21,639 research outputs found

    Towards effective analysis of big graphs: from scalability to quality

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    This thesis investigates the central issues underlying graph analysis, namely, scalability and quality. We first study the incremental problems for graph queries, which aim to compute the changes to the old query answer, in response to the updates to the input graph. The incremental problem is called bounded if its cost is decided by the sizes of the query and the changes only. No matter how desirable, however, our first results are negative: for common graph queries such as graph traversal, connectivity, keyword search and pattern matching, their incremental problems are unbounded. In light of the negative results, we propose two new characterizations for the effectiveness of incremental computation, and show that the incremental computations above can still be effectively conducted, by either reducing the computations on big graphs to small data, or incrementalizing batch algorithms by minimizing unnecessary recomputation. We next study the problems with regards to improving the quality of the graphs. To uniquely identify entities represented by vertices in a graph, we propose a class of keys that are recursively defined in terms of graph patterns, and are interpreted with subgraph isomorphism. As an application, we study the entity matching problem, which is to find all pairs of entities in a graph that are identified by a given set of keys. Although the problem is proved to be intractable, and cannot be parallelized in logarithmic rounds, we provide two parallel scalable algorithms for it. In addition, to catch numeric inconsistencies in real-life graphs, we extend graph functional dependencies with linear arithmetic expressions and comparison predicates, referred to as NGDs. Indeed, NGDs strike a balance between expressivity and complexity, since if we allow non-linear arithmetic expressions, even of degree at most 2, the satisfiability and implication problems become undecidable. A localizable incremental algorithm is developed to detect errors using NGDs, where the cost is determined by small neighbors of nodes in the updates instead of the entire graph. Finally, a rule-based method to clean graphs is proposed. We extend graph entity dependencies (GEDs) as data quality rules. Given a graph, a set of GEDs and a block of ground truth, we fix violations of GEDs in the graph by combining data repairing and object identification. The method finds certain fixes to errors detected by GEDs, i.e., as long as the GEDs and the ground truth are correct, the fixes are assured correct as their logical consequences. Several fundamental results underlying the method are established, and an algorithm is developed to implement the method. We also parallelize the method and guarantee to reduce its running time with the increase of processors

    DDSL: Efficient Subgraph Listing on Distributed and Dynamic Graphs

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    Subgraph listing is a fundamental problem in graph theory and has wide applications in areas like sociology, chemistry, and social networks. Modern graphs can usually be large-scale as well as highly dynamic, which challenges the efficiency of existing subgraph listing algorithms. Recent works have shown the benefits of partitioning and processing big graphs in a distributed system, however, there is only few work targets subgraph listing on dynamic graphs in a distributed environment. In this paper, we propose an efficient approach, called Distributed and Dynamic Subgraph Listing (DDSL), which can incrementally update the results instead of running from scratch. DDSL follows a general distributed join framework. In this framework, we use a Neighbor-Preserved storage for data graphs, which takes bounded extra space and supports dynamic updating. After that, we propose a comprehensive cost model to estimate the I/O cost of listing subgraphs. Then based on this cost model, we develop an algorithm to find the optimal join tree for a given pattern. To handle dynamic graphs, we propose an efficient left-deep join algorithm to incrementally update the join results. Extensive experiments are conducted on real-world datasets. The results show that DDSL outperforms existing methods in dealing with both static dynamic graphs in terms of the responding time

    A Large-scale Distributed Video Parsing and Evaluation Platform

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    Visual surveillance systems have become one of the largest data sources of Big Visual Data in real world. However, existing systems for video analysis still lack the ability to handle the problems of scalability, expansibility and error-prone, though great advances have been achieved in a number of visual recognition tasks and surveillance applications, e.g., pedestrian/vehicle detection, people/vehicle counting. Moreover, few algorithms explore the specific values/characteristics in large-scale surveillance videos. To address these problems in large-scale video analysis, we develop a scalable video parsing and evaluation platform through combining some advanced techniques for Big Data processing, including Spark Streaming, Kafka and Hadoop Distributed Filesystem (HDFS). Also, a Web User Interface is designed in the system, to collect users' degrees of satisfaction on the recognition tasks so as to evaluate the performance of the whole system. Furthermore, the highly extensible platform running on the long-term surveillance videos makes it possible to develop more intelligent incremental algorithms to enhance the performance of various visual recognition tasks.Comment: Accepted by Chinese Conference on Intelligent Visual Surveillance 201

    Investigative Simulation: Towards Utilizing Graph Pattern Matching for Investigative Search

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    This paper proposes the use of graph pattern matching for investigative graph search, which is the process of searching for and prioritizing persons of interest who may exhibit part or all of a pattern of suspicious behaviors or connections. While there are a variety of applications, our principal motivation is to aid law enforcement in the detection of homegrown violent extremists. We introduce investigative simulation, which consists of several necessary extensions to the existing dual simulation graph pattern matching scheme in order to make it appropriate for intelligence analysts and law enforcement officials. Specifically, we impose a categorical label structure on nodes consistent with the nature of indicators in investigations, as well as prune or complete search results to ensure sensibility and usefulness of partial matches to analysts. Lastly, we introduce a natural top-k ranking scheme that can help analysts prioritize investigative efforts. We demonstrate performance of investigative simulation on a real-world large dataset.Comment: 8 pages, 6 figures. Paper to appear in the Fosint-SI 2016 conference proceedings in conjunction with the 2016 IEEE/ACM International Conference on Advances in Social Networks Analysis and Mining ASONAM 201

    Any-k: Anytime Top-k Tree Pattern Retrieval in Labeled Graphs

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    Many problems in areas as diverse as recommendation systems, social network analysis, semantic search, and distributed root cause analysis can be modeled as pattern search on labeled graphs (also called "heterogeneous information networks" or HINs). Given a large graph and a query pattern with node and edge label constraints, a fundamental challenge is to nd the top-k matches ac- cording to a ranking function over edge and node weights. For users, it is di cult to select value k . We therefore propose the novel notion of an any-k ranking algorithm: for a given time budget, re- turn as many of the top-ranked results as possible. Then, given additional time, produce the next lower-ranked results quickly as well. It can be stopped anytime, but may have to continues until all results are returned. This paper focuses on acyclic patterns over arbitrary labeled graphs. We are interested in practical algorithms that effectively exploit (1) properties of heterogeneous networks, in particular selective constraints on labels, and (2) that the users often explore only a fraction of the top-ranked results. Our solution, KARPET, carefully integrates aggressive pruning that leverages the acyclic nature of the query, and incremental guided search. It enables us to prove strong non-trivial time and space guarantees, which is generally considered very hard for this type of graph search problem. Through experimental studies we show that KARPET achieves running times in the order of milliseconds for tree patterns on large networks with millions of nodes and edges.Comment: To appear in WWW 201
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