3,484 research outputs found

    Interactivity And User-heterogeneity In On Demand Broadcast Video

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    Video-On-Demand (VOD) has appeared as an important technology for many multimedia applications such as news on demand, digital libraries, home entertainment, and distance learning. In its simplest form, delivery of a video stream requires a dedicated channel for each video session. This scheme is very expensive and non-scalable. To preserve server bandwidth, many users can share a channel using multicast. Two types of multicast have been considered. In a non-periodic multicast setting, users make video requests to the server; and it serves them according to some scheduling policy. In a periodic broadcast environment, the server does not wait for service requests. It broadcasts a video cyclically, e.g., a new stream of the same video is started every t seconds. Although, this type of approach does not guarantee true VOD, the worst service latency experienced by any client is less than t seconds. A distinct advantage of this approach is that it can serve a very large community of users using minimal server bandwidth. In VOD System it is desirable to provide the user with the video-cassette-recorder-like (VCR) capabilities such as fast-forwarding a video or jumping to a specific frame. This issue in the broadcast framework is addressed, where each video and its interactive version are broadcast repeatedly on the network. Existing techniques rely on data prefetching as the mechanism to provide this functionality. This approach provides limited usability since the prefetching rate cannot keep up with typical fast-forward speeds. In the same environment, end users might have access to different bandwidth capabilities at different times. Current periodic broadcast schemes, do not take advantage of high-bandwidth capabilities, nor do they adapt to the low-bandwidth limitation of the receivers. A heterogeneous technique is presented that can adapt to a range of receiving bandwidth capability. Given a server bandwidth and a range of different client bandwidths, users employing the proposed technique will choose either to use their full reception bandwidth capability and therefore accessing the video at a very short time, or using part or enough reception bandwidth at the expense of a longer access latency

    Design, performance analysis, and implementation of a super-scalar video-on-demand system

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    Smart PIN: performance and cost-oriented context-aware personal information network

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    The next generation of networks will involve interconnection of heterogeneous individual networks such as WPAN, WLAN, WMAN and Cellular network, adopting the IP as common infrastructural protocol and providing virtually always-connected network. Furthermore, there are many devices which enable easy acquisition and storage of information as pictures, movies, emails, etc. Therefore, the information overload and divergent content’s characteristics make it difficult for users to handle their data in manual way. Consequently, there is a need for personalised automatic services which would enable data exchange across heterogeneous network and devices. To support these personalised services, user centric approaches for data delivery across the heterogeneous network are also required. In this context, this thesis proposes Smart PIN - a novel performance and cost-oriented context-aware Personal Information Network. Smart PIN's architecture is detailed including its network, service and management components. Within the service component, two novel schemes for efficient delivery of context and content data are proposed: Multimedia Data Replication Scheme (MDRS) and Quality-oriented Algorithm for Multiple-source Multimedia Delivery (QAMMD). MDRS supports efficient data accessibility among distributed devices using data replication which is based on a utility function and a minimum data set. QAMMD employs a buffer underflow avoidance scheme for streaming, which achieves high multimedia quality without content adaptation to network conditions. Simulation models for MDRS and QAMMD were built which are based on various heterogeneous network scenarios. Additionally a multiple-source streaming based on QAMMS was implemented as a prototype and tested in an emulated network environment. Comparative tests show that MDRS and QAMMD perform significantly better than other approaches

    Traffic analysis of Internet user behavior and content demand patterns

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    El estudio del trafico de internet es relevante para poder mejorar la calidad de servicio de los usuarios. Ser capaz de conocer cuales son los servicios más populares y las horas con más usuarios activos permite identificar la cantidad de tráfico producido y, por lo tanto, diseñar una red capaz de soportar la actividad esperada. La implementación de una red considerando este conocimiento puede reducir el tiempo de espera considerablemente, mejorando la experiencia de los usuarios en la web. Ya existen análisis del trafico de los usuarios y de sus patrones de demanda. Pero, los datos utilizados en estos estudios no han sido renovados, por lo tanto los resultados obtenidos pueden estar obsoletos y se han podido producir cambios importantes. En esta tesis, se estudia la cantidad de trafico entrante y saliente producido por diferentes aplicaciones y se ha hecho una evolución teniendo en cuenta datos presentes y pasados. Esto nos permitirá entender los cambios producidos desde 2007 hasta 2015 y observar las tendencias actuales. Además, se han analizado los patrones de demanda de usuarios del inicio de 2016 y se han comparado con resultados previos. La evolución del tráfico demuestra cambios en las preferencias de los usuarios, a pesar de que los patrones de demanda siguen siendo los mismos que en años anteriores. Los resultados obtenidos en esta tesis confirman las predicciones sobre un aumento del tráfico de 'Streaming Media'; se ha comprobado que el tráfico de 'Streaming Media' es el tráfico total dominante, con Netflix como el mayor contribuidor.L'estudi del trànsit d'Internet és rellevant per a poder millor la qualitat de servei dels usuaris. Ser capaç de conèixer quins són els serveis més popular i les hores amb més usuaris actius permet identificar la quantitat de trànsit produït i, per tant, dissenyar una xarxa capaç de soportar la activitat esperada. L'implementació d'una xarxa considerant aquest coneixement pot reduir el temps d'espera considerablement, millorant l'experiència dels usuaris a la web. Ja existeixen anàlisis del transit dels usuaris i els seus patrons de demanda. Però, les dades utilitzades en aquests estudis no han sigut renovades, per tant els resultats obtinguts poden estar obsolets i s'han produït canvis importants. En aquesta tesis, s'estudia la quantitat de transit entrant i sortint produit per diferents aplicacions i s'ha fet una evolució, tenint en compte dades presents i passades. Això ens permetrà entendre els canvis produïts des de 2007 fins 2015 i observar les tendències actuals. A més, s'han analitzat els patrons de demanda de usuaris de principis de 2016 i s'han comparat amb resultats previs. L'evolució del trànsit mostra canvis en las preferències dels usuaris, en canvi els patrons de demanda continuen sent els mateixos que en anys posteriors. Els resultats obtinguts en aquesta tesis confirmen les prediccions sobre un augment del trànsit de 'Streaming Media'; s'ha comprovat que el trànsit de 'Streaming Media' es el trànsit total dominant, amb Netflix com el major contribuïdor.The study of Internet traffic is relevant in order to improve the quality of service of users. Being able to know which are the most popular services and the hours with most active users can let us identify the amount of inbound and outbound traffic produced, and hence design a network able to support the activity expected. The implementation of a network considering that knowledge can reduce the waiting time of users considerably, improving the users’ experience in the web. Analysis of users’ traffic and user demand patterns already exist. However, the data used in these studies is not renewed, thus the results found can be obsolete and considerable changes would have happened. In this bachelor’s thesis, it is studied the amount of inbound and outbound traffic produced considering different applications and the evolution when regarding previous and actual data has been taken into account. This would let us understand the changes produced from 2007 to 2015 and observe the tendencies nowadays. In addition, it has been analyzed the user demand patterns in the beginning of 2016 and it has been contrasted with previous results. The evolution of traffic has shown changes in users’ preferences, although their demand patterns are still the same as previous years. The results found in this thesis confirmed the expectations about an increase of streaming media Internet traffic; it was proved that streaming media traffic is the dominant total traffic, with Netflix as the major contributor

    Single-Channel Data Broadcasting under Small Waiting Latency

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    Due to the advancement of network technology, video-on-demand (VoD) services are growing in popularity. However, individual stream allocation for client requests easily causes a VoD system overload; when its network and disk bandwidth cannot match client growth. This study thus presents a fundamentally different approach by focusing solely on a class of applications identified as latency tolerant applications. Because video broadcasting does not provide interactive (i.e., VCR) functions, a client is able to tolerate playback latency from a video server. One efficient broadcasting method is periodic broadcasting, which divides a video into smaller segments and broadcasts these segments periodically on multiple channels. However, numerous practical systems, such as digital video broadcasting-handheld (DVB-H), do not allow clients to download video data from multiple channels because clients usually only have one tuner. To resolve this problem in multiple-channel broadcasting, this study proposes a novel single-channel broadcasting scheme, which leverages segment-broadcasting capability further for more efficient video delivery. The comparison results show that, with the same settings of broadcasting bandwidth, the proposed scheme outperforms the alternative broadcasting scheme, the hopping insertion scheme, SingBroad, PAS, and the reverse-order scheduling scheme for the maximal waiting time

    Data compression and transmission aspects of panoramic videos

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    Panoramic videos are effective means for representing static or dynamic scenes along predefined paths. They allow users to change their viewpoints interactively at points in time or space defined by the paths. High-resolution panoramic videos, while desirable, consume a significant amount of storage and bandwidth for transmission. They also make real-time decoding computationally very intensive. This paper proposes efficient data compression and transmission techniques for panoramic videos. A high-performance MPEG-2-like compression algorithm, which takes into account the random access requirements and the redundancies of panoramic videos, is proposed. The transmission aspects of panoramic videos over cable networks, local area networks (LANs), and the Internet are also discussed. In particular, an efficient advanced delivery sharing scheme (ADSS) for reducing repeated transmission and retrieval of frequently requested video segments is introduced. This protocol was verified by constructing an experimental VOD system consisting of a video server and eight Pentium 4 computers. Using the synthetic panoramic video Village at a rate of 197 kb/s and 7 f/s, nearly two-thirds of the memory access and transmission bandwidth of the video server were saved under normal network traffic.published_or_final_versio

    Maximizing Resource Utilization In Video Streaming Systems

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    Video streaming has recently grown dramatically in popularity over the Internet, Cable TV, and wire-less networks. Because of the resource demanding nature of video streaming applications, maximizing resource utilization in any video streaming system is a key factor to increase the scalability and decrease the cost of the system. Resources to utilize include server bandwidth, network bandwidth, battery life in battery operated devices, and processing time in limited processing power devices. In this work, we propose new techniques to maximize the utilization of video-on-demand (VOD) server resources. In addition to that, we propose new framework to maximize the utilization of the network bandwidth in wireless video streaming systems. Providing video streaming users in a VOD system with expected waiting times enhances their perceived quality-of-service (QoS) and encourages them to wait thereby increasing server utilization by increasing server throughput. In this work, we analyze waiting-time predictability in scalable video streaming. We also propose two prediction schemes and study their effectiveness when applied with various stream merging techniques and scheduling policies. The results demonstrate that the waiting time can be predicted accurately, especially when enhanced cost-based scheduling is applied. The combination of waiting-time prediction and cost-based scheduling leads to outstanding performance benefits. The achieved resource sharing by stream merging depends greatly on how the waiting requests are scheduled for service. Motivated by the development of cost-based scheduling, we investigate its effectiveness in great detail and discuss opportunities for further tunings and enhancements. Additionally, we analyze the effectiveness of incorporating video prediction results into the scheduling decisions. We also study the interaction between scheduling policies and the stream merging techniques and explore new ways for enhancements. The interest in video surveillance systems has grown dramatically during the last decade. Auto-mated video surveillance (AVS) serves as an efficient approach for the realtime detection of threats and for monitoring their progress. Wireless networks in AVS systems have limited available bandwidth that have to be estimated accurately and distributed efficiently. In this research, we develop two cross-layer optimization frameworks that maximize the bandwidth optimization of 802.11 wireless network. We develop a distortion-based cross-layer optimization framework that manages bandwidth in the wire-less network in such a way that minimizes the overall distortion. We also develop an accuracy-based cross-layer optimization framework in which the overall detection accuracy of the computer vision algorithm(s) running in the system is maximized. Both proposed frameworks manage the application rates and transmission opportunities of various video sources based on the dynamic network conditions to achieve their goals. Each framework utilizes a novel online approach for estimating the effective airtime of the network. Moreover, we propose a bandwidth pruning mechanism that can be used with the accuracy-based framework to achieve any desired tradeoff between detection accuracy and power consumption. We demonstrate the effectiveness of the proposed frameworks, including the effective air-time estimation algorithms and the bandwidth pruning mechanism, through extensive experiments using OPNET
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