27,762 research outputs found

    A Generative Model of Natural Texture Surrogates

    Full text link
    Natural images can be viewed as patchworks of different textures, where the local image statistics is roughly stationary within a small neighborhood but otherwise varies from region to region. In order to model this variability, we first applied the parametric texture algorithm of Portilla and Simoncelli to image patches of 64X64 pixels in a large database of natural images such that each image patch is then described by 655 texture parameters which specify certain statistics, such as variances and covariances of wavelet coefficients or coefficient magnitudes within that patch. To model the statistics of these texture parameters, we then developed suitable nonlinear transformations of the parameters that allowed us to fit their joint statistics with a multivariate Gaussian distribution. We find that the first 200 principal components contain more than 99% of the variance and are sufficient to generate textures that are perceptually extremely close to those generated with all 655 components. We demonstrate the usefulness of the model in several ways: (1) We sample ensembles of texture patches that can be directly compared to samples of patches from the natural image database and can to a high degree reproduce their perceptual appearance. (2) We further developed an image compression algorithm which generates surprisingly accurate images at bit rates as low as 0.14 bits/pixel. Finally, (3) We demonstrate how our approach can be used for an efficient and objective evaluation of samples generated with probabilistic models of natural images.Comment: 34 pages, 9 figure

    A Multiscale Pyramid Transform for Graph Signals

    Get PDF
    Multiscale transforms designed to process analog and discrete-time signals and images cannot be directly applied to analyze high-dimensional data residing on the vertices of a weighted graph, as they do not capture the intrinsic geometric structure of the underlying graph data domain. In this paper, we adapt the Laplacian pyramid transform for signals on Euclidean domains so that it can be used to analyze high-dimensional data residing on the vertices of a weighted graph. Our approach is to study existing methods and develop new methods for the four fundamental operations of graph downsampling, graph reduction, and filtering and interpolation of signals on graphs. Equipped with appropriate notions of these operations, we leverage the basic multiscale constructs and intuitions from classical signal processing to generate a transform that yields both a multiresolution of graphs and an associated multiresolution of a graph signal on the underlying sequence of graphs.Comment: 16 pages, 13 figure

    A statistical reduced-reference method for color image quality assessment

    Full text link
    Although color is a fundamental feature of human visual perception, it has been largely unexplored in the reduced-reference (RR) image quality assessment (IQA) schemes. In this paper, we propose a natural scene statistic (NSS) method, which efficiently uses this information. It is based on the statistical deviation between the steerable pyramid coefficients of the reference color image and the degraded one. We propose and analyze the multivariate generalized Gaussian distribution (MGGD) to model the underlying statistics. In order to quantify the degradation, we develop and evaluate two measures based respectively on the Geodesic distance between two MGGDs and on the closed-form of the Kullback Leibler divergence. We performed an extensive evaluation of both metrics in various color spaces (RGB, HSV, CIELAB and YCrCb) using the TID 2008 benchmark and the FRTV Phase I validation process. Experimental results demonstrate the effectiveness of the proposed framework to achieve a good consistency with human visual perception. Furthermore, the best configuration is obtained with CIELAB color space associated to KLD deviation measure
    corecore