25 research outputs found
Implementing Push-Pull Efficiently in GraphBLAS
We factor Beamer's push-pull, also known as direction-optimized
breadth-first-search (DOBFS) into 3 separable optimizations, and analyze them
for generalizability, asymptotic speedup, and contribution to overall speedup.
We demonstrate that masking is critical for high performance and can be
generalized to all graph algorithms where the sparsity pattern of the output is
known a priori. We show that these graph algorithm optimizations, which
together constitute DOBFS, can be neatly and separably described using linear
algebra and can be expressed in the GraphBLAS linear-algebra-based framework.
We provide experimental evidence that with these optimizations, a DOBFS
expressed in a linear-algebra-based graph framework attains competitive
performance with state-of-the-art graph frameworks on the GPU and on a
multi-threaded CPU, achieving 101 GTEPS on a Scale 22 RMAT graph.Comment: 11 pages, 7 figures, International Conference on Parallel Processing
(ICPP) 201
GraphBLAST: A High-Performance Linear Algebra-based Graph Framework on the GPU
High-performance implementations of graph algorithms are challenging to
implement on new parallel hardware such as GPUs because of three challenges:
(1) the difficulty of coming up with graph building blocks, (2) load imbalance
on parallel hardware, and (3) graph problems having low arithmetic intensity.
To address some of these challenges, GraphBLAS is an innovative, on-going
effort by the graph analytics community to propose building blocks based on
sparse linear algebra, which will allow graph algorithms to be expressed in a
performant, succinct, composable and portable manner. In this paper, we examine
the performance challenges of a linear-algebra-based approach to building graph
frameworks and describe new design principles for overcoming these bottlenecks.
Among the new design principles is exploiting input sparsity, which allows
users to write graph algorithms without specifying push and pull direction.
Exploiting output sparsity allows users to tell the backend which values of the
output in a single vectorized computation they do not want computed.
Load-balancing is an important feature for balancing work amongst parallel
workers. We describe the important load-balancing features for handling graphs
with different characteristics. The design principles described in this paper
have been implemented in "GraphBLAST", the first high-performance linear
algebra-based graph framework on NVIDIA GPUs that is open-source. The results
show that on a single GPU, GraphBLAST has on average at least an order of
magnitude speedup over previous GraphBLAS implementations SuiteSparse and GBTL,
comparable performance to the fastest GPU hardwired primitives and
shared-memory graph frameworks Ligra and Gunrock, and better performance than
any other GPU graph framework, while offering a simpler and more concise
programming model.Comment: 50 pages, 14 figures, 14 table
LAGraph: Linear algebra, network analysis libraries, and the study of graph algorithms
Graph algorithms can be expressed in terms of linear algebra. GraphBLAS is a library of low-level building blocks for such algorithms that targets algorithm developers. LAGraph builds on top of the GraphBLAS to target users of graph algorithms with high-level algorithms common in network analysis. In this paper, we describe the first release of the LAGraph library, the design decisions behind the library, and performance using the GAP benchmark suite. LAGraph, however, is much more than a library. It is also a project to document and analyze the full range of algorithms enabled by the GraphBLAS. To that end, we have developed a compact and intuitive notation for describing these algorithms. In this paper, we present that notation with examples from the GAP benchmark suite
LAGraph: Linear algebra, network analysis libraries, and the study of graph algorithms
Graph algorithms can be expressed in terms of linear algebra. GraphBLAS is a library of low-level building blocks for such algorithms that targets algorithm developers. LAGraph builds on top of the GraphBLAS to target users of graph algorithms with high-level algorithms common in network analysis. In this paper, we describe the first release of the LAGraph library, the design decisions behind the library, and performance using the GAP benchmark suite. LAGraph, however, is much more than a library. It is also a project to document and analyze the full range of algorithms enabled by the GraphBLAS. To that end, we have developed a compact and intuitive notation for describing these algorithms. In this paper, we present that notation with examples from the GAP benchmark suite
Gunrock: GPU Graph Analytics
For large-scale graph analytics on the GPU, the irregularity of data access
and control flow, and the complexity of programming GPUs, have presented two
significant challenges to developing a programmable high-performance graph
library. "Gunrock", our graph-processing system designed specifically for the
GPU, uses a high-level, bulk-synchronous, data-centric abstraction focused on
operations on a vertex or edge frontier. Gunrock achieves a balance between
performance and expressiveness by coupling high performance GPU computing
primitives and optimization strategies with a high-level programming model that
allows programmers to quickly develop new graph primitives with small code size
and minimal GPU programming knowledge. We characterize the performance of
various optimization strategies and evaluate Gunrock's overall performance on
different GPU architectures on a wide range of graph primitives that span from
traversal-based algorithms and ranking algorithms, to triangle counting and
bipartite-graph-based algorithms. The results show that on a single GPU,
Gunrock has on average at least an order of magnitude speedup over Boost and
PowerGraph, comparable performance to the fastest GPU hardwired primitives and
CPU shared-memory graph libraries such as Ligra and Galois, and better
performance than any other GPU high-level graph library.Comment: 52 pages, invited paper to ACM Transactions on Parallel Computing
(TOPC), an extended version of PPoPP'16 paper "Gunrock: A High-Performance
Graph Processing Library on the GPU