14,663 research outputs found

    Teaching about Madrid: A Collaborative Agents-Based Distributed Learning Course

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    Interactive art courses require a huge amount of computational resources to be running on real time. These computational resources are even bigger if the course has been designed as a Virtual Environment with which students can interact. In this paper, we present an initiative that has been develop in a close collaboration between two Spanish Universities: Universidad Politécnica de Madrid and Universidad Rey Juan Carlos with the aim of join two previous research project: a Collaborative Awareness Model for Task-Balancing-Delivery (CAMT) in clusters and the “Teaching about Madrid” course, which provides a cultural interactive background of the capital of Spain

    A survey of self organisation in future cellular networks

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    This article surveys the literature over the period of the last decade on the emerging field of self organisation as applied to wireless cellular communication networks. Self organisation has been extensively studied and applied in adhoc networks, wireless sensor networks and autonomic computer networks; however in the context of wireless cellular networks, this is the first attempt to put in perspective the various efforts in form of a tutorial/survey. We provide a comprehensive survey of the existing literature, projects and standards in self organising cellular networks. Additionally, we also aim to present a clear understanding of this active research area, identifying a clear taxonomy and guidelines for design of self organising mechanisms. We compare strength and weakness of existing solutions and highlight the key research areas for further development. This paper serves as a guide and a starting point for anyone willing to delve into research on self organisation in wireless cellular communication networks

    QoS routing in ad-hoc networks using GA and multi-objective optimization

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    Much work has been done on routing in Ad-hoc networks, but the proposed routing solutions only deal with the best effort data traffic. Connections with Quality of Service (QoS) requirements, such as voice channels with delay and bandwidth constraints, are not supported. The QoS routing has been receiving increasingly intensive attention, but searching for the shortest path with many metrics is an NP-complete problem. For this reason, approximated solutions and heuristic algorithms should be developed for multi-path constraints QoS routing. Also, the routing methods should be adaptive, flexible, and intelligent. In this paper, we use Genetic Algorithms (GAs) and multi-objective optimization for QoS routing in Ad-hoc Networks. In order to reduce the search space of GA, we implemented a search space reduction algorithm, which reduces the search space for GAMAN (GA-based routing algorithm for Mobile Ad-hoc Networks) to find a new route. We evaluate the performance of GAMAN by computer simulations and show that GAMAN has better behaviour than GLBR (Genetic Load Balancing Routing).Peer ReviewedPostprint (published version

    On improving the performance of optimistic distributed simulations

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    This report investigates means of improving the performance of optimistic distributed simulations without affecting the simulation accuracy. We argue that existing clustering algorithms are not adequate for application in distributed simulations, and outline some characteristics of an ideal algorithm that could be applied in this field. This report is structured as follows. We start by introducing the area of distributed simulation. Following a comparison of the dominant protocols used in distributed simulation, we elaborate on the current approaches of improving the simulation performance, using computation efficient techniques, exploiting the hardware configuration of processors, optimizations that can be derived from the simulation scenario, etc. We introduce the core characteristics of clustering approaches and argue that these cannot be applied in real-life distributed simulation problems. We present a typical distributed simulation setting and elaborate on the reasons that existing clustering approaches are not expected to improve the performance of a distributed simulation. We introduce a prototype distributed simulation platform that has been developed in the scope of this research, focusing on the area of emergency response and specifically building evacuation. We continue by outlining our current work on this issue, and finally, we end this report by outlining next actions which could be made in this field

    Comparing a Traditional and a Multi-Agent Load-Balancing System

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    This article presents a comparison between agent and non-agent based approaches to building network-load-balancing systems. In particular, two large software systems are compared, one traditional and the other agent-based, both performing the same load balancing functions. Due to the two different architectures, several differences emerge. The differences are analyzed theoretically and practically in terms of design, scalability and fault-tolerance. The advantages and disadvantages of both approaches are presented by combining an analysis of the system and gathering the experience of designers, developers and users. Traditionally, designers specify rigid software structure, while for multi-agent systems the emphasis is on specifying the different tasks and roles, as well as the interconnections between the agents that cooperate autonomously and simultaneously. The major advantages of the multi-agent approach are the introduced abstract design layers and, as a consequence, the more comprehendible top-level design, the increased redundancy, and the improved fault tolerance. The major improvement in performance due to the agent architecture is observed in the case of one or more failed computers. Although the agent-oriented design might not be a silver bullet for building large distributed systems, our analysis and application confirm that it does have a number of advantages over non-agent approaches
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