50,923 research outputs found

    Computation in Physical Systems: A Normative Mapping Account

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    The relationship between abstract formal procedures and the activities of actual physical systems has proved to be surprisingly subtle and controversial, and there are a number of competing accounts of when a physical system can be properly said to implement a mathematical formalism and hence perform a computation. I defend an account wherein computational descriptions of physical systems are high-level normative interpretations motivated by our pragmatic concerns. Furthermore, the criteria of utility and success vary according to our diverse purposes and pragmatic goals. Hence there is no independent or uniform fact to the matter, and I advance the ‘anti-realist’ conclusion that computational descriptions of physical systems are not founded upon deep ontological distinctions, but rather upon interest-relative human conventions. Hence physical computation is a ‘conventional’ rather than a ‘natural’ kind

    Addressing the "Why?" in Computational Creativity: A Non-Anthropocentric, Minimal Model of Intentional Creative Agency

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    Generally, computational creativity (CC) systems cannot explain why they are being creative, without ultimately referring back to the values and goals of their designer. Answering the why? would allow for the attribution of intentional agency, and likely lead to a stronger perception of creativity. Enactive artificial intelligence, a framework inspired by autopoietic enactive cognitive science, equips us with the necessary conditions for a value function to reflect a system's own intrinsic goals. We translate the framework's general claims to CC and ground a system's creative activity intrinsically in the maintenance of its identity. We relate to candidate computational principles to realise enactive artificial agents, thus laying the foundations for a minimal, non-anthropocentric model of intentional creative agency. We discuss first implications for the design and evaluation of CC, and address why human-level intentional creative agency is so hard to achieve. We ultimately propose a new research direction in CC, where intentional creative agency is addressed bottom up

    Cognitive Computation sans Representation

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    The Computational Theory of Mind (CTM) holds that cognitive processes are essentially computational, and hence computation provides the scientific key to explaining mentality. The Representational Theory of Mind (RTM) holds that representational content is the key feature in distinguishing mental from non-mental systems. I argue that there is a deep incompatibility between these two theoretical frameworks, and that the acceptance of CTM provides strong grounds for rejecting RTM. The focal point of the incompatibility is the fact that representational content is extrinsic to formal procedures as such, and the intended interpretation of syntax makes no difference to the execution of an algorithm. So the unique 'content' postulated by RTM is superfluous to the formal procedures of CTM. And once these procedures are implemented in a physical mechanism, it is exclusively the causal properties of the physical mechanism that are responsible for all aspects of the system's behaviour. So once again, postulated content is rendered superfluous. To the extent that semantic content may appear to play a role in behaviour, it must be syntactically encoded within the system, and just as in a standard computational artefact, so too with the human mind/brain - it's pure syntax all the way down to the level of physical implementation. Hence 'content' is at most a convenient meta-level gloss, projected from the outside by human theorists, which itself can play no role in cognitive processing

    Unconscious Inference Theories of Cognitive Acheivement

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    This chapter argues that the only tenable unconscious inferences theories of cognitive achievement are ones that employ a theory internal technical notion of representation, but that once we give cash-value definitions of the relevant notions of representation and inference, there is little left of the ordinary notion of representation. We suggest that the real value of talk of unconscious inferences lies in (a) their heuristic utility in helping us to make fruitful predictions, such as about illusions, and (b) their providing a high-level description of the functional organization of subpersonal faculties that makes clear how they equip an agent to navigate its environment and pursue its goals

    Representational Kinds

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    Many debates in philosophy focus on whether folk or scientific psychological notions pick out cognitive natural kinds. Examples include memory, emotions and concepts. A potentially interesting type of kind is: kinds of mental representations (as opposed, for example, to kinds of psychological faculties). In this chapter we outline a proposal for a theory of representational kinds in cognitive science. We argue that the explanatory role of representational kinds in scientific theories, in conjunction with a mainstream approach to explanation in cognitive science, suggest that representational kinds are multi-level. This is to say that representational kinds’ properties cluster at different levels of explanation and allow for intra- and inter-level projections

    Neuroethology, Computational

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    Over the past decade, a number of neural network researchers have used the term computational neuroethology to describe a specific approach to neuroethology. Neuroethology is the study of the neural mechanisms underlying the generation of behavior in animals, and hence it lies at the intersection of neuroscience (the study of nervous systems) and ethology (the study of animal behavior); for an introduction to neuroethology, see Simmons and Young (1999). The definition of computational neuroethology is very similar, but is not quite so dependent on studying animals: animals just happen to be biological autonomous agents. But there are also non-biological autonomous agents such as some types of robots, and some types of simulated embodied agents operating in virtual worlds. In this context, autonomous agents are self-governing entities capable of operating (i.e., coordinating perception and action) for extended periods of time in environments that are complex, uncertain, and dynamic. Thus, computational neuroethology can be characterised as the attempt to analyze the computational principles underlying the generation of behavior in animals and in artificial autonomous agents
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