal with immediate reactions and has to change according to his or her audiences’ wishe

    Creating the on-line documentary: a satellite solution

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    [Abstract]: The online documentary, A Satellite Solution, is a case study investigation into how digital communications (primarily satellite TV) have impacted the quality of life of a rural community comprising 50 households in southeast Queensland (Australia) between 1999 and 2006. The production depicts a community-mediated process by which these residents adopted and then responded to receiving free-to-air TV services for the first time. The author, instigated and facilitated the project in the community and as well, recorded and produced all the material contained in the in the documentary. The paper will highlight the production components of the research set against the context of this participatory activity.This online documentary is a web site containing research materials (policy documents, significant correspondence and reports) video interviews and location sequences, maps and technical information such as, how to install a satellite system, where to find free-to-air satellite services and what satellite broadband incentives are available etc. Importantly it also represents innovation in film and television and particularly, the researcher's selected art form, the documentary. This paper, takes a practice focus and will document the production of the web site and how this new form impacts on the production style of traditional linear production and as well, what filmmakers working in this emerging non-linear form may need to plan for. This project formed the practical component for a recently completed research degree, Doctor of Visual Arts (Griffith), by the author

    LinkedTV News: designing a second screen companion for web-enriched news broadcasts

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    LinkedTV (linkedtv.eu) is a European research project that explores how to integrate television content with Web content in meaningful ways through the use of semantic relations for automatically generating links. This report describes the process of design and evaluation of LinkedTV News, a second screen companion for interacting with hyperlinked television in the domain of newscasts. Our primary goal was to obtain knowledge about potential users of LinkedTV’s technology regarding their information needs and an indication of the reception that this technology could have among them. We performed two initial studies: a focus group and a series of interviews with 19 participants. These allowed us to identify our target group, context of use and requirements with which we created the concept of the application. The design of the application was refined through a series of design iterations and a hi-fi prototype was produced. After creating the LinkedTV News prototype, we evaluated it with a task-based study performed with 8 participants of the initial studies who matched the target profile closely. The main characteristics of LinkedTV News are: • It runs on a tablet PC. • It targets users between 25 and 45 years of age; highly-educated; who like to be up to date about the international news; watch news broadcasts regularly; and own a tablet computer or share it with someone in their household. • It proposes the integration of two activities that are related by subject, but currently often take place through different devices and at different times namely, watching TV newscasts and consulting online newspapers and videos. • It allows synchronous as well as asynchronous interaction with the television (interacting with the application while watching TV as well as bookmarking news and postponing their in depth exploration). • It offers two interaction modes represented by two main screens: lean back and lean forward. • The lean back mode presents condensed information related to the objects, places, persons, and events in the news continuously in the form of slides (a paragraph of text illustrated by an image). This mode is automatic and requires no user interaction, although interaction is possible if desired. • The lean forward mode enables in-depth exploration of each news headline in the categories: different sources; opinions of different authors; in-depth articles; timeline; and from the point of view of geo-localized tweets. We showed that LinkedTV News succeeds in fulfilling many of the user needs and requirements identified in the preliminary studies. Overall, there seems to be interest from users in a hypermedia solution for the news that integrates online newspapers and video with television broadcasts. The hi-fi prototype served as a tool for illustrating and sharing a future vision of hyperlinked broadcast news within and outside the LinkedTV project group. We recommend testing the application with a different and larger group of users. If the study proves successful, we recommend considering the production of a service represented by LinkedTV News as a commercial application of the LinkedTV technology

    Balancing the power of multimedia information retrieval and usability in designing interactive TV

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    Steady progress in the field of multimedia information retrieval (MMIR) promises a useful set of tools that could provide new usage scenarios and features to enhance the user experience in today s digital media applications. In the interactive TV domain, the simplicity of interaction is more crucial than in any other digital media domain and ultimately determines the success or otherwise of any new applications. Thus when integrating emerging tools like MMIR into interactive TV, the increase in interface complexity and sophistication resulting from these features can easily reduce its actual usability. In this paper we describe a design strategy we developed as a result of our e®ort in balancing the power of emerging multimedia information retrieval techniques and maintaining the simplicity of the interface in interactive TV. By providing multiple levels of interface sophistication in increasing order as a viewer repeatedly presses the same button on their remote control, we provide a layered interface that can accommodate viewers requiring varying degrees of power and simplicity. A series of screen shots from the system we have actually developed and built illustrates how this is achieved
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