2,053 research outputs found

    Learning without Prejudice: Avoiding Bias in Webly-Supervised Action Recognition

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    Webly-supervised learning has recently emerged as an alternative paradigm to traditional supervised learning based on large-scale datasets with manual annotations. The key idea is that models such as CNNs can be learned from the noisy visual data available on the web. In this work we aim to exploit web data for video understanding tasks such as action recognition and detection. One of the main problems in webly-supervised learning is cleaning the noisy labeled data from the web. The state-of-the-art paradigm relies on training a first classifier on noisy data that is then used to clean the remaining dataset. Our key insight is that this procedure biases the second classifier towards samples that the first one understands. Here we train two independent CNNs, a RGB network on web images and video frames and a second network using temporal information from optical flow. We show that training the networks independently is vastly superior to selecting the frames for the flow classifier by using our RGB network. Moreover, we show benefits in enriching the training set with different data sources from heterogeneous public web databases. We demonstrate that our framework outperforms all other webly-supervised methods on two public benchmarks, UCF-101 and Thumos'14.Comment: Submitted to CVIU SI: Computer Vision and the We

    CDDT: Fast Approximate 2D Ray Casting for Accelerated Localization

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    Localization is an essential component for autonomous robots. A well-established localization approach combines ray casting with a particle filter, leading to a computationally expensive algorithm that is difficult to run on resource-constrained mobile robots. We present a novel data structure called the Compressed Directional Distance Transform for accelerating ray casting in two dimensional occupancy grid maps. Our approach allows online map updates, and near constant time ray casting performance for a fixed size map, in contrast with other methods which exhibit poor worst case performance. Our experimental results show that the proposed algorithm approximates the performance characteristics of reading from a three dimensional lookup table of ray cast solutions while requiring two orders of magnitude less memory and precomputation. This results in a particle filter algorithm which can maintain 2500 particles with 61 ray casts per particle at 40Hz, using a single CPU thread onboard a mobile robot.Comment: 8 pages, 14 figures, ICRA versio

    Deep Active Learning for Named Entity Recognition

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    Deep learning has yielded state-of-the-art performance on many natural language processing tasks including named entity recognition (NER). However, this typically requires large amounts of labeled data. In this work, we demonstrate that the amount of labeled training data can be drastically reduced when deep learning is combined with active learning. While active learning is sample-efficient, it can be computationally expensive since it requires iterative retraining. To speed this up, we introduce a lightweight architecture for NER, viz., the CNN-CNN-LSTM model consisting of convolutional character and word encoders and a long short term memory (LSTM) tag decoder. The model achieves nearly state-of-the-art performance on standard datasets for the task while being computationally much more efficient than best performing models. We carry out incremental active learning, during the training process, and are able to nearly match state-of-the-art performance with just 25\% of the original training data

    Benchmarking Particle Filter Algorithms for Efficient Velodyne-Based Vehicle Localization

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    Keeping a vehicle well-localized within a prebuilt-map is at the core of any autonomous vehicle navigation system. In this work, we show that both standard SIR sampling and rejection-based optimal sampling are suitable for efficient (10 to 20 ms) real-time pose tracking without feature detection that is using raw point clouds from a 3D LiDAR. Motivated by the large amount of information captured by these sensors, we perform a systematic statistical analysis of how many points are actually required to reach an optimal ratio between efficiency and positioning accuracy. Furthermore, initialization from adverse conditions, e.g., poor GPS signal in urban canyons, we also identify the optimal particle filter settings required to ensure convergence. Our findings include that a decimation factor between 100 and 200 on incoming point clouds provides a large savings in computational cost with a negligible loss in localization accuracy for a VLP-16 scanner. Furthermore, an initial density of ∼2 particles/m 2 is required to achieve 100% convergence success for large-scale (∼100,000 m 2 ), outdoor global localization without any additional hint from GPS or magnetic field sensors. All implementations have been released as open-source software
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