5 research outputs found

    How Can Mobile Applications Reduce Energy Consumption? An Experimental Investigation of Electric Vehicles

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    The role of information systems for environmental sustainability has received considerable attention over the last several years. In view of global warming and climate change, a transition from combustion to electric vehicles (EVs) can help reduce greenhouse gas (GHG) emissions. Since sustainable behavior often lacks relevant information about its environmental effects, the role of information systems in influencing energy consumption is being explored in this paper. The main focus is to investigate the impact of driver assistance systems in form of mobile applications on the energy consumption of EVs. To test such an impact, a field experiment is conducted by defining a control group and an experimental group. Test drives are performed with an all-electric, lithium-ion battery powered, small passenger city car. As the treatment of the study, a mobile application is chosen that monitors excessive acceleration and hard braking. The results reveal significant differences among the groups, which indicate that using smartphone-based driver assistance systems significantly reduces the energy consumption of EVs. This can entail several benefits, including an increase of range of EVs, electricity cost savings, decrease of vehicle wear, and reduction of GHG emissions. The findings are discussed and implications for research and practice are given

    A Socio-Ecological-Technical Perspective: How has Information Systems Contributed to Solving the Sustainability Problem

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    This literature review extends the dominant view of Information Systems (IS) as socio-technical. We establish a novel view of IS as socio-ecological-technical systems to steer and unite IS research and scholarship to co-create digitally transformed sustainable futures. Without a commitment to reducing carbon dioxide equivalent emissions (CO2e), we will reach a tipping point leading to large-scale, dangerous, and irreversible impacts on climate, human liveability, and survivability. Digital technology can potentially mediate human activities to reduce CO2e, but its production, utilisation, and disposal are multiple sources of CO2e. In response to the conference theme “Co-creating Sustainable Digital Futures”, this paper systematically reviews the IS research over the last twelve years from the socioecological- technical and Environmentally Sustainable Digital Transformation frameworks, with a focus on CO2e. Our holistic approach reveals emerging themes, current gaps and research opportunities, thus contributing to IS knowledge building and proposing future studies in this socio-ecological-technical domain

    CO-CREATING VALUE FROM ELECTRIC VEHICLE DIGITAL SERVICES: EFFECT OF PERCEIVED ENVIRONMENTAL PERFORMANCE ON PERSONAL DATA SHARING

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    Electric vehicles (EVs) are considered a product rather than a mobility service. The expansion of EV services requires unlimited personal information. Due to privacy concerns, EV users may deactivate these services, leading to the discontinuance of EV services and value destruction. Service dominant logic is improving insight into the roles of resources (e.g., personal data) and institutions (e.g., concerns) in influencing individual behaviours in value co-creation (e.g., disclosing personal data). This logic is a metaperspective that needs to be integrated with mid-range theories (e.g., the enhanced antecedents–privacy concerns–outcomes) to investigate how resources, institutions and value co-creation are integrated and how to quantify this integration. This study conducted an online survey of EV users. The findings show that privacy awareness, environmental concerns and privacy concerns influence privacy calculus, but perceived environmental performance has more influence than privacy risks on intentions to continue disclosing personal data for EV services

    From road distraction to safe driving: Evaluating the effects of boredom and gamification on driving behaviour, physiological arousal, and subjective experience

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    Low levels of engagement and boredom while driving can pose road safety risks, e.g., inattention during low traffic, routine trips, or semi-automated driving. Digital technology interventions that increase task engagement, e.g., through performance feedback, increased challenge, and incentives (often referred to as ‘gamification’), could therefore offer safety benefits. To explore the impact of such interventions, we conducted experiments in a high-fidelity driving simulator with thirty-two participants. In two counterbalanced conditions (control and intervention), we compared driving behaviour, physiological arousal, and subjective experience. Results indicate that the gamified boredom intervention reduced unsafe coping mechanisms such as speeding while promoting anticipatory driving. We can further infer that the intervention not only increased one’s attention and arousal during the intermittent gamification challenges, but that these intermittent stimuli may also help sustain one’s attention and arousal in between challenges and throughout a drive. At the same time, the gamified condition led to slower hazard reactions and short off-road glances. Our contributions deepen our understanding of driver boredom and pave the way for engaging interventions for safety critical tasks

    Mobile information systems' security, privacy, and environmental sustainability aspects

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