10,619 research outputs found
Event-based Vision: A Survey
Event cameras are bio-inspired sensors that differ from conventional frame
cameras: Instead of capturing images at a fixed rate, they asynchronously
measure per-pixel brightness changes, and output a stream of events that encode
the time, location and sign of the brightness changes. Event cameras offer
attractive properties compared to traditional cameras: high temporal resolution
(in the order of microseconds), very high dynamic range (140 dB vs. 60 dB), low
power consumption, and high pixel bandwidth (on the order of kHz) resulting in
reduced motion blur. Hence, event cameras have a large potential for robotics
and computer vision in challenging scenarios for traditional cameras, such as
low-latency, high speed, and high dynamic range. However, novel methods are
required to process the unconventional output of these sensors in order to
unlock their potential. This paper provides a comprehensive overview of the
emerging field of event-based vision, with a focus on the applications and the
algorithms developed to unlock the outstanding properties of event cameras. We
present event cameras from their working principle, the actual sensors that are
available and the tasks that they have been used for, from low-level vision
(feature detection and tracking, optic flow, etc.) to high-level vision
(reconstruction, segmentation, recognition). We also discuss the techniques
developed to process events, including learning-based techniques, as well as
specialized processors for these novel sensors, such as spiking neural
networks. Additionally, we highlight the challenges that remain to be tackled
and the opportunities that lie ahead in the search for a more efficient,
bio-inspired way for machines to perceive and interact with the world
GLOBAL CHANGE REACTIVE BACKGROUND SUBTRACTION
Background subtraction is the technique of segmenting moving foreground objects from stationary or dynamic background scenes. Background subtraction is a critical step in many computer vision applications including video surveillance, tracking, gesture recognition etc. This thesis addresses the challenges associated with the background subtraction systems due to the sudden illumination changes happening in an indoor environment. Most of the existing techniques adapt to gradual illumination changes, but fail to cope with the sudden illumination changes. Here, we introduce a Global change reactive background subtraction to model these changes as a regression function of spatial image coordinates. The regression model is learned from highly probable background regions and the background model is compensated for the illumination changes by the model parameters estimated. Experiments were performed in the indoor environment to show the effectiveness of our approach in modeling the sudden illumination changes by a higher order regression polynomial. The results of non-linear SVM regression were also presented to show the robustness of our regression model
Modelling of content-aware indicators for effective determination of shot boundaries in compressed MPEG videos
In this paper, a content-aware approach is proposed to design multiple test conditions for shot cut detection, which are organized into a multiple phase decision tree for abrupt cut detection and a finite state machine for dissolve detection. In comparison with existing approaches, our algorithm is characterized with two categories of content difference indicators and testing. While the first category indicates the content changes that are directly used for shot cut detection, the second category indicates the contexts under which the content change occurs. As a result, indications of frame differences are tested with context awareness to make the detection of shot cuts adaptive to both content and context changes. Evaluations announced by TRECVID 2007 indicate that our proposed algorithm achieved comparable performance to those using machine learning approaches, yet using a simpler feature set and straightforward design strategies. This has validated the effectiveness of modelling of content-aware indicators for decision making, which also provides a good alternative to conventional approaches in this topic
Real-time detection and tracking of multiple objects with partial decoding in H.264/AVC bitstream domain
In this paper, we show that we can apply probabilistic spatiotemporal
macroblock filtering (PSMF) and partial decoding processes to effectively
detect and track multiple objects in real time in H.264|AVC bitstreams with
stationary background. Our contribution is that our method cannot only show
fast processing time but also handle multiple moving objects that are
articulated, changing in size or internally have monotonous color, even though
they contain a chaotic set of non-homogeneous motion vectors inside. In
addition, our partial decoding process for H.264|AVC bitstreams enables to
improve the accuracy of object trajectories and overcome long occlusion by
using extracted color information.Comment: SPIE Real-Time Image and Video Processing Conference 200
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Tracking a table tennis ball for umpiring purposes using a multi-agent system
Tracking a table tennis ball for umpiring purposes is a challenging task as, in real-match scenarios, the ball travels fast and can become occluded or merged with other background objects. This paper presents the design of a multi-view based tracking system that can overcome the challenges of tracking a ball in real match sequences. The system has been tested on a complete table tennis rally and the results are very promising. The system is able to continuously track the ball with only marginal variations in detection. Furthermore, the initialization of the multi-camera system means it is both a portable and cost-effective solution for umpiring purposes
Calipso: Physics-based Image and Video Editing through CAD Model Proxies
We present Calipso, an interactive method for editing images and videos in a
physically-coherent manner. Our main idea is to realize physics-based
manipulations by running a full physics simulation on proxy geometries given by
non-rigidly aligned CAD models. Running these simulations allows us to apply
new, unseen forces to move or deform selected objects, change physical
parameters such as mass or elasticity, or even add entire new objects that
interact with the rest of the underlying scene. In Calipso, the user makes
edits directly in 3D; these edits are processed by the simulation and then
transfered to the target 2D content using shape-to-image correspondences in a
photo-realistic rendering process. To align the CAD models, we introduce an
efficient CAD-to-image alignment procedure that jointly minimizes for rigid and
non-rigid alignment while preserving the high-level structure of the input
shape. Moreover, the user can choose to exploit image flow to estimate scene
motion, producing coherent physical behavior with ambient dynamics. We
demonstrate Calipso's physics-based editing on a wide range of examples
producing myriad physical behavior while preserving geometric and visual
consistency.Comment: 11 page
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