144,248 research outputs found

    Human computer interaction for international development: past present and future

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    Recent years have seen a burgeoning interest in research into the use of information and communication technologies (ICTs) in the context of developing regions, particularly into how such ICTs might be appropriately designed to meet the unique user and infrastructural requirements that we encounter in these cross-cultural environments. This emerging field, known to some as HCI4D, is the product of a diverse set of origins. As such, it can often be difficult to navigate prior work, and/or to piece together a broad picture of what the field looks like as a whole. In this paper, we aim to contextualize HCI4D—to give it some historical background, to review its existing literature spanning a number of research traditions, to discuss some of its key issues arising from the work done so far, and to suggest some major research objectives for the future

    Towards a kansei-based user modeling methodology for eco-design

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    We propose here to highlight the benefits of building a framework linking Kansei Design (KD), User Centered Design (UCD) and Eco-design, as the correlation between these fields is barely explored in research at the current time. Therefore, we believe Kansei Design could serve the goal of achieving more sustainable products by setting up an accurate understanding of the user in terms of ecological awareness, and consequently enhancing performance in the Eco-design process. In the same way, we will consider the means-end chain approach inspired from marketing research, as it is useful for identifying ecological values, mapping associated functions and defining suitable design solutions. Information gathered will serve as entry data for conducting scenario-based design, and supporting the development of an Eco-friendly User Centered Design methodology (EcoUCD).ANR-ECOUS

    Identifying Agile Requirements Engineering Patterns in Industry

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    Agile Software Development (ASD) is gaining in popularity in todayÂŽs business world. Industry is adopting agile methodologies both to accelerate value delivery and to enhance the ability to deal with changing requirements. However, ASD has a great impact on how Requirements Engineering (RE) is carried out in agile environments. The integration of Human-Centered Design (HCD) plays an important role due to the focus on user and stakeholder involvement. To this end, we aim to introduce agile RE patterns as main objective of this paper. On the one hand, we will describe our pattern mining process based on empirical research in literature and industry. On the other hand, we will discuss our results and provide two examples of agile RE patterns. In sum, the pattern mining process identifies 41 agile RE patterns. The accumulated knowledge will be shared by means of a web application.Ministerio de EconomĂ­a y Competitividad TIN2013-46928-C3-3-RMinisterio de EconomĂ­a y Competitividad TIN2016-76956-C3-2-RMinisterio de EconomĂ­a y Competitividad TIN2015-71938-RED

    Human-activity-centered measurement system:challenges from laboratory to the real environment in assistive gait wearable robotics

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    Assistive gait wearable robots (AGWR) have shown a great advancement in developing intelligent devices to assist human in their activities of daily living (ADLs). The rapid technological advancement in sensory technology, actuators, materials and computational intelligence has sped up this development process towards more practical and smart AGWR. However, most assistive gait wearable robots are still confined to be controlled, assessed indoor and within laboratory environments, limiting any potential to provide a real assistance and rehabilitation required to humans in the real environments. The gait assessment parameters play an important role not only in evaluating the patient progress and assistive device performance but also in controlling smart self-adaptable AGWR in real-time. The self-adaptable wearable robots must interactively conform to the changing environments and between users to provide optimal functionality and comfort. This paper discusses the performance parameters, such as comfortability, safety, adaptability, and energy consumption, which are required for the development of an intelligent AGWR for outdoor environments. The challenges to measuring the parameters using current systems for data collection and analysis using vision capture and wearable sensors are presented and discussed

    Place effects on environmental views

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    How people respond to questions involving the environment depends partly on individual characteristics. Characteristics such as age, gender, education, and ideology constitute the well-studied social bases of environmental concern, which have been explained in terms of cohort effects or of cognitive and cultural factors related to social position. It seems likely that people\u27s environmental views depend not only on personal characteristics but also on their social and physical environments. This hypothesis has been more difficult to test, however. Using data from surveys in 19 rural U.S. counties, we apply mixed-effects modeling to investigate simple place effects with respect to locally focused environmental views. We find evidence for two kinds of place effects. Net of individual characteristics, specific place characteristics have the expected effect on related environmental views. Local changes are related to attitudes about regulation and growth. For example, respondents more often perceive rapid development as a problem, and favor environmental rules that restrict development, in rural counties with growing populations. Moreover, they favor conserving resources for the future rather than using them now to create jobs in counties that have low unemployment. After we controlled for county growth, unemployment and jobs in resource based industries, and individual social-position and ideological factors, there remains significant place-to-place variation in mean levels of environmental concern. Even with both kinds of place effects in the models, the individual level predictors of environmental concern follow patterns expected from previous research. Concern increases with education among Democrats, whereas among Republicans, the relationship is attenuated or reversed. The interaction marks reframing of environmental questions as political wedge issues, through nominally scientific counterarguments aimed at educated, ideologically receptive audiences. © 2010, by the Rural Sociological Society

    Participatory design and participatory development: a comparative review

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    This paper examines literature in the twin domains of participatory interactive systems design and participatory approaches to international development. As interactive systems are increasingly promoted as a possible means of achieving international development goals, designers generally agree that participatory design approaches should be applied. However, review of the literature reveals that these two different traditions have more complex relationships, and questions must be asked about: the aims of participation, the forms of participation that are being advocated, and the skills and strategies required of practitioners. The findings suggest that successful integration of participatory interactive systems design into development will require careful reflection on the nature of development and the approaches adopted.</p

    One-to-One Laptop Programs in Latin America and the Caribbean: Panorama and Perspectives

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    The introduction of technology in education is gaining momentum worldwide. One model of incorporating technology into education that has gained tremendous traction in Latin America and the Caribbean is One-to-One computing. The term "One-to-One" refers to the ratio of digital devices per child so that each child is provided with a digital device, most often a laptop, to facilitate learning. The objective of this document is to provide an overview of One-to-One implementations with a regional focus on Latin America and the Caribbean. It also proposes a systemic approach to improve the quality of education in contexts of mass laptop distributions to students and teachers.e-Learning, Teacher Education & Quality, Innovation
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