6,859 research outputs found

    A framework for the local information dynamics of distributed computation in complex systems

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    The nature of distributed computation has often been described in terms of the component operations of universal computation: information storage, transfer and modification. We review the first complete framework that quantifies each of these individual information dynamics on a local scale within a system, and describes the manner in which they interact to create non-trivial computation where "the whole is greater than the sum of the parts". We describe the application of the framework to cellular automata, a simple yet powerful model of distributed computation. This is an important application, because the framework is the first to provide quantitative evidence for several important conjectures about distributed computation in cellular automata: that blinkers embody information storage, particles are information transfer agents, and particle collisions are information modification events. The framework is also shown to contrast the computations conducted by several well-known cellular automata, highlighting the importance of information coherence in complex computation. The results reviewed here provide important quantitative insights into the fundamental nature of distributed computation and the dynamics of complex systems, as well as impetus for the framework to be applied to the analysis and design of other systems.Comment: 44 pages, 8 figure

    Memristive excitable cellular automata

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    The memristor is a device whose resistance changes depending on the polarity and magnitude of a voltage applied to the device's terminals. We design a minimalistic model of a regular network of memristors using structurally-dynamic cellular automata. Each cell gets info about states of its closest neighbours via incoming links. A link can be one 'conductive' or 'non-conductive' states. States of every link are updated depending on states of cells the link connects. Every cell of a memristive automaton takes three states: resting, excited (analog of positive polarity) and refractory (analog of negative polarity). A cell updates its state depending on states of its closest neighbours which are connected to the cell via 'conductive' links. We study behaviour of memristive automata in response to point-wise and spatially extended perturbations, structure of localised excitations coupled with topological defects, interfacial mobile excitations and growth of information pathways.Comment: Accepted to Int J Bifurcation and Chaos (2011

    Cellular automaton supercolliders

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    Gliders in one-dimensional cellular automata are compact groups of non-quiescent and non-ether patterns (ether represents a periodic background) translating along automaton lattice. They are cellular-automaton analogous of localizations or quasi-local collective excitations travelling in a spatially extended non-linear medium. They can be considered as binary strings or symbols travelling along a one-dimensional ring, interacting with each other and changing their states, or symbolic values, as a result of interactions. We analyse what types of interaction occur between gliders travelling on a cellular automaton `cyclotron' and build a catalog of the most common reactions. We demonstrate that collisions between gliders emulate the basic types of interaction that occur between localizations in non-linear media: fusion, elastic collision, and soliton-like collision. Computational outcomes of a swarm of gliders circling on a one-dimensional torus are analysed via implementation of cyclic tag systems

    Upper Bound on the Products of Particle Interactions in Cellular Automata

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    Particle-like objects are observed to propagate and interact in many spatially extended dynamical systems. For one of the simplest classes of such systems, one-dimensional cellular automata, we establish a rigorous upper bound on the number of distinct products that these interactions can generate. The upper bound is controlled by the structural complexity of the interacting particles---a quantity which is defined here and which measures the amount of spatio-temporal information that a particle stores. Along the way we establish a number of properties of domains and particles that follow from the computational mechanics analysis of cellular automata; thereby elucidating why that approach is of general utility. The upper bound is tested against several relatively complex domain-particle cellular automata and found to be tight.Comment: 17 pages, 12 figures, 3 tables, http://www.santafe.edu/projects/CompMech/papers/ub.html V2: References and accompanying text modified, to comply with legal demands arising from on-going intellectual property litigation among third parties. V3: Accepted for publication in Physica D. References added and other small changes made per referee suggestion
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