7 research outputs found

    Implementing the "Wiki Way" in a course in higher education

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    Self-organised collaborative wiki work is reality in today’s businesses and students have to be prepared for the resulting requirements. Therefore, the aim of our paper is to demonstrate and to evaluate a way to practice self-organised and loosely coordinated wiki work in higher education. We simulate a common enterprise 2.0 collaboration situation to convey competences in a graduate-level classroom and identify challenges in this context following action research principles. We conclude with a series of insights that help higher education teachers to overcome organisational barriers and provide technical requirements for wiki software engineering

    Analysing eCollaboration: Prioritisation of Monitoring Criteria for Learning Analytics in the Virtual Classroom

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    Purpose – This paper is part of an extensive action research project on learning analytics and focuses on the analysis criteria in Virtual Collaborative Learning (VCL) settings. We analyse how the efficiency of virtual learning facilitation can be increased by (semi-) automated learning analytics. Monitoring items are the starting point that enable the learning facilitator to identify learning problems and deduce adequate actions of intervention. However, the sophisticated media-based learning environment does not allow monitoring of vast amounts of items and appreciate the learning processes simultaneously. Design/methodology/approach – This paper fulfils the sub-goal of selecting and prioritising monitoring items for e-collaboration. The procedure is split into two Research Questions (RQ). A specification of the monitoring items will be compiled by a comparison and a consolidation of the already existing monitoring sheets. Therefore, we interviewed the responsible docents on differences and similarities. Additionally, we coded each monitoring item inductively due to their monitoring objective. As a result, we reduced the monitoring sheets to 40 final monitoring items (RQ1). In order to prioritise them, the learning facilitators scored the relevance and the complexity of the collection and assessment of data using a questionnaire. The analysis focused on differences in understanding of relevance and complexity. Further, we identified the highest scored monitoring items as well as scores with leverage potential. Afterwards we prioritised the items based on the applied analysis (RQ2). Originality/value – While previous studies on learning analytics were mostly driven by the educational data mining field and as a consequence had a technological focus. This paper is based on an existing pedagogical concept of VCL and therefore prioritises monitoring items to be implemented as selected learning analytics. Hence, it is guaranteed that the analysis is related directly to the learning content. Practical implications – This research paper achieved two outcomes: Firstly, a courseindependent standardised monitoring sheet. Thus, the reduction of the monitoring items should simplify and objectify the observation and clarify the performance review. Secondly, an insight into the relevance of each monitoring item had been delivered to the facilitators and provides significance on the quality of e-collaboration. Furthermore, the complexity score shows the necessary effort for data collection and assessment while the combination of relevance and complexity scores leads to the prioritisation of the needs of (semi-) automated learning analytics to support the learning facilitation

    Wikis in higher education

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    For many years universities communicated generic graduate attributes (e.g. global citizenship) their students have acquired after studying. Graduate attributes are skills and competencies that are relevant for both employability and other aspects of life (Barrie, 2004). Over the past years and due to the Bologna Process, the focus on competencies has also found its way into universities' curricula. As a consequence, curricula were adapted in order to convey students both in-depth knowledge of a particular area as well as generic competences (Bologna Working Group on Qualifications Framework, 2005, Appendix 8). For example, students with a Master's degree should be able to “communicate their conclusions, and the knowledge and rationale underpinning these, to specialist and non-specialist audiences clearly and unambiguously” (p. 196). This shift has been supported by the demand of the labour market for students that have achieved social and personal competencies, in addition to in-depth knowledge (Heidenreich, 2011). On course level, this placed emphasis on collaborative learning, which had led to “greater autonomy for the learner, but also to greater emphasis on active learning, with creation, communication and participation” (Downes, 2005). The shift to collaborative learning has been supported by existing learning theories and models (Brown et al., 1989; Lave and Wenger, 1991; Vygotsky, 1978), which could explain the educational advantages. For example, collaborative learning has proved to promote critical thinking and communications skills (Johnson and Johnson, 1994; Laal and Ghodsi, 2012). As Haythornthwaite (2006) advocates: “collaborative learning holds the promise of active construction of knowledge, enhanced problem articulation, and benefits exploring and sharing information and knowledge gained from peer-to-peer communication” (p. 10). The term collaboration defies clear definition (Dillenbourg, 1999). In this article, cooperation is seen as the division of labour in tasks, which allows group members to work independently, whereas collaboration needs continuous synchronisation and coordination of labour (Dillenbourg et al., 1996; Haythornthwaite, 2006). Therefore, cooperation allows students to subdivide task assignments, work relatively independent, and to piece the results together to one final product. In contrast, collaboration is seen as a synchronous and coordinated effort of all students to accomplish their task assignment resulting in a final product where “no single hand is visible” (Haythornthwaite, 2006, p. 12). Due to the debate about digital natives (Prensky, 2001) and “students' heavy use of technology” in private life (Luo, 2010, p. 32), teachers have started to explore possible applications of modern technology in teaching and learning. Especially wikis have become popular and gained reasonable attention in higher education. Wikis have been used to support collaborative learning (e.g. Cress and Kimmerle, 2008), collaborative writing (e.g. Naismith et al., 2011), and student engagement (e.g. Neumann and Hood, 2009). A wiki is a “freely expandable collection of interlinked Web ‘pages’, a hypertext system for storing and modifying information - a database, where each page is easily editable by any user” (Leuf and Cunningham, 2001, p. 14; italics in original). Thereby, wikis enable the collaborative construction of knowledge (Alexander, 2006). With the intention to take advantage of the benefits connected with collaborative learning, this doctoral thesis focuses on the facilitation of collaboration in wikis to leverage collaborative learning. The doctoral thesis was founded on a constructivist understanding of reality. The research is associated with three different research areas: adoption of IT, computer-supported collaborative learning, and learning analytics. After reviewing existing literature, three focal points were identified that correspond to the research gaps in these research areas: factors influencing students' use of wikis, assessment of collaborative learning, and monitoring of collaboration. The aims of this doctoral thesis were (1) to investigate students' intentions to adopt and barriers to use wikis in higher education, (2) to develop and evaluate a method for assessing computer-supported collaborative learning, and (3) to map educational objectives onto learning-related data in order to establish indicators for collaboration. Based on the research aims, four studies were carried out. Each study raised unique research questions that has been addressed by different methods. Thereby, this doctoral thesis presents findings covering the complete process of the use of wikis to support collaboration and thus provides a holistic view on the use of wikis in higher education.:Introduction Theoretical foundation Research areas and focal points Research aims and questions Methods Findings Conclusions References Essay 1: Factors influencing wiki collaboration in higher education Essay 2: Students' intentions to use wikis in higher education Essay 3: Facilitating collaboration in wikis Essay 4: Using fsQCA to identify indicators for wiki collaboratio

    Knowledge Communities in Online Education and (Visual) Knowledge Management: 19. Workshop GeNeMe‘16 as part of IFKAD 2016: Proceedings of 19th Conference GeNeMe

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    Communities in New Media started in 1998 as a workshop series at TU Dresden, and since then has annually dealt with online communities at the interface between several disciplines such as education and economics, computer science, social and communication sciences, and more. (See Köhler, Kahnwald & Schoop, 2015). The workshop is traditionally a forum for interdisciplinary dialogue between science and business and serves to share experiences and knowledge among participants from different disciplines, organisations, and institutions. In addition to the core themes of knowledge management and communities (in the chapters of the same name), the main focus of the conference is also on the support of knowledge and learning processes in the field of (media-assisted) higher education. This is complemented by an informational perspective when it comes to more functional and methodological approaches - use cases, workflows, and automation in knowledge management. In addition, systems and approaches for feedback, exchange, and ideas are presented. With the focus of knowledge media design and visual research as well as creative processes, this time there is also a highlight on visual aspects of knowledge management and mediation. For IFKAD 2016, three GeNeMe tracks were accepted which focus on the interface of knowledge communities and knowledge management as well as knowledge media design in science, business, or education. In this conference volume you will find detailed information about these three tracks: -- Knowledge Communities I: Knowledge Management -- Knowledge Communities II: Online Education -- Visual Knowledge Management [From the Preface.]:Preface IX Vorwort XIII Knowledge Communities I: Knowledge Management 1 Process Learning Environments 1 Two Steps to IT Transparency: A Practitioner’s Approach for a Knowledge Based Analysis of Existing IT Landscapes in SME 13 Social Media and Sustainable Communication. Rethinking the Role of Research and Innovation Networks 26 Consolidating eLearning in a Higher Education Institution: An Organisational Issue integrating Didactics, Technology, and People by the Means of an eLearning Strategy 39 How to treat the troll? An empirical analysis of counterproductive online behavior, personality traits and organizational behavior 51 Knowledge Communities II: Online Education 64 Sifa-Portfolio – a Continuing Education Concept for Specialists on Industrial Safety Combining Formal and Informal Learning 64 Analysing eCollaboration: Prioritisation of Monitoring Criteria for Learning Analytics in the Virtual Classroom 78 Gamifying Higher Education. Beyond Badges, Points and Leaderboards 93 Virtual International Learning Experience in Formal Higher Education – A Case Study from Jordan 105 Migration to the Flipped Classroom – Applying a Scalable Flipped Classroom Arrangement 117 MOOC@TU9 – Common MOOC Strategy of the Alliance of Nine Leading German Institutes of Technology 131 A Survey on Knowledge Management in Universities in the QS Rankings: E-learning and MOOCs 144 Visual Knowledge Media 157 Generating implications for design in practice: How different stimuli are retrieved and transformed to generate ideas 157 Behind the data – preservation of the knowledge in CH Visualisations 170 Building a Wiki resource on digital 3D reconstruction related knowledge assets 184 Visual media as a tool to acquire soft skills — cross-disciplinary teaching-learning project SUFUvet 196 Graphing Meeting Records - An Approach to Visualize Information in a Multi Meeting Context 209 HistStadt4D – A four dimensional access to history 221 Ideagrams: A digital tool for observing ideation processes 234 Adress- und Autorenverzeichnis 251Gemeinschaften in Neuen Medien hat 1998 als Workshop-Reihe an der TU Dresden begonnen und seither jĂ€hrlich das Thema Online-Communities an der Schnittstelle mehrerer Disziplinen wie Informatik, Bildungs- und Wirtschaftswissenschaften, Informatik sowie Sozial-und Kommunikationswissenschaft u.a.m. thematisiert (vgl. Köhler, Kahnwald & Schoop, 2015). Der Workshop ist traditionell ein Forum fĂŒr den interdisziplinĂ€ren Dialog zwischen Wissenschaft und Wirtschaft und dient dazu, Erfahrungen und Wissen unter den Teilnehmern aus verschiedenen Disziplinen, Organisationen und Institutionen zu teilen. Die inhaltlichen Schwerpunkte der Konferenz widmen sich neben den Kernthemen Wissensmanagement und Communities (in den gleichnamigen Kapiteln) auch der UnterstĂŒtzung von Wissens- und Lernprozessen im Bereich der (mediengestĂŒtzten) Hochschullehre. ErgĂ€nzt wird diese eher organisationswissenschaftliche durch eine informatorische Perspektive, wenn es um stĂ€rker funktionale bzw. auch methodische AnsĂ€tze geht – Use Cases, Workflows und Automatisierung im Wissensmanagement. DarĂŒber hinaus werden Systeme und AnsĂ€tze fĂŒr Feedback, Austausch und Ideenfindung vorgestellt. Mit den Schwerpunkten der Wissensmediengestaltung und visuellen Forschungs- sowie Kreativprozessen wird diesmal auch ein Schlaglicht auf visuelle Aspekte von Wissensmanagement und -vermittlung geworfen. FĂŒr die IFKAD 2016 wurden drei GeNeMe-Tracks angenommen, die sich auf das Interface von Wissensgemeinschaften und Wissensmanagement sowie die Wissensmediengestaltung in Wissenschaft, Wirtschaft oder Bildung konzentrieren. Im vorliegenden Tagungsband finden Sie detaillierte Informationen zu diesen drei Tracks: -- Knowledge Communities I: Knowledge Management -- Knowledge Communities II: Online Education -- Visual Knowledge Management [Aus dem Vorwort.]:Preface IX Vorwort XIII Knowledge Communities I: Knowledge Management 1 Process Learning Environments 1 Two Steps to IT Transparency: A Practitioner’s Approach for a Knowledge Based Analysis of Existing IT Landscapes in SME 13 Social Media and Sustainable Communication. Rethinking the Role of Research and Innovation Networks 26 Consolidating eLearning in a Higher Education Institution: An Organisational Issue integrating Didactics, Technology, and People by the Means of an eLearning Strategy 39 How to treat the troll? An empirical analysis of counterproductive online behavior, personality traits and organizational behavior 51 Knowledge Communities II: Online Education 64 Sifa-Portfolio – a Continuing Education Concept for Specialists on Industrial Safety Combining Formal and Informal Learning 64 Analysing eCollaboration: Prioritisation of Monitoring Criteria for Learning Analytics in the Virtual Classroom 78 Gamifying Higher Education. Beyond Badges, Points and Leaderboards 93 Virtual International Learning Experience in Formal Higher Education – A Case Study from Jordan 105 Migration to the Flipped Classroom – Applying a Scalable Flipped Classroom Arrangement 117 MOOC@TU9 – Common MOOC Strategy of the Alliance of Nine Leading German Institutes of Technology 131 A Survey on Knowledge Management in Universities in the QS Rankings: E-learning and MOOCs 144 Visual Knowledge Media 157 Generating implications for design in practice: How different stimuli are retrieved and transformed to generate ideas 157 Behind the data – preservation of the knowledge in CH Visualisations 170 Building a Wiki resource on digital 3D reconstruction related knowledge assets 184 Visual media as a tool to acquire soft skills — cross-disciplinary teaching-learning project SUFUvet 196 Graphing Meeting Records - An Approach to Visualize Information in a Multi Meeting Context 209 HistStadt4D – A four dimensional access to history 221 Ideagrams: A digital tool for observing ideation processes 234 Adress- und Autorenverzeichnis 25

    Offene Wissensteilung von Wissenschaftlern mittels Social Software

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    Die Dissertation untersucht, welche individuellen Einflussfaktoren Wissenschaftler zur Wissensteilung mittels Social Software motivieren. Dazu werden universitĂ€re Wissenschaftler, ihre Stakeholder und typische Karrierewege sowie die Bereiche Open Science und Open Educational Resources beleuchtet. Im Anschluss wird die Anwendbarkeit existierender Theorien der Technologieakzeptanz und der Wissensteilung (insbesondere in virtuellen Communities) auf die Wissensteilung von Wissenschaftlern mittels Social Software untersucht. Darauf aufbauend werden potentielle Einflussfaktoren identifiziert und ein spezifisches ErklĂ€rungsmodell abgeleitet. Dieses wird mittels Online-Umfragen empirisch ĂŒberprĂŒft und verfeinert

    Implementing the "Wiki Way" in a course in higher education

    Get PDF
    Self-organised collaborative wiki work is reality in today’s businesses and students have to be prepared for the resulting requirements. Therefore, the aim of our paper is to demonstrate and to evaluate a way to practice self-organised and loosely coordinated wiki work in higher education. We simulate a common enterprise 2.0 collaboration situation to convey competences in a graduate-level classroom and identify challenges in this context following action research principles. We conclude with a series of insights that help higher education teachers to overcome organisational barriers and provide technical requirements for wiki software engineering

    Implementing the "Wiki Way" in a course in higher education

    No full text
    Self-organised collaborative wiki work is reality in today’s businesses and students have to be prepared for the resulting requirements. Therefore, the aim of our paper is to demonstrate and to evaluate a way to practice self-organised and loosely coordinated wiki work in higher education. We simulate a common enterprise 2.0 collaboration situation to convey competences in a graduate-level classroom and identify challenges in this context following action research principles. We conclude with a series of insights that help higher education teachers to overcome organisational barriers and provide technical requirements for wiki software engineering
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