4 research outputs found

    Pretty Understandable Democracy 2.0

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    The technological advance is entering almost all aspects of our everyday life. One interesting aspect is the possibility to conduct elections over the Internet. However, many proposed Internet voting schemes and systems build on unrealistic assumptions about the trustworthiness of the voting environment and other voter-side assumptions. Code voting -- first introduced by Chaum [Cha01] -- is one approach that minimizes the voter-side assumptions. The voting scheme Pretty UnderstandableDemocracy [BNOV13] builds on the idea of code voting while it ensures on the server-side an arguably practical security model based on a strict separation of duty, i.e. all security requirements are ensured if any two components do not collaborate in order to violate the corresponding requirement. As code voting and strict separation of duty realizations come along with some challenges (e.g. pre-auditing phase, usability issues, clearAPIs), the goal of our research was to implement Pretty UnderstandableDemocracy and run a trial election. This paper reports about necessary refinements of the original scheme, the implementation process, and atrial election among the different development teams (each team being responsible for one component)

    Pretty Understandable Democracy - A Secure and Understandable Internet Voting Scheme

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    Internet voting continues to raise interest. A large number of Internet voting schemes are available, both in use, as well as in research literature. While these schemes are all based on different security models, most of these models are not adequate for high-stake elections. Furthermore, it is not known how to evaluate the understandability of these schemes (although this is important to enable voters' trust in the election result). Therefore, we propose and justify an adequate security model and criteria to evaluate understandability. We also describe an Internet voting scheme, Pretty Understandable Democracy, show that it satisfies the adequate security model and that it is more understandable than Pretty Good Democracy, currently the only scheme that also satisfies the proposed security model

    Improving Remote Voting Security with CodeVoting

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    One of the major problems that prevents the spread of elections with the possibility of remote voting over electronic networks, also called Internet Voting, is the use of unreliable client platforms, such as the voter’s computer and the Internet infrastructure connecting it to the election server. A computer connected to the Internet is exposed to viruses, worms, Trojans, spyware, malware and other threats that can compromise the election’s integrity. For instance, it is possible to write a virus that changes the voter’s vote to a predetermined vote on election’s day. Another possible attack is the creation of a fake election web site where the voter uses a malicious vote program on the web site that manipulates the voter’s vote (phishing/pharming attack). Such attacks may not disturb the election protocol, therefore can remain undetected in the eyes of the election auditors. We propose the use of CodeVoting to overcome insecurity of the client platform. CodeVoting consists in creating a secure communication channel to communicate the voter’s vote between the voter and a trusted component attached to the voter’s computer. Consequently, no one controlling the voter’s computer can change the his/her’s vote. The trusted component can then process the vote according to a cryptographic voting protocol to enable cryptographic verification at the server’s side

    Democracy Enhancing Technologies: Toward deployable and incoercible E2E elections

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    End-to-end verifiable election systems (E2E systems) provide a provably correct tally while maintaining the secrecy of each voter's ballot, even if the voter is complicit in demonstrating how they voted. Providing voter incoercibility is one of the main challenges of designing E2E systems, particularly in the case of internet voting. A second challenge is building deployable, human-voteable E2E systems that conform to election laws and conventions. This dissertation examines deployability, coercion-resistance, and their intersection in election systems. In the course of this study, we introduce three new election systems, (Scantegrity, Eperio, and Selections), report on two real-world elections using E2E systems (Punchscan and Scantegrity), and study incoercibility issues in one deployed system (Punchscan). In addition, we propose and study new practical primitives for random beacons, secret printing, and panic passwords. These are tools that can be used in an election to, respectively, generate publicly verifiable random numbers, distribute the printing of secrets between non-colluding printers, and to covertly signal duress during authentication. While developed to solve specific problems in deployable and incoercible E2E systems, these techniques may be of independent interest
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