723 research outputs found

    The Underpinnings of Workload in Unmanned Vehicle Systems

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    This paper identifies and characterizes factors that contribute to operator workload in unmanned vehicle systems. Our objective is to provide a basis for developing models of workload for use in design and operation of complex human-machine systems. In 1986, Hart developed a foundational conceptual model of workload, which formed the basis for arguably the most widely used workload measurement techniquethe NASA Task Load Index. Since that time, however, there have been many advances in models and factor identification as well as workload control measures. Additionally, there is a need to further inventory and describe factors that contribute to human workload in light of technological advances, including automation and autonomy. Thus, we propose a conceptual framework for the workload construct and present a taxonomy of factors that can contribute to operator workload. These factors, referred to as workload drivers, are associated with a variety of system elements including the environment, task, equipment and operator. In addition, we discuss how workload moderators, such as automation and interface design, can be manipulated in order to influence operator workload. We contend that workload drivers, workload moderators, and the interactions among drivers and moderators all need to be accounted for when building complex, human-machine systems

    Autonomous, Context-Sensitive, Task Management Systems and Decision Support Tools I: Human-Autonomy Teaming Fundamentals and State of the Art

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    Recent advances in artificial intelligence, machine learning, data mining and extraction, and especially in sensor technology have resulted in the availability of a vast amount of digital data and information and the development of advanced automated reasoners. This creates the opportunity for the development of a robust dynamic task manager and decision support tool that is context sensitive and integrates information from a wide array of on-board and off aircraft sourcesa tool that monitors systems and the overall flight situation, anticipates information needs, prioritizes tasks appropriately, keeps pilots well informed, and is nimble and able to adapt to changing circumstances. This is the first of two companion reports exploring issues associated with autonomous, context-sensitive, task management and decision support tools. In the first report, we explore fundamental issues associated with the development of an integrated, dynamic, flight information and automation management system. We discuss human factors issues pertaining to information automation and review the current state of the art of pilot information management and decision support tools. We also explore how effective human-human team behavior and expectations could be extended to teams involving humans and automation or autonomous systems

    Applications of Affective Computing in Human-Robot Interaction: state-of-art and challenges for manufacturing

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    The introduction of collaborative robots aims to make production more flexible, promoting a greater interaction between humans and robots also from physical point of view. However, working closely with a robot may lead to the creation of stressful situations for the operator, which can negatively affect task performance. In Human-Robot Interaction (HRI), robots are expected to be socially intelligent, i.e., capable of understanding and reacting accordingly to human social and affective clues. This ability can be exploited implementing affective computing, which concerns the development of systems able to recognize, interpret, process, and simulate human affects. Social intelligence is essential for robots to establish a natural interaction with people in several contexts, including the manufacturing sector with the emergence of Industry 5.0. In order to take full advantage of the human-robot collaboration, the robotic system should be able to perceive the psycho-emotional and mental state of the operator through different sensing modalities (e.g., facial expressions, body language, voice, or physiological signals) and to adapt its behaviour accordingly. The development of socially intelligent collaborative robots in the manufacturing sector can lead to a symbiotic human-robot collaboration, arising several research challenges that still need to be addressed. The goals of this paper are the following: (i) providing an overview of affective computing implementation in HRI; (ii) analyzing the state-of-art on this topic in different application contexts (e.g., healthcare, service applications, and manufacturing); (iii) highlighting research challenges for the manufacturing sector

    Gesture Based Control of Semi-Autonomous Vehicles

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    The objective of this investigation is to explore the use of hand gestures to control semi-autonomous vehicles, such as quadcopters, using realistic, physics based simulations. This involves identifying natural gestures to control basic functions of a vehicle, such as maneuvering and onboard equipment operation, and building simulations using the Unity game engine to investigate preferred use of those gestures. In addition to creating a realistic operating experience, human factors associated with limitations on physical hand motion and information management are also considered in the simulation development process. Testing with external participants using a recreational quadcopter simulation built in Unity was conducted to assess the suitability of the simulation and preferences between a joystick approach and the gesture-based approach. Initial feedback indicated that the simulation represented the actual vehicle performance well and that the joystick is preferred over the gesture-based approach. Improvements in the gesture-based control are documented as additional features in the simulation, such as basic maneuver training and additional vehicle positioning information, are added to assist the user to better learn the gesture-based interface and implementation of active control concepts to interpret and apply vehicle forces and torques. Tests were also conducted with an actual ground vehicle to investigate if knowledge and skill from the simulated environment transfers to a real-life scenario. To assess this, an immersive virtual reality (VR) simulation was built in Unity as a training environment to learn how to control a remote control car using gestures. This was then followed by a control of the actual ground vehicle. Observations and participant feedback indicated that range of hand movement and hand positions transferred well to the actual demonstration. This illustrated that the VR simulation environment provides a suitable learning experience, and an environment from which to assess human performance; thus, also validating the observations from earlier tests. Overall results indicate that the gesture-based approach holds promise given the emergence of new technology, but additional work needs to be pursued. This includes algorithms to process gesture data to provide more stable and precise vehicle commands and training environments to familiarize users with this new interface concept

    The development of a human-robot interface for industrial collaborative system

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    Industrial robots have been identified as one of the most effective solutions for optimising output and quality within many industries. However, there are a number of manufacturing applications involving complex tasks and inconstant components which prohibit the use of fully automated solutions in the foreseeable future. A breakthrough in robotic technologies and changes in safety legislations have supported the creation of robots that coexist and assist humans in industrial applications. It has been broadly recognised that human-robot collaborative systems would be a realistic solution as an advanced production system with wide range of applications and high economic impact. This type of system can utilise the best of both worlds, where the robot can perform simple tasks that require high repeatability while the human performs tasks that require judgement and dexterity of the human hands. Robots in such system will operate as “intelligent assistants”. In a collaborative working environment, robot and human share the same working area, and interact with each other. This level of interface will require effective ways of communication and collaboration to avoid unwanted conflicts. This project aims to create a user interface for industrial collaborative robot system through integration of current robotic technologies. The robotic system is designed for seamless collaboration with a human in close proximity. The system is capable to communicate with the human via the exchange of gestures, as well as visual signal which operators can observe and comprehend at a glance. The main objective of this PhD is to develop a Human-Robot Interface (HRI) for communication with an industrial collaborative robot during collaboration in proximity. The system is developed in conjunction with a small scale collaborative robot system which has been integrated using off-the-shelf components. The system should be capable of receiving input from the human user via an intuitive method as well as indicating its status to the user ii effectively. The HRI will be developed using a combination of hardware integrations and software developments. The software and the control framework were developed in a way that is applicable to other industrial robots in the future. The developed gesture command system is demonstrated on a heavy duty industrial robot

    Using the Microsoft Kinect to assess human bimanual coordination

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    Optical marker-based systems are the gold-standard for capturing three-dimensional (3D) human kinematics. However, these systems have various drawbacks including time consuming marker placement, soft tissue movement artifact, and are prohibitively expensive and non-portable. The Microsoft Kinect is an inexpensive, portable, depth camera that can be used to capture 3D human movement kinematics. Numerous investigations have assessed the Kinect\u27s ability to capture postural control and gait, but to date, no study has evaluated it\u27s capabilities for measuring spatiotemporal coordination. In order to investigate human coordination and coordination stability with the Kinect, a well-studied bimanual coordination paradigm (Kelso, 1984, Kelso; Scholz, & Schöner, 1986) was adapted. ^ Nineteen participants performed ten trials of coordinated hand movements in either in-phase or anti-phase patterns of coordination to the beat of a metronome which was incrementally sped up and slowed down. Continuous relative phase (CRP) and the standard deviation of CRP were used to assess coordination and coordination stability, respectively.^ Data from the Kinect were compared to a Vicon motion capture system using a mixed-model, repeated measures analysis of variance and intraclass correlation coefficients (2,1) (ICC(2,1)).^ Kinect significantly underestimated CRP for the the anti-phase coordination pattern (p \u3c.0001) and overestimated the in-phase pattern (p\u3c.0001). However, a high ICC value (r=.097) was found between the systems. For the standard deviation of CRP, the Kinect exhibited significantly higher variability than the Vicon (p \u3c .0001) but was able to distinguish significant differences between patterns of coordination with anti-phase variability being higher than in-phase (p \u3c .0001). Additionally, the Kinect was unable to accurately capture the structure of coordination stability for the anti-phase pattern. Finally, agreement was found between systems using the ICC (r=.37).^ In conclusion, the Kinect was unable to accurately capture mean CRP. However, the high ICC between the two systems is promising and the Kinect was able to distinguish between the coordination stability of in-phase and anti-phase coordination. However, the structure of variability as movement speed increased was dissimilar to the Vicon, particularly for the anti-phase pattern. Some aspects of coordination are nicely captured by the Kinect while others are not. Detecting differences between bimanual coordination patterns and the stability of those patterns can be achieved using the Kinect. However, researchers interested in the structure of coordination stability should exercise caution since poor agreement was found between systems

    Human-Machine Interfaces for Service Robotics

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    L'abstract è presente nell'allegato / the abstract is in the attachmen
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