4 research outputs found

    ADA APA DENGAN SI FENOMENAL BERRY HITAM

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    Blackberry’s presences has been crowded mobile devices market which never stop to innovate. Its beauty, as a gift that is interisting just as Cinderela, attracts many people to have it. Its consumer is not only in the rich, but reaches to marginal. In one side, it’s such a pity, magnet of Blackberry can blind ordinary people for chasing it. In other side, advanced technology whom he offers just like triggers for other innovations, which facilitate and pleasuring life close to human being. In addition, with him, education brings us to era of learning that is no distance and time boundaries. In spite of, Blackberry as a product of technology, same as knife, its presences must be reacted wisely

    Developing Mathematics Mobile Game to Enhance Learning for Children

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    Abstract— The goal of this research is developing a multimrdia based mobile application, specially a mathematics mobile game for elementary school. This learning model should encourage student’s ability to learn mathematics particularly numbers. This research consists of seven steps according to Borg & Gall named Research & Development, such as research and preliminary information collecting, planning, developing preliminary product, preliminary testing, preliminary product revision, main field testing, and operational product revision. The research method is combined with Multimesia Development Life Cycle according to Luther. Subjects matter expert of the research are education, visual communication and information technology experts in preliminary field testing, and elementary school students for implementation in main field testing. The data were analyzed using the analytic descriptive method and interpreted based on the narrative way as research findings. This mathematics mobile game is very useful to support teachers, it can be used for self-learning and provide motivation to learn mathematics. Keywords— multimedia, mathematics, learning model, mobile game, ActionScrip
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