5,687 research outputs found
Greedy Randomized Adaptive Search and Variable Neighbourhood Search for the minimum labelling spanning tree problem
This paper studies heuristics for the minimum labelling spanning tree (MLST) problem. The purpose is to find a spanning tree using edges that are as similar as possible. Given an undirected labelled connected graph, the minimum labelling spanning tree problem seeks a spanning tree whose edges have the smallest number of distinct labels. This problem has been shown to be NP-hard. A Greedy Randomized Adaptive Search Procedure (GRASP) and a Variable Neighbourhood Search (VNS) are proposed in this paper. They are compared with other algorithms recommended in the literature: the Modified Genetic Algorithm and the Pilot Method. Nonparametric statistical tests show that the heuristics based on GRASP and VNS outperform the other algorithms tested. Furthermore, a comparison with the results provided by an exact approach shows that we may quickly obtain optimal or near-optimal solutions with the proposed heuristics
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Heuristics based on greedy randomized adaptive search and variable neighbourhood search for the minimum labelling spanning tree problem
This paper studies heuristics for the minimum labelling spanning tree (MLST) problem. The purpose is to find a spanning tree using edges that are as similar as possible. Given an undirected labelled connected graph, the minimum labelling spanning tree problem seeks a spanning tree whose edges have the smallest number of distinct labels. This problem has been shown to be NP-complete. A Greedy Randomized Adaptive Search Procedure (GRASP) and different versions of Variable Neighbourhood Search (VNS) are proposed. They are compared with other algorithms recommended in the literature: the Modified Genetic Algorithm and the Pilot Method. Nonparametric statistical tests show that the heuristics based on GRASP and VNS outperform the other algorithms tested. Furthermore, a comparison with the results provided by an exact approach shows that we may quickly obtain optimal or near-optimal solutions with the proposed heuristics
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Solving the minimum labelling spanning tree problem using hybrid local search
Given a connected, undirected graph whose edges are labelled (or coloured), the minimum
labelling spanning tree (MLST) problem seeks a spanning tree whose edges have the smallest
number of distinct labels (or colours). In recent work, the MLST problem has been shown
to be NP-hard and some effective heuristics (Modified Genetic Algorithm (MGA) and Pilot
Method (PILOT)) have been proposed and analyzed. A hybrid local search method, that we
call Group-Swap Variable Neighbourhood Search (GS-VNS), is proposed in this paper. It is
obtained by combining two classic metaheuristics: Variable Neighbourhood Search (VNS) and
Simulated Annealing (SA). Computational experiments show that GS-VNS outperforms MGA
and PILOT. Furthermore, a comparison with the results provided by an exact approach shows
that we may quickly obtain optimal or near-optimal solutions with the proposed heuristic
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Variable neighbourhood search for the minimum labelling Steiner tree problem
We present a study on heuristic solution approaches to the minimum labelling Steiner tree problem, an NP-hard graph problem related to the minimum labelling spanning tree problem. Given an undirected labelled connected graph, the aim is to find a spanning tree covering a given subset of nodes of the graph, whose edges have the smallest number of distinct labels. Such a model may be used to represent many real world problems in telecommunications and multimodal transportation networks. Several metaheuristics are proposed and evaluated. The approaches are compared to the widely adopted Pilot Method and it is shown that the Variable Neighbourhood Search that we propose is the most effective metaheuristic for the problem, obtaining high quality solutions in short computational running time
Variable neighbourhood search for the minimum labelling Steiner tree problem
We present a study on heuristic solution approaches to the minimum labelling Steiner
tree problem, an NP-hard graph problem related to the minimum labelling spanning tree
problem. Given an undirected labelled connected graph, the aim is to find a spanning
tree covering a given subset of nodes of the graph, whose edges have the smallest number
of distinct labels. Such a model may be used to represent many real world problems in
telecommunications and multimodal transportation networks. Several metaheuristics are
proposed and evaluated. The approaches are compared to the widely adopted Pilot Method
and it is shown that the Variable Neighbourhood Search metaheuristic is the most effective
approach to the problem, obtaining high quality solutions in short computational running
times
Discrete Particle Swarm Optimization for the minimum labelling Steiner tree problem
Particle Swarm Optimization is an evolutionary method inspired by the
social behaviour of individuals inside swarms in nature. Solutions of the problem are
modelled as members of the swarm which fly in the solution space. The evolution is
obtained from the continuous movement of the particles that constitute the swarm
submitted to the effect of the inertia and the attraction of the members who lead the
swarm. This work focuses on a recent Discrete Particle Swarm Optimization for combinatorial optimization, called Jumping Particle Swarm Optimization. Its effectiveness is
illustrated on the minimum labelling Steiner tree problem: given an undirected labelled
connected graph, the aim is to find a spanning tree covering a given subset of nodes,
whose edges have the smallest number of distinct labels
A rigorous analysis of the cavity equations for the minimum spanning tree
We analyze a new general representation for the Minimum Weight Steiner Tree
(MST) problem which translates the topological connectivity constraint into a
set of local conditions which can be analyzed by the so called cavity equations
techniques. For the limit case of the Spanning tree we prove that the fixed
point of the algorithm arising from the cavity equations leads to the global
optimum.Comment: 5 pages, 1 figur
Low Cost Quality of Service Multicast Routing in High Speed Networks
Many of the services envisaged for high speed networks, such as B-ISDN/ATM, will support real-time applications with large numbers of users. Examples of these types of application range from those used by closed groups, such as private video meetings or conferences, where all participants must be known to the sender, to applications used by open groups, such as video lectures, where partcipants need not be known by the sender. These types of application will require high volumes of network resources in addition to the real-time delay constraints on data delivery. For these reasons, several multicast routing heuristics have been proposed to support both interactive and distribution multimedia services, in high speed networks. The objective of such heuristics is to minimise the multicast tree cost while maintaining a real-time bound on delay. Previous evaluation work has compared the relative average performance of some of these heuristics and concludes that they are generally efficient, although some perform better for small multicast groups and others perform better for larger groups. Firstly, we present a detailed analysis and evaluation of some of these heuristics which illustrates that in some situations their average performance is reversed; a heuristic that in general produces efficient solutions for small multicasts may sometimes produce a more efficient solution for a particular large multicast, in a specific network. Also, in a limited number of cases using Dijkstra's algorithm produces the best result. We conclude that the efficiency of a heuristic solution depends on the topology of both the network and the multicast, and that it is difficult to predict. Because of this unpredictability we propose the integration of two heuristics with Dijkstra's shortest path tree algorithm to produce a hybrid that consistently generates efficient multicast solutions for all possible multicast groups in any network. These heuristics are based on Dijkstra's algorithm which maintains acceptable time complexity for the hybrid, and they rarely produce inefficient solutions for the same network/multicast. The resulting performance attained is generally good and in the rare worst cases is that of the shortest path tree. The performance of our hybrid is supported by our evaluation results. Secondly, we examine the stability of multicast trees where multicast group membership is dynamic. We conclude that, in general, the more efficient the solution of a heuristic is, the less stable the multicast tree will be as multicast group membership changes. For this reason, while the hybrid solution we propose might be suitable for use with closed user group multicasts, which are likely to be stable, we need a different approach for open user group multicasting, where group membership may be highly volatile. We propose an extension to an existing heuristic that ensures multicast tree stability where multicast group membership is dynamic. Although this extension decreases the efficiency of the heuristics solutions, its performance is significantly better than that of the worst case, a shortest path tree. Finally, we consider how we might apply the hybrid and the extended heuristic in current and future multicast routing protocols for the Internet and for ATM Networks.
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