4 research outputs found

    Analysis of Visualisation and Interaction Tools Authors

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    This document provides an in-depth analysis of visualization and interaction tools employed in the context of Virtual Museum. This analysis is required to identify and design the tools and the different components that will be part of the Common Implementation Framework (CIF). The CIF will be the base of the web-based services and tools to support the development of Virtual Museums with particular attention to online Virtual Museum.The main goal is to provide to the stakeholders and developers an useful platform to support and help them in the development of their projects, despite the nature of the project itself. The design of the Common Implementation Framework (CIF) is based on an analysis of the typical workflow ofthe V-MUST partners and their perceived limitations of current technologies. This document is based also on the results of the V-MUST technical questionnaire (presented in the Deliverable 4.1). Based on these two source of information, we have selected some important tools (mainly visualization tools) and services and we elaborate some first guidelines and ideas for the design and development of the CIF, that shall provide a technological foundation for the V-MUST Platform, together with the V-MUST repository/repositories and the additional services defined in the WP4. Two state of the art reports, one about user interface design and another one about visualization technologies have been also provided in this document

    Formally-based tools and techniques for human-computer dialogues

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    With ever cheaper and more powerful technology. the proliferation of computer systems, and higher expectations of their users, the user interface is now seen as a crucial part of any interactive system. As the designers and users of interactive software have found, though, it can be both difficult and costly to create good interactive software. It is therefore appropriate to look at ways of "engineering" the interface as well as the application. which we choose to do by using the software engineering techniques of specification and prototyping. Formally specifying the user interface allows the designer to reason about its properties in the light of the many guidelines on the subject. Early availability of prototypes of the user interface allows the designer to experiment with alternative options and to elicit feedback from potential users. This thesis presents tools and techniques (collectively called SPI for specifying and prototyping the dialogues between an interactive system and its users. They are based on a formal specification and rapid prototyping method and notation called me too. and were originally designed as an extension to me too. They have also been implemented under UNIX*. thus enabling a transition from the formal specification to its implementation. *UNIX is a trademark of AT&T Bell Laboratorie

    Integrating Human Factors with Structured Analysis and Design Methods

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    Current human factors input to system development is effected through methods, tools and guidelines. Although the input prompts the consideration of human factors concerns during system design, reports have highlighted inadequacies with respect to the scope, granularity, format and timing of the contributions, e.g. Smith, 1986; Chapanis and Burdurka, 1990; Sutcliffe, 1989; etc. The thesis argues that such problems are obviated if design needs of both Software Engineering and Human Factors are appropriately represented within an overall system design cycle. Intersecting concerns may then be identified for explicit accommodation by the design agenda. To derive an overall design cycle, current conceptions for the individual disciplines should be examined. Since these conceptions are expressed at a lower level as methods, an overall design cycle may be instantiated more specifically by integrating compatible methods from the two disciplines. Methodological integration is desirable as design inter-dependencies and roles may be defined explicitly. More effective inter-disciplinary communication may also accrue from the use of a common set of notations. Methodological integration is facilitated if the design scope, process and notation of individual methods are well defined. Such characteristics are found in a class of Software Engineering methods commonly referred to as structured analysis and design methods. Unfortunately, the same are not currently to be found for human factors since its methods are generally unstructured and focus only on later design stages. 1 Thus, a pre-requisite for integration is the derivation of a reasonably complete and structured human factors method. Since well developed Software Engineering methods already exist, it would be appropriate (for the purposes of methodological integration) to structure human factors methods around specific structured analysis and design methods. The undertaking is exemplified by the present research for the Jackson System Development method. In other words, the scope of the thesis comprises the derivation, test and integration of a structured human factors method with the Jackson System Development method. In conclusion, the research contributes to the Human Factors discipline in two respects. Firstly, it informs the research community on how similar work with other structured analysis and design methods may be set up. Secondly, it offers designers an extended Jackson System Development method that facilitates the incorporation of human factors during system development
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