12,123 research outputs found

    Visualizing Magnitude and Direction in Flow Fields

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    In weather visualizations, it is common to see vector data represented by glyphs placed on grids. The glyphs either do not encode magnitude in readable steps, or have designs that interfere with the data. The grids form strong but irrelevant patterns. Directional, quantitative glyphs bent along streamlines are more effective for visualizing flow patterns. With the goal of improving the perception of flow patterns in weather forecasts, we designed and evaluated two variations on a glyph commonly used to encode wind speed and direction in weather visualizations. We tested the ability of subjects to determine wind direction and speed: the results show the new designs are superior to the traditional. In a second study we designed and evaluated new methods for representing modeled wave data using similar streamline-based designs. We asked subjects to rate the marine weather visualizations: the results revealed a preference for some of the new designs

    Visualizing 2D Flows with Animated Arrow Plots

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    Flow fields are often represented by a set of static arrows to illustrate scientific vulgarization, documentary film, meteorology, etc. This simple schematic representation lets an observer intuitively interpret the main properties of a flow: its orientation and velocity magnitude. We propose to generate dynamic versions of such representations for 2D unsteady flow fields. Our algorithm smoothly animates arrows along the flow while controlling their density in the domain over time. Several strategies have been combined to lower the unavoidable popping artifacts arising when arrows appear and disappear and to achieve visually pleasing animations. Disturbing arrow rotations in low velocity regions are also handled by continuously morphing arrow glyphs to semi-transparent discs. To substantiate our method, we provide results for synthetic and real velocity field datasets

    Microfluidic multipoles: theory and applications

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    Microfluidic multipoles (MFMs) have been realized experimentally and hold promise for "open-space" biological and chemical surface processing. Whereas convective flow can readily be predicted using hydraulic-electrical analogies, the design of advanced MFMs is constrained by the lack of simple, accurate models to predict mass transport within them. In this work, we introduce the first exact solutions to mass transport in multipolar microfluidics based on the iterative conformal mapping of 2D advection-diffusion around a simple edge into dipoles and multipolar geometries, revealing a rich landscape of transport modes. The models were validated experimentally with a library of 3D printed MFM devices and found in excellent agreement. Following a theory-guided design approach, we further ideated and fabricated two new classes of spatiotemporally reconfigurable MFM devices that are used for processing surfaces with time-varying reagent streams, and to realize a multistep automated immunoassay. Overall, the results set the foundations for exploring, developing, and applying open-space MFMs.Comment: 16 pages, 5 figure

    Similarity Measures for Enhancing Interactive Streamline Seeding

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    Streamline seeding rakes are widely used in vector field visualization. We present new approaches for calculating similarity between integral curves (streamlines and pathlines). While others have used similarity distance measures, the computational expense involved with existing techniques is relatively high due to the vast number of euclidean distance tests, restricting interactivity and their use for streamline seeding rakes. We introduce the novel idea of computing streamline signatures based on a set of curve-based attributes. A signature produces a compact representation for describing a streamline. Similarity comparisons are performed by using a popular statistical measure on the derived signatures. We demonstrate that this novel scheme, including a hierarchical variant, produces good clustering results and is computed over two orders of magnitude faster than previous methods. Similarity-based clustering enables filtering of the streamlines to provide a nonuniform seeding distribution along the seeding object. We show that this method preserves the overall flow behavior while using only a small subset of the original streamline set. We apply focus + context rendering using the clusters which allows for faster and easier analysis in cases of high visual complexity and occlusion. The method provides a high level of interactivity and allows the user to easily fine tune the clustering results at runtime while avoiding any time-consuming recomputation. Our method maintains interactive rates even when hundreds of streamlines are used

    Oriented tensor reconstruction: tracing neural pathways from diffusion tensor MRI

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    In this paper we develop a new technique for tracing anatomical fibers from 3D tensor fields. The technique extracts salient tensor features using a local regularization technique that allows the algorithm to cross noisy regions and bridge gaps in the data. We applied the method to human brain DT-MRI data and recovered identifiable anatomical structures that correspond to the white matter brain-fiber pathways. The images in this paper are derived from a dataset having 121x88x60 resolution. We were able to recover fibers with less than the voxel size resolution by applying the regularization technique, i.e., using a priori assumptions about fiber smoothness. The regularization procedure is done through a moving least squares filter directly incorporated in the tracing algorithm

    Two-dimensional unsteady flow visualization by animating evenly-spaced streamlets

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    Flow visualization has been widely used to display and discover patterns and features in vector fields. Common applications include the representation of ocean currents and weather model data. In this thesis, a flexible method for animating vector fields is developed, based on a generalization of a Poisson disc sampling method. The algorithm has two stages; in the first streamlets are drawn into an image buffer, larger than their intended size. Before they are drawn they are tested to see if they impact on already drawn areas; if they do, they are rejected. In the second stage the ones that pass the test are drawn normal size. The concept of a 3D streamlet object, which groups consecutive time step streamlets as a primitive rendering object, is introduced as part of a method for animating streamlets so that they have minimal overlap and show frame-to-frame coherence providing visual continuity when animating time varying vector fields. Acceptance schemes that allow for occasional overlap between streamlets are explored and found to improve both the speed and the overall quality. Both model data and real weather data are used to evaluate the method. The results show that the method produces good results and is flexible, allows for variable size and density of streamlets, and produces good results
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