5,602 research outputs found
Generative Compression
Traditional image and video compression algorithms rely on hand-crafted
encoder/decoder pairs (codecs) that lack adaptability and are agnostic to the
data being compressed. Here we describe the concept of generative compression,
the compression of data using generative models, and suggest that it is a
direction worth pursuing to produce more accurate and visually pleasing
reconstructions at much deeper compression levels for both image and video
data. We also demonstrate that generative compression is orders-of-magnitude
more resilient to bit error rates (e.g. from noisy wireless channels) than
traditional variable-length coding schemes
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Image database retrieval using neural networks
This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University.The broad objective of this work has been to achieve retrieval of images from large unconstrained databases using image content. The problem is typified by the need to locate a target image within a database where no numerical indexing terms exist. Here, retrieval is based on important features within in an image and uses sample images or user sketches to specify a query. A typical query might be framed as "Find all images similar to this one", for example. The aim of this work has been to show how neural networks can provide a practical, flexible and robust solution to this problem. A neural network is basically an adaptive information filter which can be used to extract the salient characteristics of a data set during a training phase. The transformation learnt by the network can map the images into compact indices which support very rapid fuzzy matching of images across the database. This learning process optimises the performance of the code with respect to the contents of the database. We assess the applicability of several neural network architectures and learning rules for a practical coding scheme and investigate how the system parameters affect the performance of the system. We introduce a novel learning law which has a number of advantages over existing paradigms. In-depth mathematical analysis and extensive empirical tests are used to corroborate the arguments presented throughout. This thesis aims to show the nature of the image retrieval problem, how current research trends attempt to tackle it and how neural networks can offer us a real alternative to conventional approaches
Query-Focused Video Summarization: Dataset, Evaluation, and A Memory Network Based Approach
Recent years have witnessed a resurgence of interest in video summarization.
However, one of the main obstacles to the research on video summarization is
the user subjectivity - users have various preferences over the summaries. The
subjectiveness causes at least two problems. First, no single video summarizer
fits all users unless it interacts with and adapts to the individual users.
Second, it is very challenging to evaluate the performance of a video
summarizer.
To tackle the first problem, we explore the recently proposed query-focused
video summarization which introduces user preferences in the form of text
queries about the video into the summarization process. We propose a memory
network parameterized sequential determinantal point process in order to attend
the user query onto different video frames and shots. To address the second
challenge, we contend that a good evaluation metric for video summarization
should focus on the semantic information that humans can perceive rather than
the visual features or temporal overlaps. To this end, we collect dense
per-video-shot concept annotations, compile a new dataset, and suggest an
efficient evaluation method defined upon the concept annotations. We conduct
extensive experiments contrasting our video summarizer to existing ones and
present detailed analyses about the dataset and the new evaluation method
Video-driven Neural Physically-based Facial Asset for Production
Production-level workflows for producing convincing 3D dynamic human faces
have long relied on an assortment of labor-intensive tools for geometry and
texture generation, motion capture and rigging, and expression synthesis.
Recent neural approaches automate individual components but the corresponding
latent representations cannot provide artists with explicit controls as in
conventional tools. In this paper, we present a new learning-based,
video-driven approach for generating dynamic facial geometries with
high-quality physically-based assets. For data collection, we construct a
hybrid multiview-photometric capture stage, coupling with ultra-fast video
cameras to obtain raw 3D facial assets. We then set out to model the facial
expression, geometry and physically-based textures using separate VAEs where we
impose a global MLP based expression mapping across the latent spaces of
respective networks, to preserve characteristics across respective attributes.
We also model the delta information as wrinkle maps for the physically-based
textures, achieving high-quality 4K dynamic textures. We demonstrate our
approach in high-fidelity performer-specific facial capture and cross-identity
facial motion retargeting. In addition, our multi-VAE-based neural asset, along
with the fast adaptation schemes, can also be deployed to handle in-the-wild
videos. Besides, we motivate the utility of our explicit facial disentangling
strategy by providing various promising physically-based editing results with
high realism. Comprehensive experiments show that our technique provides higher
accuracy and visual fidelity than previous video-driven facial reconstruction
and animation methods.Comment: For project page, see https://sites.google.com/view/npfa/ Notice: You
may not copy, reproduce, distribute, publish, display, perform, modify,
create derivative works, transmit, or in any way exploit any such content,
nor may you distribute any part of this content over any network, including a
local area network, sell or offer it for sale, or use such content to
construct any kind of databas
Aerospace medicine and biology: A continuing bibliography with indexes (supplement 333)
This bibliography lists 122 reports, articles and other documents introduced into the NASA Scientific and Technical Information System during January, 1990. Subject coverage includes: aerospace medicine and psychology, life support systems and controlled environments, safety equipment, exobiology and extraterrestrial life, and flight crew behavior and performance
Deep representation learning for human motion prediction and classification
Generative models of 3D human motion are often restricted to a small number
of activities and can therefore not generalize well to novel movements or
applications. In this work we propose a deep learning framework for human
motion capture data that learns a generic representation from a large corpus of
motion capture data and generalizes well to new, unseen, motions. Using an
encoding-decoding network that learns to predict future 3D poses from the most
recent past, we extract a feature representation of human motion. Most work on
deep learning for sequence prediction focuses on video and speech. Since
skeletal data has a different structure, we present and evaluate different
network architectures that make different assumptions about time dependencies
and limb correlations. To quantify the learned features, we use the output of
different layers for action classification and visualize the receptive fields
of the network units. Our method outperforms the recent state of the art in
skeletal motion prediction even though these use action specific training data.
Our results show that deep feedforward networks, trained from a generic mocap
database, can successfully be used for feature extraction from human motion
data and that this representation can be used as a foundation for
classification and prediction.Comment: This paper is published at the IEEE Conference on Computer Vision and
Pattern Recognition (CVPR), 201
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