56,654 research outputs found

    A generalisation of the deformation variety

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    Given an ideal triangulation of a connected 3-manifold with non-empty boundary consisting of a disjoint union of tori, a point of the deformation variety is an assignment of complex numbers to the dihedral angles of the tetrahedra subject to Thurston's gluing equations. From this, one can recover a representation of the fundamental group of the manifold into the isometries of 3-dimensional hyperbolic space. However, the deformation variety depends crucially on the triangulation: there may be entire components of the representation variety which can be obtained from the deformation variety with one triangulation but not another. We introduce a generalisation of the deformation variety, which again consists of assignments of complex variables to certain dihedral angles subject to polynomial equations, but together with some extra combinatorial data concerning degenerate tetrahedra. This "extended deformation variety" deals with many situations that the deformation variety cannot. In particular we show that for any ideal triangulation of a small orientable 3-manifold with a single torus boundary component, we can recover all of the irreducible non-dihedral representations from the associated extended deformation variety. More generally, we give an algorithm to produce a triangulation of a given orientable 3-manifold with torus boundary components for which the same result holds. As an application, we show that this extended deformation variety detects all factors of the PSL(2,C) A-polynomial associated to the components consisting of the representations it recovers.Comment: 47 pages, 26 figures. Rewrote introduction and added motivation section based on referee's comments. Rewrote the section on retriangulation, and added new result on small manifolds with a single cus

    SurfelMeshing: Online Surfel-Based Mesh Reconstruction

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    We address the problem of mesh reconstruction from live RGB-D video, assuming a calibrated camera and poses provided externally (e.g., by a SLAM system). In contrast to most existing approaches, we do not fuse depth measurements in a volume but in a dense surfel cloud. We asynchronously (re)triangulate the smoothed surfels to reconstruct a surface mesh. This novel approach enables to maintain a dense surface representation of the scene during SLAM which can quickly adapt to loop closures. This is possible by deforming the surfel cloud and asynchronously remeshing the surface where necessary. The surfel-based representation also naturally supports strongly varying scan resolution. In particular, it reconstructs colors at the input camera's resolution. Moreover, in contrast to many volumetric approaches, ours can reconstruct thin objects since objects do not need to enclose a volume. We demonstrate our approach in a number of experiments, showing that it produces reconstructions that are competitive with the state-of-the-art, and we discuss its advantages and limitations. The algorithm (excluding loop closure functionality) is available as open source at https://github.com/puzzlepaint/surfelmeshing .Comment: Version accepted to IEEE Transactions on Pattern Analysis and Machine Intelligenc

    Dense point sets have sparse Delaunay triangulations

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    The spread of a finite set of points is the ratio between the longest and shortest pairwise distances. We prove that the Delaunay triangulation of any set of n points in R^3 with spread D has complexity O(D^3). This bound is tight in the worst case for all D = O(sqrt{n}). In particular, the Delaunay triangulation of any dense point set has linear complexity. We also generalize this upper bound to regular triangulations of k-ply systems of balls, unions of several dense point sets, and uniform samples of smooth surfaces. On the other hand, for any n and D=O(n), we construct a regular triangulation of complexity Omega(nD) whose n vertices have spread D.Comment: 31 pages, 11 figures. Full version of SODA 2002 paper. Also available at http://www.cs.uiuc.edu/~jeffe/pubs/screw.htm

    Computing trisections of 4-manifolds

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    Algorithms that decompose a manifold into simple pieces reveal the geometric and topological structure of the manifold, showing how complicated structures are constructed from simple building blocks. This note describes a way to algorithmically construct a trisection, which describes a 44-dimensional manifold as a union of three 44-dimensional handlebodies. The complexity of the 44-manifold is captured in a collection of curves on a surface, which guide the gluing of the handelbodies. The algorithm begins with a description of a manifold as a union of pentachora, or 44-dimensional simplices. It transforms this description into a trisection. This results in the first explicit complexity bounds for the trisection genus of a 44-manifold in terms of the number of pentachora (44-simplices) in a triangulation.Comment: 15 pages, 9 figure

    Obtaining Self-similar Scalings in Focusing Flows

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    The surface structure of converging thin fluid films displays self-similar behavior, as was shown in the work by Diez et al [Q. Appl. Math 210, 155, 1990]. Extracting the related similarity scaling exponents from either numerical or experimental data is non-trivial. Here we provide two such methods. We apply them to experimental and numerical data on converging fluid films driven by both surface tension and gravitational forcing. In the limit of pure gravitational driving, we recover Diez' semi-analytic result, but our methods also allow us to explore the entire regime of mixed capillary and gravitational driving, up to entirely surface tension driven flows. We find scaling forms of smoothly varying exponents up to surprisingly small Bond numbers. Our experimental results are in reasonable agreement with our numerical simulations, which confirm theoretically obtained relations between the scaling exponents.Comment: 11 pages, 11 figures, accepted for Phys Rev

    Holography in the EPRL Model

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    In this research announcement, we propose a new interpretation of the EPR quantization of the BC model using a functor we call the time functor, which is the first example of a CLa-ren functor. Under the hypothesis that the universe is in the Kodama state, we construct a holographic version of the model. Generalisations to other CLa-ren functors and connections to model category theory are considered.Comment: research announcement. Latex fil
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