6 research outputs found

    Inter-Operator Spectrum Sharing from a Game Theoretical Perspective

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    International audienceWe address the problem of spectrum sharing where competitive operators coexist in the same frequency band. First, we model this problem as a strategic non-cooperative game where operators simultaneously share the spectrum according to theNash Equilibrium (NE). Given a set of channel realizations, several Nash equilibria exist which renders the outcome of the game unpredictable. Then, in a cognitive context with the presence of primary and secondary operators, the inter-operator spectrum sharing problem is reformulated as a Stackelberg game using hierarchy where the primary operator is the leader. The Stackelberg Equilibrium (SE) is reached where the best response of the secondary operator is taken into account upon maximizing the primary operator's utility function. Moreover, an extension to the multiple operators spectrum sharing problem is given. It is shown that the Stackelberg approach yields better payoffs for operators compared to the classical water-filling approach. Finally, we assess the goodness of the proposed distributed approach by comparing its performance to the centralized approach

    The effect of competition among brokers on the quality and price of differentiated internet services

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    Price war, as an important factor in undercutting competitors and attracting customers, has spurred considerable work that analyzes such conflict situation. However, in most of these studies, quality of service (QoS), as an important decision-making criterion, has been neglected. Furthermore, with the rise of service-oriented architectures, where players may offer different levels of QoS for different prices, more studies are needed to examine the interaction among players within the service hierarchy. In this paper, we present a new approach to modeling price competition in (virtualized) service-oriented architectures, where there are multiple service levels. In our model, brokers, as the intermediaries between end-users and service providers, offer different QoS by adapting the service that they obtain from lower-level providers so as to match the demands of their clients to the services of providers. To maximize profit, players, i.e. providers and brokers, at each level compete in a Bertrand game while they offer different QoS. To maintain an oligopoly market, we then describe underlying dynamics which lead to a Bertrand game with price constraints at the providers' level. Numerical simulations demonstrate the behavior of brokers and providers and the effect of price competition on their market shares.This work has been partly supported by National Science Foundation awards: CNS-0963974, CNS-1346688, CNS-1536090 and CNS-1647084

    Multi-attribute demand characterization and layered service pricing

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    As cloud computing gains popularity, understanding the pattern and structure of its workload is increasingly important in order to drive effective resource allocation and pricing decisions. In the cloud model, virtual machines (VMs), each consisting of a bundle of computing resources, are presented to users for purchase. Thus, the cloud context requires multi-attribute models of demand. While most of the available studies have focused on one specific attribute of a virtual request such as CPU or memory, to the best of our knowledge there is no work on the joint distribution of resource usage. In the first part of this dissertation, we develop a joint distribution model that captures the relationship among multiple resources by fitting the marginal distribution of each resource type as well as the non-linear structure of their correlation via a copula distribution. We validate our models using a public data set of Google data center usage. Constructing the demand model is essential for provisioning revenue-optimal configuration for VMs or quality of service (QoS) offered by a provider. In the second part of the dissertation, we turn to the service pricing problem in a multi-provider setting: given service configurations (qualities) offered by different providers, choose a proper price for each offered service to undercut competitors and attract customers. With the rise of layered service-oriented architectures there is a need for more advanced solutions that manage the interactions among service providers at multiple levels. Brokers, as the intermediaries between customers and lower-level providers, play a key role in improving the efficiency of service-oriented structures by matching the demands of customers to the services of providers. We analyze a layered market in which service brokers and service providers compete in a Bertrand game at different levels in an oligopoly market while they offer different QoS. We examine the interaction among players and the effect of price competition on their market shares. We also study the market with partial cooperation, where a subset of players optimizes their total revenue instead of maximizing their own profit independently. We analyze the impact of this cooperation on the market and customers' social welfare

    Advanced Resource Management Techniques for Next Generation Wireless Networks

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    The increasing penetration of mobile devices in everyday life is posing a broad range of research challenges to meet such a massive data demand. Mobile users seek connectivity "anywhere, at anytime". In addition, killer applications with multimedia contents, like video transmissions, require larger amounts of resources to cope with tight quality constraints. Spectrum scarcity and interference issues represent the key aspects of next generation wireless networks. Consequently, designing proper resource management solutions is critical. To this aim, we first propose a model to better assess the performance of Orthogonal Frequency-Division Multiple Access (OFDMA)-based simulated cellular networks. A link abstraction of the downlink data transmission can provide an accurate performance metric at a low computational cost. Our model combines Mutual Information-based multi-carrier compression metrics with Link-Level performance profiles, thus expressing the dependency of the transmitted data Block Error Rate (BLER) on the SINR values and on the modulation and coding scheme (MCS) being assigned. In addition, we aim at evaluating the impact of Jumboframes transmission in LTE networks, which are packets breaking the 1500-byte legacy value. A comparative evaluation is performed based on diverse network configuration criteria, thus highlighting specific limitations. In particular, we observed rapid buffer saturation under certain circumstances, due to the transmission of oversized packets with scarce radio resources. A novel cross-layer approach is proposed to prevent saturation, and thus tune the transmitted packet size with the instantaneous channel conditions, fed back through standard CQI-based procedures. Recent advances in wireless networking introduce the concept of resource sharing as one promising way to enhance the performance of radio communications. As the wireless spectrum is a scarce resource, and its usage is often found to be inefficient, it may be meaningful to design solutions where multiple operators join their efforts, so that wireless access takes place on shared, rather than proprietary to a single operator, frequency bands. In spite of the conceptual simplicity of this idea, the resulting mathematical analysis may be very complex, since it involves analytical representation of multiple wireless channels. Thus, we propose an evaluative tool for spectrum sharing techniques in OFDMA-based wireless networks, where multiple sharing policies can be easily integrated and, consequently, evaluated. On the other hand, relatively to contention-based broadband wireless access, we target an important issue in mobile ad hoc networks: the intrinsic inefficiency of the standard transmission control protocol (TCP), which presents degraded performance mainly due to mechanisms such as congestion control and avoidance. In fact, TCP was originally designed for wired networks, where packet losses indicate congestion. Conversely, channels in wireless networks might vary rapidly, thus most loss events are due to channel errors or link layer contention. We aim at designing a light-weight cross-layer framework which, differently from many other works in the literature, is based on the cognitive network paradigm. It includes an observation phase, i.e., a training set in which the network parameters are collected; a learning phase, in which the information to be used is extracted from the data; a planning phase, in which we define the strategies to trigger; an acting phase, which corresponds to dynamically applying such strategies during network simulations. The next generation mobile infrastructure frontier relies on the concept of heterogeneous networks. However, the existence of multiple types of access nodes poses new challenges such as more stringent interference constraints due to node densification and self-deployed access. Here, we propose methods that aim at extending femto cells coverage range by enabling idle User Equipments (UE) to serve as relays. This way, UEs otherwise connected to macro cells can be offloaded to femto cells through UE relays. A joint resource allocation and user association scheme based on the solutions of a convex optimization problem is proposed. Another challenging issue to be addressed in such scenarios is admission control, which is in charge of ensuring that, when a new resource reservation is accepted, previously connected users continue having their QoS guarantees honored. Thus, we consider different approaches to compute the aggregate projected capacity in OFDMA-based networks, and propose the E-Diophantine solution, whose mathematical foundation is provided along with the performance improvements to be expected, both in accuracy and computational terms

    Game theory for dynamic spectrum sharing cognitive radio

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    ‘Game Theory’ is the formal study of conflict and cooperation. The theory is based on a set of tools that have been developed in order to assist with the modelling and analysis of individual, independent decision makers. These actions potentially affect any decisions, which are made by other competitors. Therefore, it is well suited and capable of addressing the various issues linked to wireless communications. This work presents a Green Game-Based Hybrid Vertical Handover Model. The model is used for heterogeneous wireless networks, which combines both dynamic (Received Signal Strength and Node Mobility) and static (Cost, Power Consumption and Bandwidth) factors. These factors control the handover decision process; whereby the mechanism successfully eliminates any unnecessary handovers, reduces delay and overall number of handovers to 50% less and 70% less dropped packets and saves 50% more energy in comparison to other mechanisms. A novel Game-Based Multi-Interface Fast-Handover MIPv6 protocol is introduced in this thesis as an extension to the Multi-Interface Fast-handover MIPv6 protocol. The protocol works when the mobile node has more than one wireless interface. The protocol controls the handover decision process by deciding whether a handover is necessary and helps the node to choose the right access point at the right time. In addition, the protocol switches the mobile nodes interfaces ‘ON’ and ‘OFF’ when needed to control the mobile node’s energy consumption and eliminate power lost of adding another interface. The protocol successfully reduces the number of handovers to 70%, 90% less dropped packets, 40% more received packets and acknowledgments and 85% less end-to-end delay in comparison to other Protocols. Furthermore, the thesis adapts a novel combination of both game and auction theory in dynamic resource allocation and price-power-based routing in wireless Ad-Hoc networks. Under auction schemes, destinations nodes bid the information data to access to the data stored in the server node. The server will allocate the data to the winner who values it most. Once the data has been allocated to the winner, another mechanism for dynamic routing is adopted. The routing mechanism is based on the source-destination cooperation, power consumption and source-compensation to the intermediate nodes. The mechanism dramatically increases the seller’s revenue to 50% more when compared to random allocation scheme and briefly evaluates the reliability of predefined route with respect to data prices, source and destination cooperation for different network settings. Last but not least, this thesis adjusts an adaptive competitive second-price pay-to-bid sealed auction game and a reputation-based game. This solves the fairness problems associated with spectrum sharing amongst one primary user and a large number of secondary users in a cognitive radio environment. The proposed games create a competition between the bidders and offers better revenue to the players in terms of fairness to more than 60% in certain scenarios. The proposed game could reach the maximum total profit for both primary and secondary users with better fairness; this is illustrated through numerical results.EThOS - Electronic Theses Online ServiceGBUnited Kingdo
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