11,338 research outputs found

    Restart strategies for GRASP with path-relinking heuristics

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    Abstract. GRASP with path-relinking is a hybrid metaheuristic, or stochastic local search (Monte Carlo) method, for combinatorial optimization. A restart strategy in GRASP with path-relinking heuristics is a set of iterations {i1, i2, . . .} on which the heuristic is restarted from scratch using a new seed for the random number generator. Restart strategies have been shown to speed up stochastic local search algorithms. In this paper, we propose a new restart strategy for GRASP with path-relinking heuristics. We illustrate the speedup obtained with our restart strategy on GRASP with path-relinking heuristics for the maximum cut problem, the maximum weighted satisfiability problem, and the private virtual circuit routing problem

    A Solution Merging Heuristic for the Steiner Problem in Graphs Using Tree Decompositions

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    Fixed parameter tractable algorithms for bounded treewidth are known to exist for a wide class of graph optimization problems. While most research in this area has been focused on exact algorithms, it is hard to find decompositions of treewidth sufficiently small to make these al- gorithms fast enough for practical use. Consequently, tree decomposition based algorithms have limited applicability to large scale optimization. However, by first reducing the input graph so that a small width tree decomposition can be found, we can harness the power of tree decomposi- tion based techniques in a heuristic algorithm, usable on graphs of much larger treewidth than would be tractable to solve exactly. We propose a solution merging heuristic to the Steiner Tree Problem that applies this idea. Standard local search heuristics provide a natural way to generate subgraphs with lower treewidth than the original instance, and subse- quently we extract an improved solution by solving the instance induced by this subgraph. As such the fixed parameter tractable algorithm be- comes an efficient tool for our solution merging heuristic. For a large class of sparse benchmark instances the algorithm is able to find small width tree decompositions on the union of generated solutions. Subsequently it can often improve on the generated solutions fast

    Local-Search Based Heuristics for Advertisement Scheduling

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    In the MAXSPACE problem, given a set of ads A, one wants to place a subset A' of A into K slots B_1, ..., B_K of size L. Each ad A_i in A has size s_i and frequency w_i. A schedule is feasible if the total size of ads in any slot is at most L, and each ad A_i in A' appears in exactly w_i slots. The goal is to find a feasible schedule that maximizes the space occupied in all slots. We introduce MAXSPACE-RDWV, a MAXSPACE generalization with release dates, deadlines, variable frequency, and generalized profit. In MAXSPACE-RDWV each ad A_i has a release date r_i >= 1, a deadline d_i >= r_i, a profit v_i that may not be related with s_i and lower and upper bounds w^min_i and w^max_i for frequency. In this problem, an ad may only appear in a slot B_j with r_i <= j <= d_i, and the goal is to find a feasible schedule that maximizes the sum of values of scheduled ads. This paper presents some algorithms based on meta-heuristics GRASP, VNS, Local Search, and Tabu Search for MAXSPACE and MAXSPACE-RDWV. We compare our proposed algorithms with Hybrid-GA proposed by Kumar et al. (2006). We also create a version of Hybrid-GA for MAXSPACE-RDWV and compare it with our meta-heuristics. Some meta-heuristics, such as VNS and GRASP+VNS, have better results than Hybrid-GA for both problems. In our heuristics, we apply a technique that alternates between maximizing and minimizing the fullness of slots to obtain better solutions. We also applied a data structure called BIT to the neighborhood computation in MAXSPACE-RDWV and showed that this enabled ours algorithms to run more iterations

    Comparative Performance of Tabu Search and Simulated Annealing Heuristics for the Quadratic Assignment Problem

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    For almost two decades the question of whether tabu search (TS) or simulated annealing (SA) performs better for the quadratic assignment problem has been unresolved. To answer this question satisfactorily, we compare performance at various values of targeted solution quality, running each heuristic at its optimal number of iterations for each target. We find that for a number of varied problem instances, SA performs better for higher quality targets while TS performs better for lower quality targets

    Recent Advances in Multi-dimensional Packing Problems

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