40 research outputs found

    Inductive and Functional Types in Ludics

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    Ludics is a logical framework in which types/formulas are modelled by sets of terms with the same computational behaviour. This paper investigates the representation of inductive data types and functional types in ludics. We study their structure following a game semantics approach. Inductive types are interpreted as least fixed points, and we prove an internal completeness result giving an explicit construction for such fixed points. The interactive properties of the ludics interpretation of inductive and functional types are then studied. In particular, we identify which higher-order functions types fail to satisfy type safety, and we give a computational explanation

    Infinitary λ\lambda-Calculi from a Linear Perspective (Long Version)

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    We introduce a linear infinitary λ\lambda-calculus, called ℓΛ∞\ell\Lambda_{\infty}, in which two exponential modalities are available, the first one being the usual, finitary one, the other being the only construct interpreted coinductively. The obtained calculus embeds the infinitary applicative λ\lambda-calculus and is universal for computations over infinite strings. What is particularly interesting about ℓΛ∞\ell\Lambda_{\infty}, is that the refinement induced by linear logic allows to restrict both modalities so as to get calculi which are terminating inductively and productive coinductively. We exemplify this idea by analysing a fragment of ℓΛ\ell\Lambda built around the principles of SLL\mathsf{SLL} and 4LL\mathsf{4LL}. Interestingly, it enjoys confluence, contrarily to what happens in ordinary infinitary λ\lambda-calculi

    Sequentiality vs. Concurrency in Games and Logic

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    Connections between the sequentiality/concurrency distinction and the semantics of proofs are investigated, with particular reference to games and Linear Logic.Comment: 35 pages, appeared in Mathematical Structures in Computer Scienc

    Introduction to linear logic and ludics, part II

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    This paper is the second part of an introduction to linear logic and ludics, both due to Girard. It is devoted to proof nets, in the limited, yet central, framework of multiplicative linear logic and to ludics, which has been recently developped in an aim of further unveiling the fundamental interactive nature of computation and logic. We hope to offer a few computer science insights into this new theory

    Variable types for meaning assembly: a logical syntax for generic noun phrases introduced by most

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    This paper proposes a way to compute the meanings associated with sentences with generic noun phrases corresponding to the generalized quantifier most. We call these generics specimens and they resemble stereotypes or prototypes in lexical semantics. The meanings are viewed as logical formulae that can thereafter be interpreted in your favourite models. To do so, we depart significantly from the dominant Fregean view with a single untyped universe. Indeed, our proposal adopts type theory with some hints from Hilbert \epsilon-calculus (Hilbert, 1922; Avigad and Zach, 2008) and from medieval philosophy, see e.g. de Libera (1993, 1996). Our type theoretic analysis bears some resemblance with ongoing work in lexical semantics (Asher 2011; Bassac et al. 2010; Moot, Pr\'evot and Retor\'e 2011). Our model also applies to classical examples involving a class, or a generic element of this class, which is not uttered but provided by the context. An outcome of this study is that, in the minimalism-contextualism debate, see Conrad (2011), if one adopts a type theoretical view, terms encode the purely semantic meaning component while their typing is pragmatically determined

    Non uniform (hyper/multi)coherence spaces

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    In (hyper)coherence semantics, proofs/terms are cliques in (hyper)graphs. Intuitively, vertices represent results of computations and the edge relation witnesses the ability of being assembled into a same piece of data or a same (strongly) stable function, at arrow types. In (hyper)coherence semantics, the argument of a (strongly) stable functional is always a (strongly) stable function. As a consequence, comparatively to the relational semantics, where there is no edge relation, some vertices are missing. Recovering these vertices is essential for the purpose of reconstructing proofs/terms from their interpretations. It shall also be useful for the comparison with other semantics, like game semantics. In [BE01], Bucciarelli and Ehrhard introduced a so called non uniform coherence space semantics where no vertex is missing. By constructing the co-free exponential we set a new version of this last semantics, together with non uniform versions of hypercoherences and multicoherences, a new semantics where an edge is a finite multiset. Thanks to the co-free construction, these non uniform semantics are deterministic in the sense that the intersection of a clique and of an anti-clique contains at most one vertex, a result of interaction, and extensionally collapse onto the corresponding uniform semantics.Comment: 32 page

    Incarnation in Ludics and maximal cliques of paths

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