607 research outputs found
Image-based rendering and synthesis
Multiview imaging (MVI) is currently the focus of some research as it has a wide range of applications and opens up research in other topics and applications, including virtual view synthesis for three-dimensional (3D) television (3DTV) and entertainment. However, a large amount of storage is needed by multiview systems and are difficult to construct. The concept behind allowing 3D scenes and objects to be visualized in a realistic way without full 3D model reconstruction is image-based rendering (IBR). Using images as the primary substrate, IBR has many potential applications including for video games, virtual travel and others. The technique creates new views of scenes which are reconstructed from a collection of densely sampled images or videos. The IBR concept has different classification such as knowing 3D models and the lighting conditions and be rendered using conventional graphic techniques. Another is lightfield or lumigraph rendering which depends on dense sampling with no or very little geometry for rendering without recovering the exact 3D-models.published_or_final_versio
3D-TV Production from Conventional Cameras for Sports Broadcast
3DTV production of live sports events presents a challenging problem involving conflicting requirements of main- taining broadcast stereo picture quality with practical problems in developing robust systems for cost effective deployment. In this paper we propose an alternative approach to stereo production in sports events using the conventional monocular broadcast cameras for 3D reconstruction of the event and subsequent stereo rendering. This approach has the potential advantage over stereo camera rigs of recovering full scene depth, allowing inter-ocular distance and convergence to be adapted according to the requirements of the target display and enabling stereo coverage from both existing and ‘virtual’ camera positions without additional cameras. A prototype system is presented with results of sports TV production trials for rendering of stereo and free-viewpoint video sequences of soccer and rugby
Recommended from our members
Defocus Video Matting
Video matting is the process of pulling a high-quality alpha matte and foreground from a video sequence. Current techniques require either a known background (e.g., a blue screen) or extensive user interaction (e.g., to specify known foreground and background elements). The matting problem is generally under-constrained, since not enough information has been collected at capture time. We propose a novel, fully autonomous method for pulling a matte using multiple synchronized video streams that share a point of view but differ in their plane of focus. The solution is obtained by directly minimizing the error in filter-based image formation equations, which are over-constrained by our rich data stream. Our system solves the fully dynamic video matting problem without user assistance: both the foreground and background may be high frequency and have dynamic content, the foreground may resemble the background, and the scene is lit by natural (as opposed to polarized or collimated) illumination.Engineering and Applied Science
A multi-camera approach to image-based rendering and 3-D/Multiview display of ancient chinese artifacts
published_or_final_versio
Image-based rendering of ancient Chinese artifacts for multi-view displays - a multi-camera approach
Image-based rendering (IBR) is an emerging and promising technology for photo-realistic rendering of scenes and objects from a collection of densely sampled images and videos. This paper proposes an image-based approach to the rendering and multi-view display of ancient Chinese artifacts for cultural heritage preservation. A multiple-camera circular array was constructed to record images of the artifacts. Novel techniques for segmenting and rendering new views of the artifacts from the sampled images are developed. The multiple views so synthesized enable the ancient artifacts to be displayed in modern multi-view displays and conventional stereo systems. Several collections from the University Museum and Art Gallery at the University of Hong Kong are captured and excellent rendering results are obtained. ©2010 IEEE.published_or_final_versionThe 2010 IEEE International Symposium on Circuits and Systems (ISCAS), Paris, France, 30 May-2 June 2010. In IEEE International Symposium on Circuits and Systems Proceedings, 2010, p. 3252-325
An object-based approach to image/video-based synthesis and processing for 3-D and multiview televisions
This paper proposes an object-based approach to a class of dynamic image-based representations called "plenoptic videos," where the plenoptic video sequences are segmented into image-based rendering (IBR) objects each with its image sequence, depth map, and other relevant information such as shape and alpha information. This allows desirable functionalities such as scalability of contents, error resilience, and interactivity with individual IBR objects to be supported. Moreover, the rendering quality in scenes with large depth variations can also be improved considerably. A portable capturing system consisting of two linear camera arrays was developed to verify the proposed approach. An important step in the object-based approach is to segment the objects in video streams into layers or IBR objects. To reduce the time for segmenting plenoptic videos under the semiautomatic technique, a new object tracking method based on the level-set method is proposed. Due to possible segmentation errors around object boundaries, natural matting with Bayesian approach is also incorporated into our system. Furthermore, extensions of conventional image processing algorithms to these IBR objects are studied and illustrated with examples. Experimental results are given to illustrate the efficiency of the tracking, matting, rendering, and processing algorithms under the proposed object-based framework. © 2009 IEEE.published_or_final_versio
- …