186 research outputs found

    Spoken content retrieval: A survey of techniques and technologies

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    Speech media, that is, digital audio and video containing spoken content, has blossomed in recent years. Large collections are accruing on the Internet as well as in private and enterprise settings. This growth has motivated extensive research on techniques and technologies that facilitate reliable indexing and retrieval. Spoken content retrieval (SCR) requires the combination of audio and speech processing technologies with methods from information retrieval (IR). SCR research initially investigated planned speech structured in document-like units, but has subsequently shifted focus to more informal spoken content produced spontaneously, outside of the studio and in conversational settings. This survey provides an overview of the field of SCR encompassing component technologies, the relationship of SCR to text IR and automatic speech recognition and user interaction issues. It is aimed at researchers with backgrounds in speech technology or IR who are seeking deeper insight on how these fields are integrated to support research and development, thus addressing the core challenges of SCR

    Automatische Handschriftenerkennung in E-Kreide Dokumenten

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    Dieser Bericht ist die Zusammenfassung der gleichnamigen Bachelorarbeit [Theimer04]. Beschrieben wird ein System, das Handschrift aus Vorlesungen, die mit dem elektronischen Tafelsystem E-Kreide aufgezeichnet wurden, zum Zwecke der Indizierung für Internet Suchmaschinen erkennt. Die Umsetzung erfolgt unter Nutzung des Microsoft Tablet PC SDKs und der Google Web API. Die Eingabedaten der Vorlesung werden eingelesen, analysiert und derart aufbereitet, dass nach Möglichkeit nur einzelne Worte und vor allem keine Zeichnungen an den Erkenner weitergegeben werden. Nach dem Erkennungsprozess werden unterschiedliche Methoden zur Selektion falsch erkannter Wörter angewandt. Im Zuge der Umsetzung eines Generators für Webseiten, die den automatisch generierten Index einer E-Kreide Vorlesung beinhalten, wurden zudem Methoden zur Integration der .NET Module mit Java untersucht

    Accessing spoken interaction through dialogue processing [online]

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    Zusammenfassung Unser Leben, unsere Leistungen und unsere Umgebung, alles wird derzeit durch Schriftsprache dokumentiert. Die rasante Fortentwicklung der technischen Möglichkeiten Audio, Bilder und Video aufzunehmen, abzuspeichern und wiederzugeben kann genutzt werden um die schriftliche Dokumentation von menschlicher Kommunikation, zum Beispiel Meetings, zu unterstützen, zu ergänzen oder gar zu ersetzen. Diese neuen Technologien können uns in die Lage versetzen Information aufzunehmen, die anderweitig verloren gehen, die Kosten der Dokumentation zu senken und hochwertige Dokumente mit audiovisuellem Material anzureichern. Die Indizierung solcher Aufnahmen stellt die Kerntechnologie dar um dieses Potential auszuschöpfen. Diese Arbeit stellt effektive Alternativen zu schlüsselwortbasierten Indizes vor, die Suchraumeinschränkungen bewirken und teilweise mit einfachen Mitteln zu berechnen sind. Die Indizierung von Sprachdokumenten kann auf verschiedenen Ebenen erfolgen: Ein Dokument gehört stilistisch einer bestimmten Datenbasis an, welche durch sehr einfache Merkmale bei hoher Genauigkeit automatisch bestimmt werden kann. Durch diese Art von Klassifikation kann eine Reduktion des Suchraumes um einen Faktor der Größenordnung 4­10 erfolgen. Die Anwendung von thematischen Merkmalen zur Textklassifikation bei einer Nachrichtendatenbank resultiert in einer Reduktion um einen Faktor 18. Da Sprachdokumente sehr lang sein können müssen sie in thematische Segmente unterteilt werden. Ein neuer probabilistischer Ansatz sowie neue Merkmale (Sprecherinitia­ tive und Stil) liefern vergleichbare oder bessere Resultate als traditionelle schlüsselwortbasierte Ansätze. Diese thematische Segmente können durch die vorherrschende Aktivität charakterisiert werden (erzählen, diskutieren, planen, ...), die durch ein neuronales Netz detektiert werden kann. Die Detektionsraten sind allerdings begrenzt da auch Menschen diese Aktivitäten nur ungenau bestimmen. Eine maximale Reduktion des Suchraumes um den Faktor 6 ist bei den verwendeten Daten theoretisch möglich. Eine thematische Klassifikation dieser Segmente wurde ebenfalls auf einer Datenbasis durchgeführt, die Detektionsraten für diesen Index sind jedoch gering. Auf der Ebene der einzelnen Äußerungen können Dialogakte wie Aussagen, Fragen, Rückmeldungen (aha, ach ja, echt?, ...) usw. mit einem diskriminativ trainierten Hidden Markov Model erkannt werden. Dieses Verfahren kann um die Erkennung von kurzen Folgen wie Frage/Antwort­Spielen erweitert werden (Dialogspiele). Dialogakte und ­spiele können eingesetzt werden um Klassifikatoren für globale Sprechstile zu bauen. Ebenso könnte ein Benutzer sich an eine bestimmte Dialogaktsequenz erinnern und versuchen, diese in einer grafischen Repräsentation wiederzufinden. In einer Studie mit sehr pessimistischen Annahmen konnten Benutzer eines aus vier ähnlichen und gleichwahrscheinlichen Gesprächen mit einer Genauigkeit von ~ 43% durch eine graphische Repräsentation von Aktivität bestimmt. Dialogakte könnte in diesem Szenario ebenso nützlich sein, die Benutzerstudie konnte aufgrund der geringen Datenmenge darüber keinen endgültigen Aufschluß geben. Die Studie konnte allerdings für detailierte Basismerkmale wie Formalität und Sprecheridentität keinen Effekt zeigen. Abstract Written language is one of our primary means for documenting our lives, achievements, and environment. Our capabilities to record, store and retrieve audio, still pictures, and video are undergoing a revolution and may support, supplement or even replace written documentation. This technology enables us to record information that would otherwise be lost, lower the cost of documentation and enhance high­quality documents with original audiovisual material. The indexing of the audio material is the key technology to realize those benefits. This work presents effective alternatives to keyword based indices which restrict the search space and may in part be calculated with very limited resources. Indexing speech documents can be done at a various levels: Stylistically a document belongs to a certain database which can be determined automatically with high accuracy using very simple features. The resulting factor in search space reduction is in the order of 4­10 while topic classification yielded a factor of 18 in a news domain. Since documents can be very long they need to be segmented into topical regions. A new probabilistic segmentation framework as well as new features (speaker initiative and style) prove to be very effective compared to traditional keyword based methods. At the topical segment level activities (storytelling, discussing, planning, ...) can be detected using a machine learning approach with limited accuracy; however even human annotators do not annotate them very reliably. A maximum search space reduction factor of 6 is theoretically possible on the databases used. A topical classification of these regions has been attempted on one database, the detection accuracy for that index, however, was very low. At the utterance level dialogue acts such as statements, questions, backchannels (aha, yeah, ...), etc. are being recognized using a novel discriminatively trained HMM procedure. The procedure can be extended to recognize short sequences such as question/answer pairs, so called dialogue games. Dialog acts and games are useful for building classifiers for speaking style. Similarily a user may remember a certain dialog act sequence and may search for it in a graphical representation. In a study with very pessimistic assumptions users are able to pick one out of four similar and equiprobable meetings correctly with an accuracy ~ 43% using graphical activity information. Dialogue acts may be useful in this situation as well but the sample size did not allow to draw final conclusions. However the user study fails to show any effect for detailed basic features such as formality or speaker identity

    Searching Spontaneous Conversational Speech:Proceedings of ACM SIGIR Workshop (SSCS2008)

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    Proceedings of the ACM SIGIR Workshop ''Searching Spontaneous Conversational Speech''

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    Multi-modal surrogates for retrieving and making sense of videos: is synchronization between the multiple modalities optimal?

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    Video surrogates can help people quickly make sense of the content of a video before downloading or seeking more detailed information. Visual and audio features of a video are primary information carriers and might become important components of video retrieval and video sense-making. In the past decades, most research and development efforts on video surrogates have focused on visual features of the video, and comparatively little work has been done on audio surrogates and examining their pros and cons in aiding users' retrieval and sense-making of digital videos. Even less work has been done on multi-modal surrogates, where more than one modality are employed for consuming the surrogates, for example, the audio and visual modalities. This research examined the effectiveness of a number of multi-modal surrogates, and investigated whether synchronization between the audio and visual channels is optimal. A user study was conducted to evaluate six different surrogates on a set of six recognition and inference tasks to answer two main research questions: (1) How do automatically-generated multi-modal surrogates compare to manually-generated ones in video retrieval and video sense-making? and (2) Does synchronization between multiple surrogate channels enhance or inhibit video retrieval and video sense-making? Forty-eight participants participated in the study, in which the surrogates were measured on the the time participants spent on experiencing the surrogates, the time participants spent on doing the tasks, participants' performance accuracy on the tasks, participants' confidence in their task responses, and participants' subjective ratings on the surrogates. On average, the uncoordinated surrogates were more helpful than the coordinated ones, but the manually-generated surrogates were only more helpful than the automatically-generated ones in terms of task completion time. Participants' subjective ratings were more favorable for the coordinated surrogate C2 (Magic A + V) and the uncoordinated surrogate U1 (Magic A + Storyboard V) with respect to usefulness, usability, enjoyment, and engagement. The post-session questionnaire comments demonstrated participants' preference for the coordinated surrogates, but the comments also revealed the value of having uncoordinated sensory channels

    Multiple Media Correlation: Theory and Applications

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    This thesis introduces multiple media correlation, a new technology for the automatic alignment of multiple media objects such as text, audio, and video. This research began with the question: what can be learned when multiple multimedia components are analyzed simultaneously? Most ongoing research in computational multimedia has focused on queries, indexing, and retrieval within a single media type. Video is compressed and searched independently of audio, text is indexed without regard to temporal relationships it may have to other media data. Multiple media correlation provides a framework for locating and exploiting correlations between multiple, potentially heterogeneous, media streams. The goal is computed synchronization, the determination of temporal and spatial alignments that optimize a correlation function and indicate commonality and synchronization between media objects. The model also provides a basis for comparison of media in unrelated domains. There are many real-world applications for this technology, including speaker localization, musical score alignment, and degraded media realignment. Two applications, text-to-speech alignment and parallel text alignment, are described in detail with experimental validation. Text-to-speech alignment computes the alignment between a textual transcript and speech-based audio. The presented solutions are effective for a wide variety of content and are useful not only for retrieval of content, but in support of automatic captioning of movies and video. Parallel text alignment provides a tool for the comparison of alternative translations of the same document that is particularly useful to the classics scholar interested in comparing translation techniques or styles. The results presented in this thesis include (a) new media models more useful in analysis applications, (b) a theoretical model for multiple media correlation, (c) two practical application solutions that have wide-spread applicability, and (d) Xtrieve, a multimedia database retrieval system that demonstrates this new technology and demonstrates application of multiple media correlation to information retrieval. This thesis demonstrates that computed alignment of media objects is practical and can provide immediate solutions to many information retrieval and content presentation problems. It also introduces a new area for research in media data analysis

    Designing and evaluating a user interface for continous embedded lifelogging based on physical context

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    PhD ThesisAn increase in both personal information and storage capacity has encouraged people to store and archive their life experience in multimedia formats. The usefulness of such large amounts of data will remain inadequate without the development of both retrieval techniques and interfaces that help people access and navigate their personal collections. The research described in this thesis investigates lifelogging technology from the perspective of the psychology of memory and human-computer interaction. The research described seeks to increase my understanding of what data can trigger memories and how I might use this insight to retrieve past life experiences in interfaces to lifelogging technology. The review of memory and previous research on lifelogging technology allows and support me to establish a clear understanding of how memory works and design novel and effective memory cues; whilst at the same time I critiqued existing lifelogging systems and approaches to retrieving memories of past actions and activities. In the initial experiments I evaluated the design and implementation of a prototype which exposed numerous problems both in the visualisation of data and usability. These findings informed the design of novel lifelogging prototype to facilitate retrieval. I assessed the second prototype and determined how an improved system supported access and retrieval of users’ past life experiences, in particular, how users group their data into events, how they interact with their data, and the classes of memories that it supported. In this doctoral thesis I found that visualizing the movements of users’ hands and bodies facilitated grouping activities into events when combined with the photos and other data captured at the same time. In addition, the movements of the user's hand and body and the movements of some objects can promote an activity recognition or support user detection and grouping of them into events. Furthermore, the ability to search for specific movements significantly reduced the amount of time that it took to retrieve data related to specific events. I revealed three major strategies that users followed to understand the combined data: skimming sequences, cross sensor jumping and continued scanning

    Multimedia capture of events to support passive virtual attendance

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    Thesis (M.S.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 1995.Includes bibliographical references (p. 91-92).by Mohamed Atef Hendawi.M.S
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