87,571 research outputs found
Efficient Iterative Processing in the SciDB Parallel Array Engine
Many scientific data-intensive applications perform iterative computations on
array data. There exist multiple engines specialized for array processing.
These engines efficiently support various types of operations, but none
includes native support for iterative processing. In this paper, we develop a
model for iterative array computations and a series of optimizations. We
evaluate the benefits of an optimized, native support for iterative array
processing on the SciDB engine and real workloads from the astronomy domain
A Generic Checkpoint-Restart Mechanism for Virtual Machines
It is common today to deploy complex software inside a virtual machine (VM).
Snapshots provide rapid deployment, migration between hosts, dependability
(fault tolerance), and security (insulating a guest VM from the host). Yet, for
each virtual machine, the code for snapshots is laboriously developed on a
per-VM basis. This work demonstrates a generic checkpoint-restart mechanism for
virtual machines. The mechanism is based on a plugin on top of an unmodified
user-space checkpoint-restart package, DMTCP. Checkpoint-restart is
demonstrated for three virtual machines: Lguest, user-space QEMU, and KVM/QEMU.
The plugins for Lguest and KVM/QEMU require just 200 lines of code. The Lguest
kernel driver API is augmented by 40 lines of code. DMTCP checkpoints
user-space QEMU without any new code. KVM/QEMU, user-space QEMU, and DMTCP need
no modification. The design benefits from other DMTCP features and plugins.
Experiments demonstrate checkpoint and restart in 0.2 seconds using forked
checkpointing, mmap-based fast-restart, and incremental Btrfs-based snapshots
Kinetic and Dynamic Delaunay tetrahedralizations in three dimensions
We describe the implementation of algorithms to construct and maintain
three-dimensional dynamic Delaunay triangulations with kinetic vertices using a
three-simplex data structure. The code is capable of constructing the geometric
dual, the Voronoi or Dirichlet tessellation. Initially, a given list of points
is triangulated. Time evolution of the triangulation is not only governed by
kinetic vertices but also by a changing number of vertices. We use
three-dimensional simplex flip algorithms, a stochastic visibility walk
algorithm for point location and in addition, we propose a new simple method of
deleting vertices from an existing three-dimensional Delaunay triangulation
while maintaining the Delaunay property. The dual Dirichlet tessellation can be
used to solve differential equations on an irregular grid, to define partitions
in cell tissue simulations, for collision detection etc.Comment: 29 pg (preprint), 12 figures, 1 table Title changed (mainly
nomenclature), referee suggestions included, typos corrected, bibliography
update
Dynamic Set Intersection
Consider the problem of maintaining a family of dynamic sets subject to
insertions, deletions, and set-intersection reporting queries: given , report every member of in any order. We show that in the word
RAM model, where is the word size, given a cap on the maximum size of
any set, we can support set intersection queries in
expected time, and updates in expected time. Using this algorithm
we can list all triangles of a graph in
expected time, where and
is the arboricity of . This improves a 30-year old triangle enumeration
algorithm of Chiba and Nishizeki running in time.
We provide an incremental data structure on that supports intersection
{\em witness} queries, where we only need to find {\em one} .
Both queries and insertions take O\paren{\sqrt \frac{N}{w/\log^2 w}} expected
time, where . Finally, we provide time/space tradeoffs for
the fully dynamic set intersection reporting problem. Using words of space,
each update costs expected time, each reporting query
costs expected time where
is the size of the output, and each witness query costs expected time.Comment: Accepted to WADS 201
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