58,316 research outputs found
Accelerating Monte Carlo simulations with an NVIDIA® graphics processor
Modern graphics cards, commonly used in desktop computers, have evolved beyond a simple interface between processor and display to incorporate sophisticated calculation engines that can be applied to general purpose computing. The Monte Carlo algorithm for modelling photon transport in turbid media has been implemented on an NVIDIA® 8800gt graphics card using the CUDA toolkit. The Monte Carlo method relies on following the trajectory of millions of photons through the sample, often taking hours or days to complete. The graphics-processor implementation, processing roughly 110 million scattering events per second, was found to run more than 70 times faster than a similar, single-threaded implementation on a 2.67 GHz desktop computer
SKIRT: hybrid parallelization of radiative transfer simulations
We describe the design, implementation and performance of the new hybrid
parallelization scheme in our Monte Carlo radiative transfer code SKIRT, which
has been used extensively for modeling the continuum radiation of dusty
astrophysical systems including late-type galaxies and dusty tori. The hybrid
scheme combines distributed memory parallelization, using the standard Message
Passing Interface (MPI) to communicate between processes, and shared memory
parallelization, providing multiple execution threads within each process to
avoid duplication of data structures. The synchronization between multiple
threads is accomplished through atomic operations without high-level locking
(also called lock-free programming). This improves the scaling behavior of the
code and substantially simplifies the implementation of the hybrid scheme. The
result is an extremely flexible solution that adjusts to the number of
available nodes, processors and memory, and consequently performs well on a
wide variety of computing architectures.Comment: 21 pages, 20 figure
Supporting simulation in industry through the application of grid computing
An increased need for collaborative research, together with continuing advances in communication technology and computer hardware, has facilitated the development of distributed systems that can provide users access to geographically dispersed computing resources that are administered in multiple computer domains. The term grid computing, or grids, is popularly used to refer to such distributed systems. Simulation is characterized by the need to run multiple sets of computationally intensive experiments. Large scale scientific simulations have traditionally been the primary benefactor of grid computing. The application of this technology to simulation in industry has, however, been negligible. This research investigates how grid technology can be effectively exploited by users to model simulations in industry. It introduces our desktop grid, WinGrid, and presents a case study conducted at a leading European investment bank. Results indicate that grid computing does indeed hold promise for simulation in industry
JANUS: an FPGA-based System for High Performance Scientific Computing
This paper describes JANUS, a modular massively parallel and reconfigurable
FPGA-based computing system. Each JANUS module has a computational core and a
host. The computational core is a 4x4 array of FPGA-based processing elements
with nearest-neighbor data links. Processors are also directly connected to an
I/O node attached to the JANUS host, a conventional PC. JANUS is tailored for,
but not limited to, the requirements of a class of hard scientific applications
characterized by regular code structure, unconventional data manipulation
instructions and not too large data-base size. We discuss the architecture of
this configurable machine, and focus on its use on Monte Carlo simulations of
statistical mechanics. On this class of application JANUS achieves impressive
performances: in some cases one JANUS processing element outperfoms high-end
PCs by a factor ~ 1000. We also discuss the role of JANUS on other classes of
scientific applications.Comment: 11 pages, 6 figures. Improved version, largely rewritten, submitted
to Computing in Science & Engineerin
MOLNs: A cloud platform for interactive, reproducible and scalable spatial stochastic computational experiments in systems biology using PyURDME
Computational experiments using spatial stochastic simulations have led to
important new biological insights, but they require specialized tools, a
complex software stack, as well as large and scalable compute and data analysis
resources due to the large computational cost associated with Monte Carlo
computational workflows. The complexity of setting up and managing a
large-scale distributed computation environment to support productive and
reproducible modeling can be prohibitive for practitioners in systems biology.
This results in a barrier to the adoption of spatial stochastic simulation
tools, effectively limiting the type of biological questions addressed by
quantitative modeling. In this paper, we present PyURDME, a new, user-friendly
spatial modeling and simulation package, and MOLNs, a cloud computing appliance
for distributed simulation of stochastic reaction-diffusion models. MOLNs is
based on IPython and provides an interactive programming platform for
development of sharable and reproducible distributed parallel computational
experiments
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