2,803 research outputs found

    A resource management architecture for future mobile communications systems

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    This paper presents an overview of a hierarchical Resource Management architecture for future mobile communications systems. The architecture is designed to be generic and can therefore be adopted for a range of Radio Access Methodologies. In particular it provides a mechanism for radio resource management across airinterfaces such as those being defined for use with UMTS. Given the move towards packet-switched technologies both in the Core Network and the Radio Access Network [1], the architecture embraces the concept of statistical QoS applied to individual flows in the form of a commitment level. I

    Intersystem soft handover for converged DVB-H and UMTS networks

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    Digital video broadcasting for handhelds (DVB-H) is the standard for broadcasting Internet Protocol (IP) data services to mobile portable devices. To provide interactive services for DVB-H, the Universal Mobile Telecommunications System (UMTS) can be used as a terrestrial interaction channel for the unidirectional DVB-H network. The converged DVB-H and UMTS network can be used to address the congestion problems due to the limited multimedia channel accesses of the UMTS network. In the converged network, intersystem soft handover between DVB-H and UMTS is needed for an optimum radio resource allocation, which reduces network operation cost while providing the required quality of service. This paper deals with the intersystem soft handover between DVB-H and UMTS in such a converged network. The converged network structure is presented. A novel soft handover scheme is proposed and evaluated. After considering the network operation cost, the performance tradeoff between the network quality of service and the network operation cost for the intersystem soft handover in the converged network is modeled using a stochastic tree and analyzed using a numerical simulation. The results show that the proposed algorithm is feasible and has the potential to be used for implementation in the real environment

    EVEREST IST - 2002 - 00185 : D23 : final report

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    Deliverable públic del projecte europeu EVERESTThis deliverable constitutes the final report of the project IST-2002-001858 EVEREST. After its successful completion, the project presents this document that firstly summarizes the context, goal and the approach objective of the project. Then it presents a concise summary of the major goals and results, as well as highlights the most valuable lessons derived form the project work. A list of deliverables and publications is included in the annex.Postprint (published version

    QoS Based Capacity Enhancement for WCDMA Network with Coding Scheme

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    The wide-band code division multiple access (WCDMA) based 3G and beyond cellular mobile wireless networks are expected to provide a diverse range of multimedia services to mobile users with guaranteed quality of service (QoS). To serve diverse quality of service requirements of these networks it necessitates new radio resource management strategies for effective utilization of network resources with coding schemes. Call admission control (CAC) is a significant component in wireless networks to guarantee quality of service requirements and also to enhance the network resilience. In this paper capacity enhancement for WCDMA network with convolutional coding scheme is discussed and compared with block code and without coding scheme to achieve a better balance between resource utilization and quality of service provisioning. The model of this network is valid for the real-time (RT) and non-real-time (NRT) services having different data rate. Simulation results demonstrate the effectiveness of the network using convolutional code in terms of capacity enhancement and QoS of the voice and video services.Comment: 10 Pages, VLSICS Journa

    Flat Cellular (UMTS) Networks

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    Traditionally, cellular systems have been built in a hierarchical manner: many specialized cellular access network elements that collectively form a hierarchical cellular system. When 2G and later 3G systems were designed there was a good reason to make system hierarchical: from a cost-perspective it was better to concentrate traffic and to share the cost of processing equipment over a large set of users while keeping the base stations relatively cheap. However, we believe the economic reasons for designing cellular systems in a hierarchical manner have disappeared: in fact, hierarchical architectures hinder future efficient deployments. In this paper, we argue for completely flat cellular wireless systems, which need just one type of specialized network element to provide radio access network (RAN) functionality, supplemented by standard IP-based network elements to form a cellular network. While the reason for building a cellular system in a hierarchical fashion has disappeared, there are other good reasons to make the system architecture flat: (1) as wireless transmission techniques evolve into hybrid ARQ systems, there is less need for a hierarchical cellular system to support spatial diversity; (2) we foresee that future cellular networks are part of the Internet, while hierarchical systems typically use interfaces between network elements that are specific to cellular standards or proprietary. At best such systems use IP as a transport medium, not as a core component; (3) a flat cellular system can be self scaling while a hierarchical system has inherent scaling issues; (4) moving all access technologies to the edge of the network enables ease of converging access technologies into a common packet core; and (5) using an IP common core makes the cellular network part of the Internet

    Efficient Handoff for QoS Enhancement in Heterogeneous Wireless Networks (UMTS/WLAN Interworking)

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    Today’s Wireless Communications technologies prove us that wireless communications will in the long run be composed of different communication networks as a way to benefit from each other. This can however be achieved from cellular networks and wireless local area networks that show some compatible characteristics that enable them be integrated. Scenarios typically behind these integrations is the UMTS and WLAN interworking where UMTS network is known for its wide area of coverage and nearly roaming however, known for lack of enough data rate. This is contrary with WLAN which is known for high data rate and cheaper compared to UMTS. WLAN however has a small area of coverage and lacks roaming. This in regard brings the idea that the two different networks being integrated could provide the means for mobile users to be gratified with a supported coverage and quality at anywhere and anytime with seamless access to internet

    Auction-based Bandwidth Allocation Mechanisms for Wireless Future Internet

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    An important aspect of the Future Internet is the efficient utilization of (wireless) network resources. In order for the - demanding in terms of QoS - Future Internet services to be provided, the current trend is evolving towards an "integrated" wireless network access model that enables users to enjoy mobility, seamless access and high quality of service in an all-IP network on an "Anytime, Anywhere" basis. The term "integrated" is used to denote that the Future Internet wireless "last mile" is expected to comprise multiple heterogeneous geographically coexisting wireless networks, each having different capacity and coverage radius. The efficient management of the wireless access network resources is crucial due to their scarcity that renders wireless access a potential bottleneck for the provision of high quality services. In this paper we propose an auction mechanism for allocating the bandwidth of such a network so that efficiency is attained, i.e. social welfare is maximized. In particular, we propose an incentive-compatible, efficient auction-based mechanism of low computational complexity. We define a repeated game to address user utilities and incentives issues. Subsequently, we extend this mechanism so that it can also accommodate multicast sessions. We also analyze the computational complexity and message overhead of the proposed mechanism. We then show how user bids can be replaced from weights generated by the network and transform the auction to a cooperative mechanism capable of prioritizing certain classes of services and emulating DiffServ and time-of-day pricing schemes. The theoretical analysis is complemented by simulations that assess the proposed mechanisms properties and performance. We finally provide some concluding remarks and directions for future research
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