39,891 research outputs found
Coordinated Robot Navigation via Hierarchical Clustering
We introduce the use of hierarchical clustering for relaxed, deterministic
coordination and control of multiple robots. Traditionally an unsupervised
learning method, hierarchical clustering offers a formalism for identifying and
representing spatially cohesive and segregated robot groups at different
resolutions by relating the continuous space of configurations to the
combinatorial space of trees. We formalize and exploit this relation,
developing computationally effective reactive algorithms for navigating through
the combinatorial space in concert with geometric realizations for a particular
choice of hierarchical clustering method. These constructions yield
computationally effective vector field planners for both hierarchically
invariant as well as transitional navigation in the configuration space. We
apply these methods to the centralized coordination and control of
perfectly sensed and actuated Euclidean spheres in a -dimensional ambient
space (for arbitrary and ). Given a desired configuration supporting a
desired hierarchy, we construct a hybrid controller which is quadratic in
and algebraic in and prove that its execution brings all but a measure zero
set of initial configurations to the desired goal with the guarantee of no
collisions along the way.Comment: 29 pages, 13 figures, 8 tables, extended version of a paper in
preparation for submission to a journa
Value Iteration Networks on Multiple Levels of Abstraction
Learning-based methods are promising to plan robot motion without performing
extensive search, which is needed by many non-learning approaches. Recently,
Value Iteration Networks (VINs) received much interest since---in contrast to
standard CNN-based architectures---they learn goal-directed behaviors which
generalize well to unseen domains. However, VINs are restricted to small and
low-dimensional domains, limiting their applicability to real-world planning
problems.
To address this issue, we propose to extend VINs to representations with
multiple levels of abstraction. While the vicinity of the robot is represented
in sufficient detail, the representation gets spatially coarser with increasing
distance from the robot. The information loss caused by the decreasing
resolution is compensated by increasing the number of features representing a
cell. We show that our approach is capable of solving significantly larger 2D
grid world planning tasks than the original VIN implementation. In contrast to
a multiresolution coarse-to-fine VIN implementation which does not employ
additional descriptive features, our approach is capable of solving challenging
environments, which demonstrates that the proposed method learns to encode
useful information in the additional features. As an application for solving
real-world planning tasks, we successfully employ our method to plan
omnidirectional driving for a search-and-rescue robot in cluttered terrain
Prospects of a mathematical theory of human behavior in complex man-machine systems tasks
A hierarchy of human activities is derived by analyzing automobile driving in general terms. A structural description leads to a block diagram and a time-sharing computer analogy. The range of applicability of existing mathematical models is considered with respect to the hierarchy of human activities in actual complex tasks. Other mathematical tools so far not often applied to man machine systems are also discussed. The mathematical descriptions at least briefly considered here include utility, estimation, control, queueing, and fuzzy set theory as well as artificial intelligence techniques. Some thoughts are given as to how these methods might be integrated and how further work might be pursued
SHOP2: An HTN Planning System
The SHOP2 planning system received one of the awards for distinguished
performance in the 2002 International Planning Competition. This paper
describes the features of SHOP2 which enabled it to excel in the competition,
especially those aspects of SHOP2 that deal with temporal and metric planning
domains
The VEX-93 environment as a hybrid tool for developing knowledge systems with different problem solving techniques
The paper describes VEX-93 as a hybrid environment for developing
knowledge-based and problem solver systems. It integrates methods and
techniques from artificial intelligence, image and signal processing and
data analysis, which can be mixed. Two hierarchical levels of reasoning
contains an intelligent toolbox with one upper strategic inference engine
and four lower ones containing specific reasoning models: truth-functional
(rule-based), probabilistic (causal networks), fuzzy (rule-based) and
case-based (frames). There are image/signal processing-analysis capabilities
in the form of programming languages with more than one hundred primitive
functions.
User-made programs are embeddable within knowledge basis, allowing the
combination of perception and reasoning. The data analyzer toolbox contains
a collection of numerical classification, pattern recognition and ordination
methods, with neural network tools and a data base query language at
inference engines's disposal.
VEX-93 is an open system able to communicate with external computer programs
relevant to a particular application. Metaknowledge can be used for
elaborate conclusions, and man-machine interaction includes, besides windows
and graphical interfaces, acceptance of voice commands and production of
speech output.
The system was conceived for real-world applications in general domains, but
an example of a concrete medical diagnostic support system at present under
completion as a cuban-spanish project is mentioned.
Present version of VEX-93 is a huge system composed by about one and half
millions of lines of C code and runs in microcomputers under Windows 3.1.Postprint (published version
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