5,265 research outputs found
AVEID: Automatic Video System for Measuring Engagement In Dementia
Engagement in dementia is typically measured using behavior observational
scales (BOS) that are tedious and involve intensive manual labor to annotate,
and are therefore not easily scalable. We propose AVEID, a low cost and
easy-to-use video-based engagement measurement tool to determine the engagement
level of a person with dementia (PwD) during digital interaction. We show that
the objective behavioral measures computed via AVEID correlate well with
subjective expert impressions for the popular MPES and OME BOS, confirming its
viability and effectiveness. Moreover, AVEID measures can be obtained for a
variety of engagement designs, thereby facilitating large-scale studies with
PwD populations
Unveiling the multimedia unconscious: implicit cognitive processes and multimedia content analysis
One of the main findings of cognitive sciences is that automatic processes of which we are unaware shape, to a significant extent, our perception of the environment. The phenomenon applies not only to the real world, but also to multimedia data we consume every day. Whenever we look at pictures, watch a video or listen to audio recordings, our conscious attention efforts focus on the observable content, but our cognition spontaneously perceives intentions, beliefs, values, attitudes and other constructs that, while being outside of our conscious awareness, still shape our reactions and behavior. So far, multimedia technologies have neglected such a phenomenon to a large extent. This paper argues that taking into account cognitive effects is possible and it can also improve multimedia approaches. As a supporting proof-of-concept, the paper shows not only that there are visual patterns correlated with the personality traits of 300 Flickr users to a statistically significant extent, but also that the personality traits (both self-assessed and attributed by others) of those users can be inferred from the images these latter post as "favourite"
Agents for educational games and simulations
This book consists mainly of revised papers that were presented at the Agents for Educational Games and Simulation (AEGS) workshop held on May 2, 2011, as part of the Autonomous Agents and MultiAgent Systems (AAMAS) conference in Taipei, Taiwan. The 12 full papers presented were carefully reviewed and selected from various submissions. The papers are organized topical sections on middleware applications, dialogues and learning, adaption and convergence, and agent applications
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