884 research outputs found

    Spatial movement pattern recognition in soccer based on relative player movements

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    Knowledge of spatial movement patterns in soccer occurring on a regular basis can give a soccer coach, analyst or reporter insights in the playing style or tactics of a group of players or team. Furthermore, it can support a coach to better prepare for a soccer match by analysing (trained) movement patterns of both his own as well as opponent players. We explore the use of the Qualitative Trajectory Calculus (QTC), a spatiotemporal qualitative calculus describing the relative movement between objects, for spatial movement pattern recognition of players movements in soccer. The proposed method allows for the recognition of spatial movement patterns that occur on different parts of the field and/or at different spatial scales. Furthermore, the Levenshtein distance metric supports the recognition of similar movements that occur at different speeds and enables the comparison of movements that have different temporal lengths. We first present the basics of the calculus, and subsequently illustrate its applicability with a real soccer case. To that end, we present a situation where a user chooses the movements of two players during 20 seconds of a real soccer match of a 2016-2017 professional soccer competition as a reference fragment. Following a pattern matching procedure, we describe all other fragments with QTC and calculate their distance with the QTC representation of the reference fragment. The top-k most similar fragments of the same match are presented and validated by means of a duo-trio test. The analyses show the potential of QTC for spatial movement pattern recognition in soccer

    Internet Protocol (IP) Over Link-16

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    The purpose of Link- 16 is to exchange real-time tactical data among units of the United States and allied forces. Primary Link- 16 functions include exchange of friendly unit position and status data, fl%the dissemination of tactical surveillance track data, and the control/management of air, surface, and subsurface engagements. Because Link- 16 will play an integral role in fl% network-centric Joint Battlespace Infosphere (JBI), the performance of Internet Protocol version six (IPv6) and IP Security (IPSec) over Link-16 needs to be determined. Using OPNET modeling software to simulate a Link- 16 network, the investigation of this research revealed that the overhead from IPv6 and IPSec does not significantly affect end-to-end delay and effective throughput of the Link- 16 network. As long as the encryption and authentication protocols are preprocessed, these protocols add minimal amounts of latency overhead to the Link- 16 network. However, as the offered load is extended beyond the 90% level, the overhead from the IPSec extensions begins to have more of a negative effect on the End-to-End delay and throughput. Therefore, as the offered load increases beyond the 90% level, it begins to have a significant impact act on the performance of the Link- 16 network

    Communication Architecture For Distributed Interactive Simulation (CADIS): Rationale Document Draft

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    Report is concerned with the necessary communication system protocol data unit standards which must be accepted and adopted for supporting distributed interactive simulation

    Communication Architecture For Distributed Interactive Simulation (CADIS): Rationale Document Draft

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    Report on necessary communication system protocol data unit standards which must be accepted and adopted for supporting distributed interactive simulation

    Extensible Modeling and Simulation Framework (XMSF) Opportunities for Web-Based Modeling and Simulation

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    Technical Opportunities Workshop Whitepaper, 14 June 2002Purpose: As the Department of Defense (DoD) is engaged in both warfighting and institutional transformation for the new millennium, DoD Modeling & Simulation (M&S) also needs to identify and adopt transformational technologies which provide direct tactical relevance to warfighters. Because the only software systems that composably scale to worldwide scope utilize the World Wide Web, it is evident that an extensible Web-based framework shows great promise to scale up the capabilities of M&S systems to meet the needs of training, analysis, acquisition, and the operational warfighter. By embracing commercial web technologies as a shared-communications platform and a ubiquitous-delivery framework, DoD M&S can fully leverage mainstream practices for enterprise-wide software development

    End-to-End Resilience Mechanisms for Network Transport Protocols

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    The universal reliance on and hence the need for resilience in network communications has been well established. Current transport protocols are designed to provide fixed mechanisms for error remediation (if any), using techniques such as ARQ, and offer little or no adaptability to underlying network conditions, or to different sets of application requirements. The ubiquitous TCP transport protocol makes too many assumptions about underlying layers to provide resilient end-to-end service in all network scenarios, especially those which include significant heterogeneity. Additionally the properties of reliability, performability, availability, dependability, and survivability are not explicitly addressed in the design, so there is no support for resilience. This dissertation presents considerations which must be taken in designing new resilience mechanisms for future transport protocols to meet service requirements in the face of various attacks and challenges. The primary mechanisms addressed include diverse end-to-end paths, and multi-mode operation for changing network conditions

    Layer-based coding, smoothing, and scheduling of low-bit-rate video for teleconferencing over tactical ATM networks

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    This work investigates issues related to distribution of low bit rate video within the context of a teleconferencing application deployed over a tactical ATM network. The main objective is to develop mechanisms that support transmission of low bit rate video streams as a series of scalable layers that progressively improve quality. The hierarchical nature of the layered video stream is actively exploited along the transmission path from the sender to the recipients to facilitate transmission. A new layered coder design tailored to video teleconferencing in the tactical environment is proposed. Macroblocks selected due to scene motion are layered via subband decomposition using the fast Haar transform. A generalized layering scheme groups the subbands to form an arbitrary number of layers. As a layering scheme suitable for low motion video is unsuitable for static slides, the coder adapts the layering scheme to the video content. A suboptimal rate control mechanism that reduces the kappa dimensional rate distortion problem resulting from the use of multiple quantizers tailored to each layer to a 1 dimensional problem by creating a single rate distortion curve for the coder in terms of a suboptimal set of kappa dimensional quantizer vectors is investigated. Rate control is thus simplified into a table lookup of a codebook containing the suboptimal quantizer vectors. The rate controller is ideal for real time video and limits fluctuations in the bit stream with no corresponding visible fluctuations in perceptual quality. A traffic smoother prior to network entry is developed to increase queuing and scheduler efficiency. Three levels of smoothing are studied: frame, layer, and cell interarrival. Frame level smoothing occurs via rate control at the application. Interleaving and cell interarrival smoothing are accomplished using a leaky bucket mechanism inserted prior to the adaptation layer or within the adaptation layerhttp://www.archive.org/details/layerbasedcoding00parkLieutenant Commander, United States NavyApproved for public release; distribution is unlimited
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