1,509 research outputs found

    Spatial representation for planning and executing robot behaviors in complex environments

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    Robots are already improving our well-being and productivity in different applications such as industry, health-care and indoor service applications. However, we are still far from developing (and releasing) a fully functional robotic agent that can autonomously survive in tasks that require human-level cognitive capabilities. Robotic systems on the market, in fact, are designed to address specific applications, and can only run pre-defined behaviors to robustly repeat few tasks (e.g., assembling objects parts, vacuum cleaning). They internal representation of the world is usually constrained to the task they are performing, and does not allows for generalization to other scenarios. Unfortunately, such a paradigm only apply to a very limited set of domains, where the environment can be assumed to be static, and its dynamics can be handled before deployment. Additionally, robots configured in this way will eventually fail if their "handcrafted'' representation of the environment does not match the external world. Hence, to enable more sophisticated cognitive skills, we investigate how to design robots to properly represent the environment and behave accordingly. To this end, we formalize a representation of the environment that enhances the robot spatial knowledge to explicitly include a representation of its own actions. Spatial knowledge constitutes the core of the robot understanding of the environment, however it is not sufficient to represent what the robot is capable to do in it. To overcome such a limitation, we formalize SK4R, a spatial knowledge representation for robots which enhances spatial knowledge with a novel and "functional" point of view that explicitly models robot actions. To this end, we exploit the concept of affordances, introduced to express opportunities (actions) that objects offer to an agent. To encode affordances within SK4R, we define the "affordance semantics" of actions that is used to annotate an environment, and to represent to which extent robot actions support goal-oriented behaviors. We demonstrate the benefits of a functional representation of the environment in multiple robotic scenarios that traverse and contribute different research topics relating to: robot knowledge representations, social robotics, multi-robot systems and robot learning and planning. We show how a domain-specific representation, that explicitly encodes affordance semantics, provides the robot with a more concrete understanding of the environment and of the effects that its actions have on it. The goal of our work is to design an agent that will no longer execute an action, because of mere pre-defined routine, rather, it will execute an actions because it "knows'' that the resulting state leads one step closer to success in its task

    Strategies for Scaleable Communication and Coordination in Multi-Agent (UAV) Systems

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    A system is considered in which agents (UAVs) must cooperatively discover interest-points (i.e., burning trees, geographical features) evolving over a grid. The objective is to locate as many interest-points as possible in the shortest possible time frame. There are two main problems: a control problem, where agents must collectively determine the optimal action, and a communication problem, where agents must share their local states and infer a common global state. Both problems become intractable when the number of agents is large. This survey/concept paper curates a broad selection of work in the literature pointing to a possible solution; a unified control/communication architecture within the framework of reinforcement learning. Two components of this architecture are locally interactive structure in the state-space, and hierarchical multi-level clustering for system-wide communication. The former mitigates the complexity of the control problem and the latter adapts to fundamental throughput constraints in wireless networks. The challenges of applying reinforcement learning to multi-agent systems are discussed. The role of clustering is explored in multi-agent communication. Research directions are suggested to unify these components

    A Survey and Analysis of Multi-Robot Coordination

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    International audienceIn the field of mobile robotics, the study of multi-robot systems (MRSs) has grown significantly in size and importance in recent years. Having made great progress in the development of the basic problems concerning single-robot control, many researchers shifted their focus to the study of multi-robot coordination. This paper presents a systematic survey and analysis of the existing literature on coordination, especially in multiple mobile robot systems (MMRSs). A series of related problems have been reviewed, which include a communication mechanism, a planning strategy and a decision-making structure. A brief conclusion and further research perspectives are given at the end of the paper

    Explainability in Deep Reinforcement Learning

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    A large set of the explainable Artificial Intelligence (XAI) literature is emerging on feature relevance techniques to explain a deep neural network (DNN) output or explaining models that ingest image source data. However, assessing how XAI techniques can help understand models beyond classification tasks, e.g. for reinforcement learning (RL), has not been extensively studied. We review recent works in the direction to attain Explainable Reinforcement Learning (XRL), a relatively new subfield of Explainable Artificial Intelligence, intended to be used in general public applications, with diverse audiences, requiring ethical, responsible and trustable algorithms. In critical situations where it is essential to justify and explain the agent's behaviour, better explainability and interpretability of RL models could help gain scientific insight on the inner workings of what is still considered a black box. We evaluate mainly studies directly linking explainability to RL, and split these into two categories according to the way the explanations are generated: transparent algorithms and post-hoc explainaility. We also review the most prominent XAI works from the lenses of how they could potentially enlighten the further deployment of the latest advances in RL, in the demanding present and future of everyday problems.Comment: Article accepted at Knowledge-Based System

    Advances in Reinforcement Learning

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    Reinforcement Learning (RL) is a very dynamic area in terms of theory and application. This book brings together many different aspects of the current research on several fields associated to RL which has been growing rapidly, producing a wide variety of learning algorithms for different applications. Based on 24 Chapters, it covers a very broad variety of topics in RL and their application in autonomous systems. A set of chapters in this book provide a general overview of RL while other chapters focus mostly on the applications of RL paradigms: Game Theory, Multi-Agent Theory, Robotic, Networking Technologies, Vehicular Navigation, Medicine and Industrial Logistic

    Apprenticeship Bootstrapping for Autonomous Aerial Shepherding of Ground Swarm

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    Aerial shepherding of ground vehicles (ASGV) musters a group of uncrewed ground vehicles (UGVs) from the air using uncrewed aerial vehicles (UAVs). This inspiration enables robust uncrewed ground-air coordination where one or multiple UAVs effectively drive a group of UGVs towards a goal. Developing artificial intelligence (AI) agents for ASGV is a non-trivial task due to the sub-tasks, multiple skills, and their non-linear interaction required to synthesise a solution. One approach to developing AI agents is Imitation learning (IL), where humans demonstrate the task to the machine. However, gathering human data from complex tasks in human-swarm interaction (HSI) requires the human to perform the entire job, which could lead to unexpected errors caused by a lack of control skills and human workload due to the length and complexity of ASGV. We hypothesise that we can bootstrap the overall task by collecting human data from simpler sub-tasks to limit errors and workload for humans. Therefore, this thesis attempts to answer the primary research question of how to design IL algorithms for multiple agents. We propose a new learning scheme called Apprenticeship Bootstrapping (AB). In AB, the low-level behaviours of the shepherding agents are trained from human data using our proposed hierarchical IL algorithms. The high-level behaviours are then formed using a proposed gesture demonstration framework to collect human data from synthesising more complex controllers. The transferring mechanism is performed by aggregating the proposed IL algorithms. Experiments are designed using a mixed environment, where the UAV flies in a simulated robotic Gazebo environment, while the UGVs are physical vehicles in a natural environment. A system is designed to allow switching between humans controlling the UAVs using low-level actions and humans controlling the UAVs using high-level actions. The former enables data collection for developing autonomous agents for sub-tasks. At the same time, in the latter, humans control the UAV by issuing commands that call the autonomous agents for the sub-tasks. We baseline the learnt agents against Str\"{o}mbom scripted behaviours and show that the system can successfully generate autonomous behaviours for ASGV

    A particle swarm optimization approach using adaptive entropy-based fitness quantification of expert knowledge for high-level, real-time cognitive robotic control

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    Abstract: High-level, real-time mission control of semi-autonomous robots, deployed in remote and dynamic environments, remains a challenge. Control models, learnt from a knowledgebase, quickly become obsolete when the environment or the knowledgebase changes. This research study introduces a cognitive reasoning process, to select the optimal action, using the most relevant knowledge from the knowledgebase, subject to observed evidence. The approach in this study introduces an adaptive entropy-based set-based particle swarm algorithm (AE-SPSO) and a novel, adaptive entropy-based fitness quantification (AEFQ) algorithm for evidence-based optimization of the knowledge. The performance of the AE-SPSO and AEFQ algorithms are experimentally evaluated with two unmanned aerial vehicle (UAV) benchmark missions: (1) relocating the UAV to a charging station and (2) collecting and delivering a package. Performance is measured by inspecting the success and completeness of the mission and the accuracy of autonomous flight control. The results show that the AE-SPSO/AEFQ approach successfully finds the optimal state-transition for each mission task and that autonomous flight control is successfully achieved
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