48,450 research outputs found
A teaching and support tool for building formal models of graphical user-interfaces
In this paper we propose the design of a tool that will allow the construction of a formal, textual description of a software system even if it has a graphical user-interface as a component. An important aspect of this design is that it can be used for two purposes-the teaching of first-order logic and the formal specification of graphical user-interfaces. The design has been suggested by considering a system that has already been very successful for teaching first-order logic, namely Tarski's World
A grammatical specification of human-computer dialogue
The Seeheim Model of human-computer interaction partitions an interactive application into a user-interface, a dialogue controller and the application itself. One of the formal techniques of implementing the dialogue controller is based on context-free grammars and automata. In this work, we modify an off-the-shelf compiler generator (YACC) to generate the dialogue controller. The dialogue controller is then integrated into the popular X-window system, to create an interactive-application generator. The actions of the user drive the automaton, which in turn controls the application
Implementation of a Human-Computer Interface for Computer Assisted Translation and Handwritten Text Recognition
A human-computer interface is developed to provide services of computer assisted machine translation (CAT) and computer assisted transcription of handwritten text images (CATTI). The back-end machine translation (MT) and handwritten text recognition (HTR) systems are provided by the Pattern Recognition and Human Language Technology (PRHLT) research group. The idea is to provide users with easy to use tools to convert interactive translation and transcription feasible tasks. The assisted service is provided by remote servers with CAT or CATTI capabilities. The interface supplies the user with tools for efficient local edition: deletion, insertion and substitution.Ocampo Sepúlveda, JC. (2009). Implementation of a Human-Computer Interface for Computer Assisted Translation and Handwritten Text Recognition. http://hdl.handle.net/10251/14318Archivo delegad
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Knowledge Cartography: Software tools and mapping techniques
Knowledge Cartography is the discipline of mapping intellectual landscapes.The focus of this book is on the process by which manually crafting interactive, hypertextual maps clarifies one’s own understanding, as well as communicating it.The authors see mapping software as a set of visual tools for reading and writing in a networked age. In an information ocean, the primary challenge is to find meaningful patterns around which we can weave plausible narratives. Maps of concepts, discussions and arguments make the connections between ideas tangible and disputable.
With 17 chapters from the leading researchers and practitioners, the reader will find the current state–of-the-art in the field. Part 1 focuses on educational applications in schools and universities, before Part 2 turns to applications in professional communitie
Extraction of affective components from texts and their use in natural language dialogue systems
We are carrying out a research in the field of Human Computer Interaction and developing a natural language dialogue system in Hungarian. In the beginning chapters we briefly describe the architecture of our dialogue system, BotCom with examples of its semantic processing capabilities. We give examples of how the system is handling the topics of the discussion, how the dialogue history is being used in order to enhance the reply generation. In the subsequent parts we give an overview of the emotional state detecting, processing and generating module, called GALA, which is founded on the grounds of Robert Plutchik's emotional model. We show how BotCom is utilizing the detected emotional loads of the user's messages, therefore enabling the chatterbot to give relevant answers both semantically and affectively. In the final chapter we explain how the database of GALA was filled up with expressions assigned to their emotional loads. We also describe a graphical user interface (GUI) being designed to model the changing emotional loads in dialogues, songs and poems, and how it can be used for the emotional labeling of the phrases
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