8,404 research outputs found
QoE-centric management of multimedia networks through cooperative control loops
The Internet has evolved from a service to transport simple text files into a platform for transporting a variety of complex multimedia services. The initial centralized management systems were not designed and are therefore not able to perform efficient management of Quality of Experience (QoE) for these complex services. Deploying an autonomic management system resolves these complexity issues and allows efficient resource allocation based on the service type, end-user requirements and device characteristics. However, existing autonomic management systems only allow limited cooperation between different autonomic elements (AE), which limits their capabilities to provide end-to-end QoE assurance. This research will therefore design cooperative AEs, optimize their organization and provide cooperative allocation algorithms to optimize end-to-end QoE
Cooperative announcement-based caching for video-on-demand streaming
Recently, video-on-demand (VoD) streaming services like Netflix and Hulu have gained a lot of popularity. This has led to a strong increase in bandwidth capacity requirements in the network. To reduce this network load, the design of appropriate caching strategies is of utmost importance. Based on the fact that, typically, a video stream is temporally segmented into smaller chunks that can be accessed and decoded independently, cache replacement strategies have been developed that take advantage of this temporal structure in the video. In this paper, two caching strategies are proposed that additionally take advantage of the phenomenon of binge watching, where users stream multiple consecutive episodes of the same series, reported by recent user behavior studies to become the everyday behavior. Taking into account this information allows us to predict future segment requests, even before the video playout has started. Two strategies are proposed, both with a different level of coordination between the caches in the network. Using a VoD request trace based on binge watching user characteristics, the presented algorithms have been thoroughly evaluated in multiple network topologies with different characteristics, showing their general applicability. It was shown that in a realistic scenario, the proposed election-based caching strategy can outperform the state-of-the-art by 20% in terms of cache hit ratio while using 4% less network bandwidth
Adaptive end-to-end optimization of mobile video streaming using QoS negotiation
Video streaming over wireless links is a non-trivial problem due to the large and frequent changes in the quality of the underlying radio channel combined with latency constraints. We believe that every layer in a mobile system must be prepared to adapt its behavior to its environment. Thus layers must be capable of operating in multiple modes; each mode will show a different quality and resource usage. Selecting the right mode of operation requires exchange of information between interacting layers. For example, selecting the best channel coding requires information about the quality of the channel (capacity, bit-error-rate) as well as the requirements (latency, reliability) of the compressed video stream generated by the source encoder. In this paper we study the application of our generic QoS negotiation scheme to a specific configuration for mobile video transmission. We describe the results of experiments studying the overall effectiveness, stability, and dynamics of adaptation of our distributed optimization approach
3D video coding and transmission
The capture, transmission, and display of
3D content has gained a lot of attention in the last few
years. 3D multimedia content is no longer con fined to
cinema theatres but is being transmitted using stereoscopic
video over satellite, shared on Blu-RayTMdisks,
or sent over Internet technologies. Stereoscopic displays
are needed at the receiving end and the viewer needs to
wear special glasses to present the two versions of the
video to the human vision system that then generates
the 3D illusion. To be more e ffective and improve the
immersive experience, more views are acquired from a
larger number of cameras and presented on di fferent displays,
such as autostereoscopic and light field displays.
These multiple views, combined with depth data, also
allow enhanced user experiences and new forms of interaction
with the 3D content from virtual viewpoints.
This type of audiovisual information is represented by a
huge amount of data that needs to be compressed and
transmitted over bandwidth-limited channels. Part of
the COST Action IC1105 \3D Content Creation, Coding
and Transmission over Future Media Networks" (3DConTourNet)
focuses on this research challenge.peer-reviewe
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