5,516 research outputs found
Inefficiency of Nash Equilibria
The main theme of this paper is that Nash Equilibria of games with smooth payoff functions generally tend to be inefficient (in the Pareto sense)
On the Efficiency of the Proportional Allocation Mechanism for Divisible Resources
We study the efficiency of the proportional allocation mechanism, that is
widely used to allocate divisible resources. Each agent submits a bid for each
divisible resource and receives a fraction proportional to her bids. We
quantify the inefficiency of Nash equilibria by studying the Price of Anarchy
(PoA) of the induced game under complete and incomplete information. When
agents' valuations are concave, we show that the Bayesian Nash equilibria can
be arbitrarily inefficient, in contrast to the well-known 4/3 bound for pure
equilibria. Next, we upper bound the PoA over Bayesian equilibria by 2 when
agents' valuations are subadditive, generalizing and strengthening previous
bounds on lattice submodular valuations. Furthermore, we show that this bound
is tight and cannot be improved by any simple or scale-free mechanism. Then we
switch to settings with budget constraints, and we show an improved upper bound
on the PoA over coarse-correlated equilibria. Finally, we prove that the PoA is
exactly 2 for pure equilibria in the polyhedral environment.Comment: To appear in SAGT 201
On the Inefficiency of the Uniform Price Auction
We present our results on Uniform Price Auctions, one of the standard
sealed-bid multi-unit auction formats, for selling multiple identical units of
a single good to multi-demand bidders. Contrary to the truthful and
economically efficient multi-unit Vickrey auction, the Uniform Price Auction
encourages strategic bidding and is socially inefficient in general. The
uniform pricing rule is, however, widely popular by its appeal to the natural
anticipation, that identical items should be identically priced. In this work
we study equilibria of the Uniform Price Auction for bidders with (symmetric)
submodular valuation functions, over the number of units that they win. We
investigate pure Nash equilibria of the auction in undominated strategies; we
produce a characterization of these equilibria that allows us to prove that a
fraction 1-1/e of the optimum social welfare is always recovered in undominated
pure Nash equilibrium -- and this bound is essentially tight. Subsequently, we
study the auction under the incomplete information setting and prove a bound of
4-2/k on the economic inefficiency of (mixed) Bayes Nash equilibria that are
supported by undominated strategies.Comment: Additions and Improvements upon SAGT 2012 results (and minor
corrections on the previous version
Designing Network Protocols for Good Equilibria
Designing and deploying a network protocol determines the rules by which end users interact with each other and with the network. We consider the problem of designing a protocol to optimize the equilibrium behavior of a network with selfish users. We consider network cost-sharing games, where the set of Nash equilibria depends fundamentally on the choice of an edge cost-sharing protocol. Previous research focused on the Shapley protocol, in which the cost of each edge is shared equally among its users. We systematically study the design of optimal cost-sharing protocols for undirected and directed graphs, single-sink and multicommodity networks, and different measures of the inefficiency of equilibria. Our primary technical tool is a precise characterization of the cost-sharing protocols that induce only network games with pure-strategy Nash equilibria. We use this characterization to prove, among other results, that the Shapley protocol is optimal in directed graphs and that simple priority protocols are essentially optimal in undirected graphs
Efficient Equilibria in Polymatrix Coordination Games
We consider polymatrix coordination games with individual preferences where
every player corresponds to a node in a graph who plays with each neighbor a
separate bimatrix game with non-negative symmetric payoffs. In this paper, we
study -approximate -equilibria of these games, i.e., outcomes where
no group of at most players can deviate such that each member increases his
payoff by at least a factor . We prove that for these
games have the finite coalitional improvement property (and thus
-approximate -equilibria exist), while for this
property does not hold. Further, we derive an almost tight bound of
on the price of anarchy, where is the number of
players; in particular, it scales from unbounded for pure Nash equilibria ( to for strong equilibria (). We also settle the complexity
of several problems related to the verification and existence of these
equilibria. Finally, we investigate natural means to reduce the inefficiency of
Nash equilibria. Most promisingly, we show that by fixing the strategies of
players the price of anarchy can be reduced to (and this bound is tight)
On Linear Congestion Games with Altruistic Social Context
We study the issues of existence and inefficiency of pure Nash equilibria in
linear congestion games with altruistic social context, in the spirit of the
model recently proposed by de Keijzer {\em et al.} \cite{DSAB13}. In such a
framework, given a real matrix specifying a particular
social context, each player aims at optimizing a linear combination of the
payoffs of all the players in the game, where, for each player , the
multiplicative coefficient is given by the value . We give a broad
characterization of the social contexts for which pure Nash equilibria are
always guaranteed to exist and provide tight or almost tight bounds on their
prices of anarchy and stability. In some of the considered cases, our
achievements either improve or extend results previously known in the
literature
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