13,400 research outputs found
A Review of Platforms for the Development of Agent Systems
Agent-based computing is an active field of research with the goal of
building autonomous software of hardware entities. This task is often
facilitated by the use of dedicated, specialized frameworks. For almost thirty
years, many such agent platforms have been developed. Meanwhile, some of them
have been abandoned, others continue their development and new platforms are
released. This paper presents a up-to-date review of the existing agent
platforms and also a historical perspective of this domain. It aims to serve as
a reference point for people interested in developing agent systems. This work
details the main characteristics of the included agent platforms, together with
links to specific projects where they have been used. It distinguishes between
the active platforms and those no longer under development or with unclear
status. It also classifies the agent platforms as general purpose ones, free or
commercial, and specialized ones, which can be used for particular types of
applications.Comment: 40 pages, 2 figures, 9 tables, 83 reference
Procedural-Reasoning Architecture for Applied Behavior Analysis-based Instructions
Autism Spectrum Disorder (ASD) is a complex developmental disability affecting as many as 1 in every 88 children. While there is no known cure for ASD, there are known behavioral and developmental interventions, based on demonstrated efficacy, that have become the predominant treatments for improving social, adaptive, and behavioral functions in children.
Applied Behavioral Analysis (ABA)-based early childhood interventions are evidence based, efficacious therapies for autism that are widely recognized as effective approaches to remediation of the symptoms of ASD. They are, however, labor intensive and consequently often inaccessible at the recommended levels.
Recent advancements in socially assistive robotics and applications of virtual intelligent agents have shown that children with ASD accept intelligent agents as effective and often preferred substitutes for human therapists. This research is nascent and highly experimental with no unifying, interdisciplinary, and integral approach to development of intelligent agents based therapies, especially not in the area of behavioral interventions.
Motivated by the absence of the unifying framework, we developed a conceptual procedural-reasoning agent architecture (PRA-ABA) that, we propose, could serve as a foundation for ABA-based assistive technologies involving virtual, mixed or embodied agents, including robots. This architecture and related research presented in this disser- tation encompass two main areas: (a) knowledge representation and computational model of the behavioral aspects of ABA as applicable to autism intervention practices, and (b) abstract architecture for multi-modal, agent-mediated implementation of these practices
Hybrid hierarchical learning for solving complex sequential tasks using the robotic manipulation network ROMAN
Solving long sequential tasks remains a non-trivial challenge in the field of embodied artificial intelligence. Enabling a robotic system to perform diverse sequential tasks with a broad range of manipulation skills is a notable open problem and continues to be an active area of research. In this work, we present a hybrid hierarchical learning framework, the robotic manipulation network ROMAN, to address the challenge of solving multiple complex tasks over long time horizons in robotic manipulation. By integrating behavioural cloning, imitation learning and reinforcement learning, ROMAN achieves task versatility and robust failure recovery. It consists of a central manipulation network that coordinates an ensemble of various neural networks, each specializing in different recombinable subtasks to generate their correct in-sequence actions, to solve complex long-horizon manipulation tasks. Our experiments show that, by orchestrating and activating these specialized manipulation experts, ROMAN generates correct sequential activations accomplishing long sequences of sophisticated manipulation tasks and achieving adaptive behaviours beyond demonstrations, while exhibiting robustness to various sensory noises. These results highlight the significance and versatility of ROMAN’s dynamic adaptability featuring autonomous failure recovery capabilities, and underline its potential for various autonomous manipulation tasks that require adaptive motor skills
Deep learning for video game playing
In this article, we review recent Deep Learning advances in the context of
how they have been applied to play different types of video games such as
first-person shooters, arcade games, and real-time strategy games. We analyze
the unique requirements that different game genres pose to a deep learning
system and highlight important open challenges in the context of applying these
machine learning methods to video games, such as general game playing, dealing
with extremely large decision spaces and sparse rewards
An application of machine learning to statistical physics: from the phases of quantum control to satisfiability problems
This dissertation presents a study of machine learning methods with a focus on applications to statistical and condensed matter physics, in particular the problem of quantum state preparation, spin-glass and constraint satisfiability. We will start by introducing the core principles of machine learning such as overfitting, bias-variance tradeoff and the disciplines of supervised, unsupervised and reinforcement learning. This discussion will be set in the context of recent applications of machine learning to statistical physics and condensed matter physics. We then present the problem of quantum state preparation and show how reinforcement learning along with stochastic optimization methods can be applied to identify and define phases of quantum control. Reminiscent of condensed matter physics, the underlying phases of quantum control are identified via a set of order parameters and further detailed in terms of their universal implications for optimal quantum control. In particular, casting the optimal quantum control problem as an optimization problem, we show that it exhibits a generic glassy phase and establish a connection with the fields of spin-glass physics and constraint satisfiability problems. We then demonstrate how unsupervised learning methods can be used to obtain important information about the complexity of the phases described. We end by presenting a novel clustering framework, termed HAL for hierarchical agglomerative learning, which exploits out-of-sample accuracy estimates of machine learning classifiers to perform robust clustering of high-dimensional data. We show applications of HAL to various clustering problems
A Survey of Embodied AI: From Simulators to Research Tasks
There has been an emerging paradigm shift from the era of "internet AI" to
"embodied AI", where AI algorithms and agents no longer learn from datasets of
images, videos or text curated primarily from the internet. Instead, they learn
through interactions with their environments from an egocentric perception
similar to humans. Consequently, there has been substantial growth in the
demand for embodied AI simulators to support various embodied AI research
tasks. This growing interest in embodied AI is beneficial to the greater
pursuit of Artificial General Intelligence (AGI), but there has not been a
contemporary and comprehensive survey of this field. This paper aims to provide
an encyclopedic survey for the field of embodied AI, from its simulators to its
research. By evaluating nine current embodied AI simulators with our proposed
seven features, this paper aims to understand the simulators in their provision
for use in embodied AI research and their limitations. Lastly, this paper
surveys the three main research tasks in embodied AI -- visual exploration,
visual navigation and embodied question answering (QA), covering the
state-of-the-art approaches, evaluation metrics and datasets. Finally, with the
new insights revealed through surveying the field, the paper will provide
suggestions for simulator-for-task selections and recommendations for the
future directions of the field.Comment: Under Review for IEEE TETC
Credit assignment in multiple goal embodied visuomotor behavior
The intrinsic complexity of the brain can lead one to set aside issues related to its relationships with the body, but the field of embodied cognition emphasizes that understanding brain function at the system level requires one to address the role of the brain-body interface. It has only recently been appreciated that this interface performs huge amounts of computation that does not have to be repeated by the brain, and thus affords the brain great simplifications in its representations. In effect the brain’s abstract states can refer to coded representations of the world created by the body. But even if the brain can communicate with the world through abstractions, the severe speed limitations in its neural circuitry mean that vast amounts of indexing must be performed during development so that appropriate behavioral responses can be rapidly accessed. One way this could happen would be if the brain used a decomposition whereby behavioral primitives could be quickly accessed and combined. This realization motivates our study of independent sensorimotor task solvers, which we call modules, in directing behavior. The issue we focus on herein is how an embodied agent can learn to calibrate such individual visuomotor modules while pursuing multiple goals. The biologically plausible standard for module programming is that of reinforcement given during exploration of the environment. However this formulation contains a substantial issue when sensorimotor modules are used in combination: The credit for their overall performance must be divided amongst them. We show that this problem can be solved and that diverse task combinations are beneficial in learning and not a complication, as usually assumed. Our simulations show that fast algorithms are available that allot credit correctly and are insensitive to measurement noise
Making the Power Grid More Intelligent
Summary form only given. This paper focuses on the applications of intelligent techniques for improving the performances of the power system controllers. Intelligent control techniques lay the foundation of the next generation of nonlinear controllers and have the advantage of further improving the controller\u27s performance by incorporating heuristics and expert knowledge into its design. Most of these techniques are independent of any mathematical model of the power system, which proves to be a considerable advantage
RObotic MAnipulation Network (ROMAN) \unicode{x2013} Hybrid Hierarchical Learning for Solving Complex Sequential Tasks
Solving long sequential tasks poses a significant challenge in embodied
artificial intelligence. Enabling a robotic system to perform diverse
sequential tasks with a broad range of manipulation skills is an active area of
research. In this work, we present a Hybrid Hierarchical Learning framework,
the Robotic Manipulation Network (ROMAN), to address the challenge of solving
multiple complex tasks over long time horizons in robotic manipulation. ROMAN
achieves task versatility and robust failure recovery by integrating
behavioural cloning, imitation learning, and reinforcement learning. It
consists of a central manipulation network that coordinates an ensemble of
various neural networks, each specialising in distinct re-combinable sub-tasks
to generate their correct in-sequence actions for solving complex long-horizon
manipulation tasks. Experimental results show that by orchestrating and
activating these specialised manipulation experts, ROMAN generates correct
sequential activations for accomplishing long sequences of sophisticated
manipulation tasks and achieving adaptive behaviours beyond demonstrations,
while exhibiting robustness to various sensory noises. These results
demonstrate the significance and versatility of ROMAN's dynamic adaptability
featuring autonomous failure recovery capabilities, and highlight its potential
for various autonomous manipulation tasks that demand adaptive motor skills.Comment: To appear in Nature Machine Intelligence. Includes the main and
supplementary manuscript. Total of 70 pages, with a total of 9 Figures and 17
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