1,981 research outputs found

    The Influence of Outsourcing and Information and Communication Technology on Virtualization of the Company

    Get PDF
    In the article we investigate the field of virtual organizations, which in the definition of many authors consists of two components: outsourcing and information and communication technology. In the study we have tried to determine which of the two, in the opinion of employees working in the area of Slovene tourism, contributes to a greater degree to virtualization of the company. We determine that outsourcing influences the virtualization of the company more strongly than does information and communication technology, since it enables the company to acquire new knowledge and know-how and increase its competitiveness in the marketplace.virtual organization, outsourcing, information and communication technology

    Superprocesses as models for information dissemination in the Future Internet

    Full text link
    Future Internet will be composed by a tremendous number of potentially interconnected people and devices, offering a variety of services, applications and communication opportunities. In particular, short-range wireless communications, which are available on almost all portable devices, will enable the formation of the largest cloud of interconnected, smart computing devices mankind has ever dreamed about: the Proximate Internet. In this paper, we consider superprocesses, more specifically super Brownian motion, as a suitable mathematical model to analyse a basic problem of information dissemination arising in the context of Proximate Internet. The proposed model provides a promising analytical framework to both study theoretical properties related to the information dissemination process and to devise efficient and reliable simulation schemes for very large systems

    Development of fractal-fuzzy evaluation methodology and its application for seismic hazards assessment using microseismic monitoring in coal mining

    Get PDF
    Seismic hazards have become one of the common risks in underground coal mining and their assessment is an important component of the safety management. In this study, a methodology, involving nine fractal dimension-based indices and a fuzzy comprehensive evaluation model, has been developed based on the processed real time microseismic data from an underground coal mine, which allows for a better and quantitative evaluation of the likelihood for the seismic hazards. In the fuzzy model, the membership function was built using a Gaussian shape and the weight of each index was determined using the performance metric F score derived from the confusion matrix. The assessment results were initially characterised as a probability belonging to each of four risk levels (none, weak, moderate and strong). The comprehensive result was then evaluated by integrating the maximum membership degree principle (MMDP) and the variable fuzzy pattern recognition (VFPR). The model parameters of this methodology were first calibrated using historical microseismic data over a period of seven months at Coal Mine Velenje in Slovenia, and then applied to analyse more recent microseismic monitoring data. The results indicate that the calibrated model was able to assess seismic hazards in the mine

    Assessment in and of serious games: an overview

    Get PDF
    There is a consensus that serious games have a significant potential as a tool for instruction. However, their effectiveness in terms of learning outcomes is still understudied mainly due to the complexity involved in assessing intangible measures. A systematic approach—based on established principles and guidelines—is necessary to enhance the design of serious games, and many studies lack a rigorous assessment. An important aspect in the evaluation of serious games, like other educational tools, is user performance assessment. This is an important area of exploration because serious games are intended to evaluate the learning progress as well as the outcomes. This also emphasizes the importance of providing appropriate feedback to the player. Moreover, performance assessment enables adaptivity and personalization to meet individual needs in various aspects, such as learning styles, information provision rates, feedback, and so forth. This paper first reviews related literature regarding the educational effectiveness of serious games. It then discusses how to assess the learning impact of serious games and methods for competence and skill assessment. Finally, it suggests two major directions for future research: characterization of the player's activity and better integration of assessment in games

    Nuni-A case study

    Get PDF

    Discovery of Points of Interest with Different Granularities for Tour Recommendation Using a City Adaptive Clustering Framework

    Get PDF
    Increasing demand for personalized tours for tourists travel in an urban area motivates more attention to points of interest (POI) and tour recommendation services. Recently, the granularity of POI has been discussed to provide more detailed information for tour planning, which supports both inside and outside routes that would improve tourists' travel experience. Such tour recommendation systems require a predefined POI database with different granularities, but existing POI discovery methods do not consider the granularity of POI well and treat all POIs as the same scale. On the other hand, the parameters also need to be tuned for different cities, which is not a trivial process. To this end, we propose a city adaptive clustering framework for discovering POIs with different granularities in this article. Our proposed method takes advantage of two clustering algorithms and is adaptive to different cities due to automatic identification of suitable parameters for different datasets. Experiments on two real-world social image datasets reveal the effectiveness of our proposed framework. Finally, the discovered POIs with two levels of granularity are successfully applied on inner and outside tour planning

    »Natura Croatica« – Bibliografija 1992–2001

    Get PDF
    Contents of volumes 1 - 10 Author\u27s index Key wordsSadrĆŸaji volumena 1 - 10 Indeks autora Predmetno kazal
    • 

    corecore