1,504 research outputs found

    MPEG-4 tools and applications: an overview

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    In this paper we present an overview of the software tools currently available for the creation and display of MPEG-4 content. We first describe tools for encoding raw video into MPEG-4 compliant bitstreams. We then describe how this content may be used to create a complete MPEG-4 scene containing both graphical and interactive elements in addition to the more usual video and audio elements. Clearly, MPEG-4 content cannot be viewed without appropriate decoders and players and these are addressed in the third section of this paper. Finally, we demonstrate how these tools may be combined together to create MPEG-4 applications by presenting the details of two sample applications we have developed

    Building self-optimized communication systems based on applicative cross-layer information

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    This article proposes the Implicit Packet Meta Header(IPMH) as a standard method to compute and represent common QoS properties of the Application Data Units (ADU) of multimedia streams using legacy and proprietary streams’ headers (e.g. Real-time Transport Protocol headers). The use of IPMH by mechanisms located at different layers of the communication architecture will allow implementing fine per-packet selfoptimization of communication services regarding the actual application requirements. A case study showing how IPMH is used by error control mechanisms in the context of wireless networks is presented in order to demonstrate the feasibility and advantages of this approach

    Video streaming across wide area networks. Research on technologies for content distribution

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    This research aims to focus on several aspects of video streaming: compression algorithms, broadcasting daemons, encoding technologies, patenting and licensing issues, secure authentication measures and archiving. A range of possibilities is to be examined to individuate a viable technology which will be the underlying framework for Wide Area Net- work (WAN) access to the Video Art Collection of Montevideo. Main requirements are quality of the video playback, standardization and predictable longevity of the compression algorithm adopted. Other parameters we‘ll take into account in our exploration of digital video streaming technologies are: efficiency, costs, compatibility, integration with adopted technologies, independence and freedom to adapt the tools to our needs. Being the field of research a rapidly evolving ground, this research has to be referred as the current status of technology in year 2006. At the time of writing some promising technologies are still in development and, once they achieved maturity, they might slightly affect our results

    Vannotea: A collaborative video indexing, annotation and discussion system for broadband networks

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    A number of research groups and software companies have developed digital annotation tools for textual documents, web pages, images, audio and video resources. By annotations we mean subjective comments, notes, explanations or external remarks that can be attached to a document or a selected part of a document without actually modifying the document. When a user retrieves a document, they can also download the annotations attached to it from an annotation server to view their peer’s opinions and perspectives on the particular document or to add, edit or update their own annotations. The ability to do this collaboratively and in real time during group discussions is of great interest to the educational, medical, scientific, cultural, defense and media communities. But it is extremely challenging technically and demands significant bandwidth, particularly for video documents. In this paper we describe a unique prototype application developed over the Australian GrangeNet broadband research network, which combines videoconferencing over access grid nodes with collaborative, real-time sharing of an application which enables the indexing, browsing, annotation and discussion of video content between multiple groups at remote locations

    Platforms for handling and development of audiovisual data

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    Estågio realizado na MOG Solutions e orientado por Vítor TeixeiraTese de mestrado integrado. Engenharia Informåtca e Computação. Faculdade de Engenharia. Universidade do Porto. 200

    From OPIMA to MPEG IPMP-X: A standard's history across R&D projects

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    This paper describes the work performed by a number of companies and universities who have been working as a consortium under the umbrella of the European Union Framework Programme 5 (FP5), Information Society Technologies (IST) research program, in order to provide a set of Digital Rights Management (DRM) technologies and architectures, aiming at helping to reduce the copyright circumvention risks, that have been threatening the music and film industries in their transition from the “analogue” to “digital” age. The paper starts by addressing some of the earlier standardization efforts in the DRM arena, namely, Open Platform Initiative for Multimedia Access (OPIMA). One of the described FP5 IST projects, Open Components for Controlled Access to Multimedia Material (OCCAMM), has developed the OPIMA vision. The paper addresses also the Motion Pictures Expert Group—MPEG DRM work, starting from the MPEG Intellectual Propriety Management and Protection—IPMP “Hooks”, towards the MPEG IPMP Extensions, which has originated the first DRM-related standard (MPEG-4 Part 13, called IPMP Extensions or IPMP-X) ever released by ISO up to the present days.2 The paper clarifies how the FP5 IST project MPEG Open Security for Embedded Systems (MOSES), has extended the OPIMA interfaces and architecture to achieve compliance with the MPEG IPMP-X standard, and how it has contributed to the achievement of “consensus” and to the specification, implementation (Reference Software) and validation (Conformance Testing) of the MPEG IPMP-X standard.info:eu-repo/semantics/acceptedVersio

    Digital television applications

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    Studying development of interactive services for digital television is a leading edge area of work as there is minimal research or precedent to guide their design. Published research is limited and therefore this thesis aims at establishing a set of computing methods using Java and XML technology for future set-top box interactive services. The main issues include middleware architecture, a Java user interface for digital television, content representation and return channel communications. The middleware architecture used was made up of an Application Manager, Application Programming Interface (API), a Java Virtual Machine, etc., which were arranged in a layered model to ensure the interoperability. The application manager was designed to control the lifecycle of Xlets; manage set-top box resources and remote control keys and to adapt the graphical device environment. The architecture of both application manager and Xlet forms the basic framework for running multiple interactive services simultaneously in future set-top box designs. User interface development is more complex for this type of platform (when compared to that for a desktop computer) as many constraints are set on the look and feel (e.g., TV-like and limited buttons). Various aspects of Java user interfaces were studied and my research in this area focused on creating a remote control event model and lightweight drawing components using the Java Abstract Window Toolkit (AWT) and Java Media Framework (JMF) together with Extensible Markup Language (XML). Applications were designed aimed at studying the data structure and efficiency of the XML language to define interactive content. Content parsing was designed as a lightweight software module based around two parsers (i.e., SAX parsing and DOM parsing). The still content (i.e., text, images, and graphics) and dynamic content (i.e., hyperlinked text, animations, and forms) can then be modeled and processed efficiently. This thesis also studies interactivity methods using Java APIs via a return channel. Various communication models are also discussed that meet the interactivity requirements for different interactive services. They include URL, Socket, Datagram, and SOAP models which applications can choose to use in order to establish a connection with the service or broadcaster in order to transfer data. This thesis is presented in two parts: The first section gives a general summary of the research and acts as a complement to the second section, which contains a series of related publications.reviewe
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