597 research outputs found

    Probabilistic movement modeling for intention inference in human-robot interaction.

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    Intention inference can be an essential step toward efficient humanrobot interaction. For this purpose, we propose the Intention-Driven Dynamics Model (IDDM) to probabilistically model the generative process of movements that are directed by the intention. The IDDM allows to infer the intention from observed movements using Bayes ’ theorem. The IDDM simultaneously finds a latent state representation of noisy and highdimensional observations, and models the intention-driven dynamics in the latent states. As most robotics applications are subject to real-time constraints, we develop an efficient online algorithm that allows for real-time intention inference. Two human-robot interaction scenarios, i.e., target prediction for robot table tennis and action recognition for interactive humanoid robots, are used to evaluate the performance of our inference algorithm. In both intention inference tasks, the proposed algorithm achieves substantial improvements over support vector machines and Gaussian processes.

    Learning Models of Sequential Decision-Making without Complete State Specification using Bayesian Nonparametric Inference and Active Querying

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    Learning models of decision-making behavior during sequential tasks is useful across a variety of applications, including human-machine interaction. In this paper, we present an approach to learning such models within Markovian domains based on observing and querying a decision-making agent. In contrast to classical approaches to behavior learning, we do not assume complete knowledge of the state features that impact an agent's decisions. Using tools from Bayesian nonparametric inference and time series of agents decisions, we first provide an inference algorithm to identify the presence of any unmodeled state features that impact decision making, as well as likely candidate models. In order to identify the best model among these candidates, we next provide an active querying approach that resolves model ambiguity by querying the decision maker. Results from our evaluations demonstrate that, using the proposed algorithms, an observer can identify the presence of latent state features, recover their dynamics, and estimate their impact on decisions during sequential tasks

    Building Machines That Learn and Think Like People

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    Recent progress in artificial intelligence (AI) has renewed interest in building systems that learn and think like people. Many advances have come from using deep neural networks trained end-to-end in tasks such as object recognition, video games, and board games, achieving performance that equals or even beats humans in some respects. Despite their biological inspiration and performance achievements, these systems differ from human intelligence in crucial ways. We review progress in cognitive science suggesting that truly human-like learning and thinking machines will have to reach beyond current engineering trends in both what they learn, and how they learn it. Specifically, we argue that these machines should (a) build causal models of the world that support explanation and understanding, rather than merely solving pattern recognition problems; (b) ground learning in intuitive theories of physics and psychology, to support and enrich the knowledge that is learned; and (c) harness compositionality and learning-to-learn to rapidly acquire and generalize knowledge to new tasks and situations. We suggest concrete challenges and promising routes towards these goals that can combine the strengths of recent neural network advances with more structured cognitive models.Comment: In press at Behavioral and Brain Sciences. Open call for commentary proposals (until Nov. 22, 2016). https://www.cambridge.org/core/journals/behavioral-and-brain-sciences/information/calls-for-commentary/open-calls-for-commentar

    Human Motion Trajectory Prediction: A Survey

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    With growing numbers of intelligent autonomous systems in human environments, the ability of such systems to perceive, understand and anticipate human behavior becomes increasingly important. Specifically, predicting future positions of dynamic agents and planning considering such predictions are key tasks for self-driving vehicles, service robots and advanced surveillance systems. This paper provides a survey of human motion trajectory prediction. We review, analyze and structure a large selection of work from different communities and propose a taxonomy that categorizes existing methods based on the motion modeling approach and level of contextual information used. We provide an overview of the existing datasets and performance metrics. We discuss limitations of the state of the art and outline directions for further research.Comment: Submitted to the International Journal of Robotics Research (IJRR), 37 page

    From explanation to synthesis: Compositional program induction for learning from demonstration

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    Hybrid systems are a compact and natural mechanism with which to address problems in robotics. This work introduces an approach to learning hybrid systems from demonstrations, with an emphasis on extracting models that are explicitly verifiable and easily interpreted by robot operators. We fit a sequence of controllers using sequential importance sampling under a generative switching proportional controller task model. Here, we parameterise controllers using a proportional gain and a visually verifiable joint angle goal. Inference under this model is challenging, but we address this by introducing an attribution prior extracted from a neural end-to-end visuomotor control model. Given the sequence of controllers comprising a task, we simplify the trace using grammar parsing strategies, taking advantage of the sequence compositionality, before grounding the controllers by training perception networks to predict goals given images. Using this approach, we are successfully able to induce a program for a visuomotor reaching task involving loops and conditionals from a single demonstration and a neural end-to-end model. In addition, we are able to discover the program used for a tower building task. We argue that computer program-like control systems are more interpretable than alternative end-to-end learning approaches, and that hybrid systems inherently allow for better generalisation across task configurations

    A Hierarchical Bayesian model for Inverse RL in Partially-Controlled Environments

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    Robots learning from observations in the real world using inverse reinforcement learning (IRL) may encounter objects or agents in the environment, other than the expert, that cause nuisance observations during the demonstration. These confounding elements are typically removed in fully-controlled environments such as virtual simulations or lab settings. When complete removal is impossible the nuisance observations must be filtered out. However, identifying the source of observations when large amounts of observations are made is difficult. To address this, we present a hierarchical Bayesian model that incorporates both the expert's and the confounding elements' observations thereby explicitly modeling the diverse observations a robot may receive. We extend an existing IRL algorithm originally designed to work under partial occlusion of the expert to consider the diverse observations. In a simulated robotic sorting domain containing both occlusion and confounding elements, we demonstrate the model's effectiveness. In particular, our technique outperforms several other comparative methods, second only to having perfect knowledge of the subject's trajectory.Comment: 8 pages, 10 figure
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