4 research outputs found

    A Sublinear Local Access Implementation for the Chinese Restaurant Process

    Get PDF

    Generative Models of Huge Objects

    Get PDF
    This work initiates the systematic study of explicit distributions that are indistinguishable from a single exponential-size combinatorial object. In this we extend the work of Goldreich, Goldwasser and Nussboim (SICOMP 2010) that focused on the implementation of huge objects that are indistinguishable from the uniform distribution, satisfying some global properties (which they coined truthfulness). Indistinguishability from a single object is motivated by the study of generative models in learning theory and regularity lemmas in graph theory. Problems that are well understood in the setting of pseudorandomness present significant challenges and at times are impossible when considering generative models of huge objects. We demonstrate the versatility of this study by providing a learning algorithm for huge indistinguishable objects in several natural settings including: dense functions and graphs with a truthfulness requirement on the number of ones in the function or edges in the graphs, and a version of the weak regularity lemma for sparse graphs that satisfy some global properties. These and other results generalize basic pseudorandom objects as well as notions introduced in algorithmic fairness. The results rely on notions and techniques from a variety of areas including learning theory, complexity theory, cryptography, and game theory

    Local Access to Random Walks

    Get PDF
    For a graph G on n vertices, naively sampling the position of a random walk of at time t requires work ?(t). We desire local access algorithms supporting position_G(t) queries, which return the position of a random walk from some fixed start vertex s at time t, where the joint distribution of returned positions is 1/poly(n) close to those of a uniformly random walk in ?? distance. We first give an algorithm for local access to random walks on a given undirected d-regular graph with O?(1/(1-?)?n) runtime per query, where ? is the second-largest eigenvalue of the random walk matrix of the graph in absolute value. Since random d-regular graphs G(n,d) are expanders with high probability, this gives an O?(?n) algorithm for a graph drawn from G(n,d) whp, which improves on the naive method for small numbers of queries. We then prove that no algorithm with subconstant error given probe access to an input d-regular graph can have runtime better than ?(?n/log(n)) per query in expectation when the input graph is drawn from G(n,d), obtaining a nearly matching lower bound. We further show an ?(n^{1/4}) runtime per query lower bound even with an oblivious adversary (i.e. when the query sequence is fixed in advance). We then show that for families of graphs with additional group theoretic structure, dramatically better results can be achieved. We give local access to walks on small-degree abelian Cayley graphs, including cycles and hypercubes, with runtime polylog(n) per query. This also allows for efficient local access to walks on polylog degree expanders. We show that our techniques apply to graphs with high degree by extending or results to graphs constructed using the tensor product (giving fast local access to walks on degree n^? graphs for any ? ? (0,1]) and Cartesian product

    Local Access to Huge Random Objects Through Partial Sampling

    Get PDF
    © Amartya Shankha Biswas, Ronitt Rubinfeld, and Anak Yodpinyanee. Consider an algorithm performing a computation on a huge random object (for example a random graph or a “long” random walk). Is it necessary to generate the entire object prior to the computation, or is it possible to provide query access to the object and sample it incrementally “on-the-fly” (as requested by the algorithm)? Such an implementation should emulate the random object by answering queries in a manner consistent with an instance of the random object sampled from the true distribution (or close to it). This paradigm is useful when the algorithm is sub-linear and thus, sampling the entire object up front would ruin its efficiency. Our first set of results focus on undirected graphs with independent edge probabilities, i.e. each edge is chosen as an independent Bernoulli random variable. We provide a general implementation for this model under certain assumptions. Then, we use this to obtain the first efficient local implementations for the Erdös-Rényi G(n, p) model for all values of p, and the Stochastic Block model. As in previous local-access implementations for random graphs, we support Vertex-Pair and Next-Neighbor queries. In addition, we introduce a new Random-Neighbor query. Next, we give the first local-access implementation for All-Neighbors queries in the (sparse and directed) Kleinberg’s Small-World model. Our implementations require no pre-processing time, and answer each query using O(poly(log n)) time, random bits, and additional space. Next, we show how to implement random Catalan objects, specifically focusing on Dyck paths (balanced random walks on the integer line that are always non-negative). Here, we support Height queries to find the location of the walk, and First-Return queries to find the time when the walk returns to a specified location. This in turn can be used to implement Next-Neighbor queries on random rooted ordered trees, and Matching-Bracket queries on random well bracketed expressions (the Dyck language). Finally, we introduce two features to define a new model that: (1) allows multiple independent (and even simultaneous) instantiations of the same implementation, to be consistent with each other without the need for communication, (2) allows us to generate a richer class of random objects that do not have a succinct description. Specifically, we study uniformly random valid q-colorings of an input graph G with maximum degree ∆. This is in contrast to prior work in the area, where the relevant random objects are defined as a distribution with O(1) parameters (for example, n and p in the G(n, p) model). The distribution over valid colorings is instead specified via a “huge” input (the underlying graph G), that is far too large to be read by a sub-linear time algorithm. Instead, our implementation accesses G through local neighborhood probes, and is able to answer queries to the color of any given vertex in sub-linear time for q ≥ 9∆, in a manner that is consistent with a specific random valid coloring of G. Furthermore, the implementation is memory-less, and can maintain consistency with non-communicating copies of itself
    corecore