4,568 research outputs found

    Ubiquitous volume rendering in the web platform

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    176 p.The main thesis hypothesis is that ubiquitous volume rendering can be achieved using WebGL. The thesis enumerates the challenges that should be met to achieve that goal. The results allow web content developers the integration of interactive volume rendering within standard HTML5 web pages. Content developers only need to declare the X3D nodes that provide the rendering characteristics they desire. In contrast to the systems that provide specific GPU programs, the presented architecture creates automatically the GPU code required by the WebGL graphics pipeline. This code is generated directly from the X3D nodes declared in the virtual scene. Therefore, content developers do not need to know about the GPU.The thesis extends previous research on web compatible volume data structures for WebGL, ray-casting hybrid surface and volumetric rendering, progressive volume rendering and some specific problems related to the visualization of medical datasets. Finally, the thesis contributes to the X3D standard with some proposals to extend and improve the volume rendering component. The proposals are in an advance stage towards their acceptance by the Web3D Consortium

    Spiking NeRF: Making Bio-inspired Neural Networks See through the Real World

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    Spiking neuron networks (SNNs) have been thriving on numerous tasks to leverage their promising energy efficiency and exploit their potentialities as biologically plausible intelligence. Meanwhile, the Neural Radiance Fields (NeRF) render high-quality 3D scenes with massive energy consumption, and few works delve into the energy-saving solution with a bio-inspired approach. In this paper, we propose spiking NeRF (SpikingNeRF), which aligns the radiance ray with the temporal dimension of SNN, to naturally accommodate the SNN to the reconstruction of Radiance Fields. Thus, the computation turns into a spike-based, multiplication-free manner, reducing the energy consumption. In SpikingNeRF, each sampled point on the ray is matched onto a particular time step, and represented in a hybrid manner where the voxel grids are maintained as well. Based on the voxel grids, sampled points are determined whether to be masked for better training and inference. However, this operation also incurs irregular temporal length. We propose the temporal condensing-and-padding (TCP) strategy to tackle the masked samples to maintain regular temporal length, i.e., regular tensors, for hardware-friendly computation. Extensive experiments on a variety of datasets demonstrate that our method reduces the 76.74%76.74\% energy consumption on average and obtains comparable synthesis quality with the ANN baseline

    Mobile graphics: SIGGRAPH Asia 2017 course

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    Peer ReviewedPostprint (published version

    Accurate geometry reconstruction of vascular structures using implicit splines

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    3-D visualization of blood vessel from standard medical datasets (e.g. CT or MRI) play an important role in many clinical situations, including the diagnosis of vessel stenosis, virtual angioscopy, vascular surgery planning and computer aided vascular surgery. However, unlike other human organs, the vasculature system is a very complex network of vessel, which makes it a very challenging task to perform its 3-D visualization. Conventional techniques of medical volume data visualization are in general not well-suited for the above-mentioned tasks. This problem can be solved by reconstructing vascular geometry. Although various methods have been proposed for reconstructing vascular structures, most of these approaches are model-based, and are usually too ideal to correctly represent the actual variation presented by the cross-sections of a vascular structure. In addition, the underlying shape is usually expressed as polygonal meshes or in parametric forms, which is very inconvenient for implementing ramification of branching. As a result, the reconstructed geometries are not suitable for computer aided diagnosis and computer guided minimally invasive vascular surgery. In this research, we develop a set of techniques associated with the geometry reconstruction of vasculatures, including segmentation, modelling, reconstruction, exploration and rendering of vascular structures. The reconstructed geometry can not only help to greatly enhance the visual quality of 3-D vascular structures, but also provide an actual geometric representation of vasculatures, which can provide various benefits. The key findings of this research are as follows: 1. A localized hybrid level-set method of segmentation has been developed to extract the vascular structures from 3-D medical datasets. 2. A skeleton-based implicit modelling technique has been proposed and applied to the reconstruction of vasculatures, which can achieve an accurate geometric reconstruction of the vascular structures as implicit surfaces in an analytical form. 3. An accelerating technique using modern GPU (Graphics Processing Unit) is devised and applied to rendering the implicitly represented vasculatures. 4. The implicitly modelled vasculature is investigated for the application of virtual angioscopy
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