1,809 research outputs found
Exploring Restart Distributions
We consider the generic approach of using an experience memory to help
exploration by adapting a restart distribution. That is, given the capacity to
reset the state with those corresponding to the agent's past observations, we
help exploration by promoting faster state-space coverage via restarting the
agent from a more diverse set of initial states, as well as allowing it to
restart in states associated with significant past experiences. This approach
is compatible with both on-policy and off-policy methods. However, a caveat is
that altering the distribution of initial states could change the optimal
policies when searching within a restricted class of policies. To reduce this
unsought learning bias, we evaluate our approach in deep reinforcement learning
which benefits from the high representational capacity of deep neural networks.
We instantiate three variants of our approach, each inspired by an idea in the
context of experience replay. Using these variants, we show that performance
gains can be achieved, especially in hard exploration problems.Comment: RLDM 201
Combining Experience Replay with Exploration by Random Network Distillation
Our work is a simple extension of the paper "Exploration by Random Network
Distillation". More in detail, we show how to efficiently combine Intrinsic
Rewards with Experience Replay in order to achieve more efficient and robust
exploration (with respect to PPO/RND) and consequently better results in terms
of agent performances and sample efficiency. We are able to do it by using a
new technique named Prioritized Oversampled Experience Replay (POER), that has
been built upon the definition of what is the important experience useful to
replay. Finally, we evaluate our technique on the famous Atari game Montezuma's
Revenge and some other hard exploration Atari games.Comment: 8 pages, 6 figures, accepted as full-paper at IEEE Conference on
Games (CoG) 201
Trajectory-Based Off-Policy Deep Reinforcement Learning
Policy gradient methods are powerful reinforcement learning algorithms and
have been demonstrated to solve many complex tasks. However, these methods are
also data-inefficient, afflicted with high variance gradient estimates, and
frequently get stuck in local optima. This work addresses these weaknesses by
combining recent improvements in the reuse of off-policy data and exploration
in parameter space with deterministic behavioral policies. The resulting
objective is amenable to standard neural network optimization strategies like
stochastic gradient descent or stochastic gradient Hamiltonian Monte Carlo.
Incorporation of previous rollouts via importance sampling greatly improves
data-efficiency, whilst stochastic optimization schemes facilitate the escape
from local optima. We evaluate the proposed approach on a series of continuous
control benchmark tasks. The results show that the proposed algorithm is able
to successfully and reliably learn solutions using fewer system interactions
than standard policy gradient methods.Comment: Includes appendix. Accepted for ICML 201
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