4 research outputs found
ADA APA DENGAN SI FENOMENAL BERRY HITAM
Blackberry’s presences has been crowded mobile devices market which never stop to
innovate. Its beauty, as a gift that is interisting just as Cinderela, attracts many people
to have it. Its consumer is not only in the rich, but reaches to marginal. In one side,
it’s such a pity, magnet of Blackberry can blind ordinary people for chasing it. In
other side, advanced technology whom he offers just like triggers for other
innovations, which facilitate and pleasuring life close to human being. In addition,
with him, education brings us to era of learning that is no distance and time
boundaries. In spite of, Blackberry as a product of technology, same as knife, its
presences must be reacted wisely
Developing Mathematics Mobile Game to Enhance Learning for Children
Abstract— The goal of this research is developing a
multimrdia based mobile application, specially a mathematics
mobile game for elementary school. This learning model should
encourage student’s ability to learn mathematics particularly
numbers. This research consists of seven steps according to Borg
& Gall named Research & Development, such as research and
preliminary information collecting, planning, developing
preliminary product, preliminary testing, preliminary product
revision, main field testing, and operational product revision. The
research method is combined with Multimesia Development Life
Cycle according to Luther. Subjects matter expert of the
research are education, visual communication and information
technology experts in preliminary field testing, and elementary
school students for implementation in main field testing. The
data were analyzed using the analytic descriptive method and
interpreted based on the narrative way as research findings. This
mathematics mobile game is very useful to support teachers, it
can be used for self-learning and provide motivation to learn
mathematics.
Keywords— multimedia, mathematics, learning model, mobile
game, ActionScrip