193 research outputs found
Intelligent visual media processing: when graphics meets vision
The computer graphics and computer vision communities have been working closely together in recent
years, and a variety of algorithms and applications have been developed to analyze and manipulate the visual media
around us. There are three major driving forces behind this phenomenon: i) the availability of big data from the
Internet has created a demand for dealing with the ever increasing, vast amount of resources; ii) powerful processing
tools, such as deep neural networks, provide e�ective ways for learning how to deal with heterogeneous visual data;
iii) new data capture devices, such as the Kinect, bridge between algorithms for 2D image understanding and
3D model analysis. These driving forces have emerged only recently, and we believe that the computer graphics
and computer vision communities are still in the beginning of their honeymoon phase. In this work we survey
recent research on how computer vision techniques bene�t computer graphics techniques and vice versa, and cover
research on analysis, manipulation, synthesis, and interaction. We also discuss existing problems and suggest
possible further research directions
Improved Behavior Monitoring and Classification Using Cues Parameters Extraction from Camera Array Images
Behavior monitoring and classification is a mechanism used to automatically identify or verify individual based on their human detection, tracking and behavior recognition from video sequences captured by a depth camera. In this paper, we designed a system that precisely classifies the nature of 3D body postures obtained by Kinect using an advanced recognizer. We proposed novel features that are suitable for depth data. These features are robust to noise, invariant to translation and scaling, and capable of monitoring fast human bodyparts movements. Lastly, advanced hidden Markov model is used to recognize different activities. In the extensive experiments, we have seen that our system consistently outperforms over three depth-based behavior datasets, i.e., IM-DailyDepthActivity, MSRDailyActivity3D and MSRAction3D in both posture classification and behavior recognition. Moreover, our system handles subject's body parts rotation, self-occlusion and body parts missing which significantly track complex activities and improve recognition rate. Due to easy accessible, low-cost and friendly deployment process of depth camera, the proposed system can be applied over various consumer-applications including patient-monitoring system, automatic video surveillance, smart homes/offices and 3D games
Going Deeper into Action Recognition: A Survey
Understanding human actions in visual data is tied to advances in
complementary research areas including object recognition, human dynamics,
domain adaptation and semantic segmentation. Over the last decade, human action
analysis evolved from earlier schemes that are often limited to controlled
environments to nowadays advanced solutions that can learn from millions of
videos and apply to almost all daily activities. Given the broad range of
applications from video surveillance to human-computer interaction, scientific
milestones in action recognition are achieved more rapidly, eventually leading
to the demise of what used to be good in a short time. This motivated us to
provide a comprehensive review of the notable steps taken towards recognizing
human actions. To this end, we start our discussion with the pioneering methods
that use handcrafted representations, and then, navigate into the realm of deep
learning based approaches. We aim to remain objective throughout this survey,
touching upon encouraging improvements as well as inevitable fallbacks, in the
hope of raising fresh questions and motivating new research directions for the
reader
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