3 research outputs found

    How AI Wins Friends and Influences People in Repeated Games With Cheap Talk

    No full text
    Research has shown that a person's financial success is more dependent on the ability to deal with people than on professional knowledge. Sage advice, such as "if you can't say something nice, don't say anything at all" and principles articulated in Carnegie's classic "How to Win Friends and Influence People," offer trusted rules-of-thumb for how people can successfully deal with each other. However, alternative philosophies for dealing with people have also emerged. The success of an AI system is likewise contingent on its ability to win friends and influence people. In this paper, we study how AI systems should be designed to win friends and influence people in repeated games with cheap talk (RGCTs). We create several algorithms for playing RGCTs by combining existing behavioral strategies (what the AI does) with signaling strategies (what the AI says) derived from several competing philosophies. Via user study, we evaluate these algorithms in four RGCTs. Our results suggest sufficient properties for AIs to win friends and influence people in RGCTs

    The Kati Module System: Modular Design for Delivering Character Focused Dialogue in Games

    Get PDF
    The Kati Module System is an interconnected set of programming modules intended to facilitate dynamic text authoring for interactive experiences (for example, games). It is a long-standing goal for interactive experiences to dynamically adapt their textual output based on the user or player\u27s choices and predilections, but to account for this vast possibility space requires an amount of authoring that is frequently untenable, especially for small studios. Advances in machine learning have produced incredible progress in the field of Natural Language Generation (NLG). Though this produces impressive surface level text, it does so without an internal representation that can be reasoned over previous game states, resulting in output with deep local coherence and low global coherence. Kati attempts to provide the best of both worlds by allowing authors to author configurable text snippets. Kati dynamically rearranges and chooses dialogue phrases based on game state, allowing for high degrees of authorial control, global coherence, and dynamic adaptability to player choice
    corecore